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==Introduction== | ==Introduction== | ||
Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are slow, and he's not really very good at the whole reset thing either. But he is good at one thing: punching people really, '''really''' hard. Getting a hit is a lot of work for Daigo, but by god can he make those hits count. | |||
==Normal Moves== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Standing Light Punch | n lp | 11 | 23 | -2 | +1 | 4 | All | }} | |||
{{PJMoveListRow | Standing Strong Punch | n hp | 15 | 37 | +2 | -13 | 11 | All | }} | |||
{{PJMoveListRow | Crouching Light Punch | d lp | 10 | 29 | +1 | -7 | 4 | Crouching | }} | |||
{{PJMoveListRow | Crouching Strong Punch | d hp | 14 | 26 | +6 | -4 | 14 | All | }} | |||
{{PJMoveListRow | Standing Light Kick | n lk | 11 | 37 | +2 | +6 | 3 | All | }} | |||
{{PJMoveListRow | Standing Strong Kick | n hk | 16 | 49 | -3 | -25 | 11 | All | }} | |||
{{PJMoveListRow | Crouching Light Kick | d lk | 12 | 33 | -2 | -11 | 4 | Crouching | }} | |||
{{PJMoveListRow | Crouching Strong Kick | d hk | 19 | 37 | - | -15 | 16 | Crouching | Knockdown }} | |||
{{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 5 | Standing | Recovery on landing }} | |||
{{PJMoveListRow | Jumping Heavy Punch | u hp | 15 | 1 | - | - | 11 | Standing | Recovery on landing }} | |||
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 5 | Standing | Recovery on landing }} | |||
{{PJMoveListRow | Jumping Heavy Kick | u hk | 17 | 1 | - | - | 13 | Standing | Recovery on landing }} | |||
{{MoveListFooter}} | |||
== | ==Command Normals== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Komekuri Hook | lp lp | 16 | 33 | +2 | -9 | 10 | All | }} | |||
{{PJMoveListRow | Uraken | f hp | 22 | 43 | 0 | -19 | 14 | All | }} | |||
{{PJMoveListRow | Otoko Geri | f hk | 20 | 58 | - | -34 | 19 | All | Blowback | }} | |||
{{PJMoveListRow | Nouten Kudaki | b hp | 19 | 35 | - | -11 | 13 | Standing | Knockdown | }} | |||
{{PJMoveListRow | Otoko Upper | df hp | 17 | 48 | - | -24 | 16 | All | Rival Launcher | }} | |||
{{PJMoveListRow | Kiwametsuke Straight | (air) f hp | 12 | 1 | - | - | 14 | Standing | Recovery on landing | }} | |||
{{MoveListFooter}} | |||
==Special Moves== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Musou Tsuki (weak) | qcf lp | 20 | 40 | - | -16 | 16 | All | Blowback | }} | |||
{{PJMoveListRow | Musou Tsuki (strong) | qcf hp | 19 | 39 | +1 | -15 | 10 | All | }} | |||
{{PJMoveListRow | Follow Up 1 | --- qcf hp | 16 | 38 | +1 | -15 | 10 | All | }} | |||
{{PJMoveListRow | Follow Up 2 | --- --- qcf hp | 20 | 39 | - | -16 | 14 | All | Blowback | }} | |||
{{PJMoveListRow | Musou Uraken (weak) | dp lp | 20 | 53 | - | -26 | 10 | All | Blowback | }} | |||
{{PJMoveListRow | Musou Uraken (strong) | dp hp | 25 | 43 | - | -20 | 19 | All | Blowback | }} | |||
{{PJMoveListRow | Daichi Tsuki | qcb p | 33 | 53 | - | -19 | 17 | All | Long-range attack | }} | |||
{{PJMoveListRow | Musou Geri (weak) | qcb lk | 15 | 43 | - | -19 | 17 | All | Hits twice, blowback | }} | |||
{{PJMoveListRow | Musou Geri (strong) | qcb hk | 15 | 58 | - | -31 | 28 | All | Hits three times, blowback | }} | |||
{{PJMoveListRow | Kikou Kai | (air) qcf p | 18 | 13 | - | - | 26 | All | Knockdown, button changes angle, recovery on landing | }} | |||
{{MoveListFooter}} | |||
2 | == Burning Vigor Attacks == | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Shin Musou Seiken Tsuki | qcf qcf p | 26 | 38 | - | -14 | 44 | All | Knockdown, fixed damage | }} | |||
{{PJMoveListRow | Shin Otoko no Senaka | qcf qcf k | 36 | 80 | - | -2 | 41~54 | All | Knockdown, mash kicks to increase damage | }} | |||
{{PJMoveListRow | Kou Kikou Kai | (air) qcf qcf P | 18 | 13 | - | - | 35 | All | Knockdown, button changes angle | }} | |||
{{MoveListFooter}} | |||
== Team Up Techniques == | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Otoko no Naka no Otoko | lp + lk or hp + hk | 21 | 50 | - | -26 | 55 | All | Team Up Technique, damage type | }} | |||
{{PJMoveListRow | Gedo Koma | p + p + k | 19 | 50 | - | -26 | 100 | All | }} | |||
{{MoveListFooter}} | |||
==Combos== | ==Combos== | ||
* | *cr.LK > st.HP > st.HK > f+HP xx Musou Tsuki/Shin Musou Seiken Tsuki | ||
* | *...b+HK, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai | ||
*df+HP, j.LK,LK > j.HP, j.LP,LP > j.HP, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai | |||
* | |||
==Videos== | ==Videos== |
Revision as of 14:11, 27 August 2020
Introduction
Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are slow, and he's not really very good at the whole reset thing either. But he is good at one thing: punching people really, really hard. Getting a hit is a lot of work for Daigo, but by god can he make those hits count.
