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==Introduction== | ==Introduction== | ||
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Upon phase shifting from Field to Duel Phase, the direction of movement changes. Assuming the player is facing right, forward is now right while backwards is now left. The Up and Down directions no longer move the character. Instead, it places the character into a High or Low stance, respectively, from which they can perform certain attacks. However, simply | Upon phase shifting from Field to Duel Phase, the direction of movement changes. Assuming the player is facing right, forward is now right while backwards is now left. The Up and Down directions no longer move the character. Instead, it places the character into a High or Low stance, respectively, from which they can perform certain attacks. | ||
<br> | |||
<br> | |||
However, by simply being in these stances, characters receive different benefits. These are different for each character, but common ones include invulnerability to high / low attacks, counter armor against certain types of attacks, or building resources such as Synergy. | |||
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For stances that give Synergy, Support, HP, or shield health, the player must stay in that stance for a short period of time before the resource starts to build. | |||
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| <p>Charges Synergy Gauge.</p> | | <p>Charges Synergy Gauge.</p> | ||
|- | |- | ||
| <p>0.5CC per tick | | <p>0.5CC per tick.</p> | ||
|- | |- | ||
| <p>Can move while active.</p> | | <p>Can move while active.</p> | ||
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| <p>Charges Synergy Gauge.</p> | | <p>Charges Synergy Gauge.</p> | ||
|- | |- | ||
| <p>1.25CC per | | <p>1.25CC per tick.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
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| <p>Charges Synergy Gauge.</p> | | <p>Charges Synergy Gauge.</p> | ||
|- | |- | ||
| <p>0.5CC per tick | | <p>0.5CC per tick.</p> | ||
|}</div> | |}</div> | ||
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==Gardevoir== | ==Gardevoir== | ||
<br> | <br> | ||
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| <p>Restores recoverable HP.</p> | | <p>Restores recoverable HP.</p> | ||
|- | |- | ||
| <p>4 HP per tick ( | | <p>4 HP per tick (8 HP per second).</p> | ||
|}</div> | |}</div> | ||
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==Pikachu Libre== | ==Pikachu Libre== | ||
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{|border="2" | {|border="2" | ||
|'''High Stance''' | |'''High Stance''' | ||
|- | |- | ||
| <p> | | <p>Charges Synergy Gauge.</p> | ||
|- | |||
| <p>2CC per tick.</p> | |||
|- | |||
| <p>Recharges shield health.</p> | |||
|}</div> | |}</div> | ||
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==Croagunk== | ==Croagunk== | ||
<br> | <br> | ||
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| <p>Charges Synergy Gauge (for both Croagunk and the opponent).</p> | | <p>Charges Synergy Gauge (for both Croagunk and the opponent).</p> | ||
|- | |- | ||
| <p>1CC per | | <p>1CC per tick (for both Croagunk and the opponent).</p> | ||
|}</div> | |}</div> | ||
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| <p>Restores recoverable HP.</p> | | <p>Restores recoverable HP.</p> | ||
|- | |- | ||
| <p> | | <p>10 HP per 3 seconds.</p> | ||
|}</div> | |}</div> | ||
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| <p>Restores recoverable HP.</p> | | <p>Restores recoverable HP.</p> | ||
|- | |- | ||
| <p> | | <p>3 HP per tick (6 HP per second).</p> | ||
|}</div> | |}</div> | ||
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==Gengar== | ==Gengar== | ||
<br> | <br> | ||
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| <p>Charges Synergy Gauge.</p> | | <p>Charges Synergy Gauge.</p> | ||
|- | |- | ||
| <p>1.25CC per tick | | <p>1.25CC per tick.</p> | ||
|}</div> | |}</div> | ||
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==Machamp== | ==Machamp== | ||
<br> | <br> | ||
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| <p>Restores recoverable HP.</p> | | <p>Restores recoverable HP.</p> | ||
|- | |- | ||
| <p> | | <p>3 HP per tick (6 HP per second).</p> | ||
|}</div> | |}</div> | ||
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==Mewtwo== | ==Mewtwo== | ||
<br> | <br> | ||
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|- | |- | ||
| <p>Invincible against Lows on frame 1.</p> | | <p>Invincible against Lows on frame 1.</p> | ||
|- | |||
| <p>Can move while active.</p> | |||
|}</div> | |}</div> | ||
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|- | |- | ||
| <p>Invincible against Highs on frame 1.</p> | | <p>Invincible against Highs on frame 1.</p> | ||
|- | |||
| <p>Can move while active.</p> | |||
|}</div> | |}</div> | ||
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==Suicune== | ==Suicune== | ||
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[[Category:Pokken Tournament DX]] |
Latest revision as of 07:45, 12 September 2020
Introduction
Upon phase shifting from Field to Duel Phase, the direction of movement changes. Assuming the player is facing right, forward is now right while backwards is now left. The Up and Down directions no longer move the character. Instead, it places the character into a High or Low stance, respectively, from which they can perform certain attacks.
However, by simply being in these stances, characters receive different benefits. These are different for each character, but common ones include invulnerability to high / low attacks, counter armor against certain types of attacks, or building resources such as Synergy.
For stances that give Synergy, Support, HP, or shield health, the player must stay in that stance for a short period of time before the resource starts to build.
Darkrai
High Stance |
Charges Synergy Gauge. |
0.5CC per tick. |
Can move while active. |
Low Stance |
Invincible against Highs on frame 1. |
Can move while active. |
Blaziken
High Stance |
Grants counter armor against Special Mids on frame 5. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Blaziken cannot crouch Highs with Low Stance. |
Pikachu
High Stance |
Charges Synergy Gauge. |
1.25CC per tick. |
Low Stance |
Invincible against Highs on frame 1. |
Recharges shield health. |
Lucario
High Stance |
Charges Synergy Gauge. |
0.5CC per tick. |
Low Stance |
Invincible against Highs on frame 1. |
Gardevoir
High Stance |
Restores recoverable HP. |
4 HP per tick (8 HP per second). |
Low Stance |
Invincible against Highs on frame 1. |
Pikachu Libre
High Stance |
Charges Support Gauge. |
Low Stance |
Invincible against Highs on frame 1. |
Scizor
High Stance |
Grants counter armor against Special Mids on frame 5. |
Low Stance |
Invincible against Highs on frame 1. |
Aegislash
High Stance |
Charges Synergy Gauge. |
2CC per tick. |
Recharges shield health. |
Low Stance |
Invincible against Highs and Lows on frame 1. |
Croagunk
High Stance |
Charges Synergy Gauge (for both Croagunk and the opponent). |
1CC per tick (for both Croagunk and the opponent). |
Low Stance |
Invincible against Highs on frame 1. |
Restores recoverable HP. |
10 HP per 3 seconds. |
Sceptile
High Stance |
Restores recoverable HP. |
3 HP per tick (6 HP per second). |
Low Stance |
Invincible against Highs on frame 1. |
Gengar
High Stance |
Invincible against Lows on frame 1. |
Can move while active. |
Low Stance |
Invincible against Highs on frame 1. |
Can move while active. |
Mega Gengar
High Stance |
Grants counter armor against Highs on frame 5. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Decidueye
High Stance |
Charges Synergy Gauge. |
1.25CC per tick. |
Low Stance |
Invincible against Highs on frame 1. |
Machamp
High Stance |
Grants red armor against Highs on frame 5. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Machamp cannot crouch Highs with Low Stance. |
Braixen
High Stance |
Charges Support Gauge. |
Low Stance |
Invincible against Highs on frame 1. |
Empoleon
High Stance |
Charges Support Gauge. |
Low Stance |
Invincible against Highs on frame 1. |
Blastoise
High Stance |
Restores recoverable HP. |
3 HP per tick (6 HP per second). |
Low Stance |
Grants counter armor against Highs on frame 5. |
Blastoise cannot crouch Highs with Low Stance. |
Mewtwo
High Stance |
Charges Synergy Gauge. |
5CC per second. |
Can move while active. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Mewtwo cannot crouch Highs with Low Stance. |
Chandelure
High Stance |
Invincible against Lows on frame 1. |
Can move while active. |
Low Stance |
Invincible against Highs on frame 1. |
Can move while active. |
Suicune
High Stance |
Removes debuffs quicker. |
Low Stance |
Invincible against Highs on frame 1. |
Weavile
High Stance |
Recharges shield health. |
Low Stance |
Invincible against Highs on frame 1. |
Charizard
High Stance |
Grants red armor against Special Mids and Grab attacks on frame 5. |
Low Stance |
Invincible against Highs on frame 1. |
Garchomp
High Stance |
Grants red armor against Lows, Mid Lows, and Special Mids on frame 17. |
Deals 10 HP Recoil to the opponent for each physical hit. |
Low Stance |
Charges Synergy Gauge. |
2.5CC per second. |
Garchomp cannot crouch Highs with Low Stance. |
Shadow Mewtwo
High Stance |
Charges Synergy Gauge. |
2.5CC per second. |
Can move while active. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Shadow Mewtwo cannot crouch Highs with Low Stance. |