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
n lp
11
23
-2
+1
4
All
Standing Strong Punch
n hp
15
37
+2
-13
11
All
Crouching Light Punch
d lp
10
29
+1
-7
4
Crouching
Crouching Strong Punch
d hp
14
26
+6
-4
14
All
Standing Light Kick
n lk
11
37
+2
+6
3
All
Standing Strong Kick
n hk
16
49
-3
-25
11
All
Crouching Light Kick
d lk
12
33
-2
-11
4
Crouching
Crouching Strong Kick
d hk
19
37
-
-15
16
Crouching
Knockdown
Jumping Light Punch
u lp
9
1
-
-
5
Standing
Recovery on landing
Jumping Heavy Punch
u hp
15
1
-
-
11
Standing
Recovery on landing
Jumping Light Kick
u lk
13
1
-
-
5
Standing
Recovery on landing
Jumping Heavy Kick
u hk
17
1
-
-
13
Standing
Recovery on landing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Komekuri Hook
lp lp
16
33
+2
-9
10
All
Uraken
f hp
22
43
0
-19
14
All
Otoko Geri
f hk
20
58
-
-34
19
All
Blowback
Nouten Kudaki
b hp
19
35
-
-11
13
Standing
Knockdown
Otoko Upper
df hp
17
48
-
-24
16
All
Rival Launcher
Kiwametsuke Straight
(air) f hp
12
1
-
-
14
Standing
Recovery on landing
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Musou Tsuki (weak)
qcf lp
20
40
-
-16
16
All
Blowback
Musou Tsuki (strong)
qcf hp
19
39
+1
-15
10
All
Follow Up 1
--- qcf hp
16
38
+1
-15
10
All
Follow Up 2
--- --- qcf hp
20
39
-
-16
14
All
Blowback
Musou Uraken (weak)
dp lp
20
53
-
-26
10
All
Blowback
Musou Uraken (strong)
dp hp
25
43
-
-20
19
All
Blowback
Daichi Tsuki
qcb p
33
53
-
-19
17
All
Long-range attack
Musou Geri (weak)
qcb lk
15
43
-
-19
17
All
Hits twice, blowback
Musou Geri (strong)
qcb hk
15
58
-
-31
28
All
Hits three times, blowback
Kikou Kai
(air) qcf p
18
13
-
-
26
All
Knockdown, button changes angle, recovery on landing
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Shin Musou Seiken Tsuki
qcf qcf p
26
38
-
-14
44
All
Knockdown, fixed damage
Shin Otoko no Senaka
qcf qcf k
36
80
-
-2
41~54
All
Knockdown, mash kicks to increase damage
Kou Kikou Kai
(air) qcf qcf P
18
13
-
-
35
All
Knockdown, button changes angle
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Otoko no Naka no Otoko
lp + lk or hp + hk
21
50
-
-26
55
All
Team Up Technique, damage type
Gedo Koma
p + p + k
19
50
-
-26
100
All
Combos
- cr.LK > st.HP > st.HK > f+HP xx Musou Tsuki/Shin Musou Seiken Tsuki
- ...b+HK, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai
- df+HP, j.LK,LK > j.HP, j.LP,LP > j.HP, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai