The King of Fighters '99/K': Difference between revisions

From SuperCombo Wiki
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|align="center"| 4/3/7
|align="center"| 4/3/7
|align="center"| +2/0
|align="center"| +2/0
|align="center"| R
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| HL
|colspan="3" | [[image:K'_stA.jpg|center]]
|colspan="3" | [[image:K'_stA.jpg|center]]
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|align="center"| 6/3/14
|align="center"| 6/3/14
|align="center"| -5/-7
|align="center"| -5/-7
|
|align="center"| [[image:Nocancel.png]] 
|align="center"| HL
|align="center"| HL
|colspan="3" | [[image:K'_stB.jpg|center]]
|colspan="3" | [[image:K'_stB.jpg|center]]
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|align="center"| 11/6/25
|align="center"| 11/6/25
|align="center"| -13/-15
|align="center"| -13/-15
|
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| HL
|colspan="3" | [[image:K'_stC.jpg|center]]
|colspan="3" | [[image:K'_stC.jpg|center]]
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|align="center"| 12/3+3+3/20
|align="center"| 12/3+3+3/20
|align="center"| -12/-14
|align="center"| -12/-14
|
|align="center"| [[image:Nocancel.png]]
|align="center"| HL
|align="center"| HL
|valign="bottom" style="border-right:0px;"| [[image:K'_st_D_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:K'_st_D_1.jpg|center]]
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|align="center"| 6/5/-
|align="center"| 6/5/-
|align="center"| -/-
|align="center"| -/-
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="3" | [[image:K'_jump_C.jpg|center]]
|colspan="3" | [[image:K'_jump_C.jpg|center]]
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|align="center"| 7/3+4/-
|align="center"| 7/3+4/-
|align="center"| -/-
|align="center"| -/-
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|valign="bottom" style="border-right:0px;"| [[image:K'_j_D_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:K'_j_D_1.jpg|center]]
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|align="center"| 14/5/-
|align="center"| 14/5/-
|align="center"| KD/-
|align="center"| KD/-
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| HL
|align="center"| HL
|colspan="3"| [[image:K'_jump_CD.jpg|center]]
|colspan="3"| [[image:K'_jump_CD.jpg|center]]
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|align="center"| 6/8/-
|align="center"| 6/8/-
|align="center"| -/-
|align="center"| -/-
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="3" | [[image:K'_neutral_C.jpg|center]]
|colspan="3" | [[image:K'_neutral_C.jpg|center]]
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|align="center"| 7/3+4/-
|align="center"| 7/3+4/-
|align="center"| -/-
|align="center"| -/-
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|valign="bottom" style="border-right:0px;"| [[image:K'_j_D_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:K'_j_D_1.jpg|center]]
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|align="center"| 6/5/-
|align="center"| 6/5/-
|align="center"| -/-
|align="center"| -/-
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|colspan="3" | [[image:K'_hop_C.jpg|center]]
|colspan="3" | [[image:K'_hop_C.jpg|center]]
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|align="center"| 8/3+4/-
|align="center"| 8/3+4/-
|align="center"| -/-
|align="center"| -/-
|align="center"|  
|align="center"| [[image:Specialcancel.png]]
|align="center"| [[image:High.png]]
|align="center"| [[image:High.png]]
|valign="bottom" style="border-right:0px;"| [[image:K'_hop_D_1.jpg|center]]
|valign="bottom" style="border-right:0px;"| [[image:K'_hop_D_1.jpg|center]]
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|align="center"| 8/3+4/-
|align="center"| 8/3+4/-
|align="center"| -/-
|align="center"| -/-
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| H
|align="center"| H
|colspan="3" | [[image:K'_hop_CD.jpg|center]]   
|colspan="3" | [[image:K'_hop_CD.jpg|center]]   
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|align="center"|  /  /
|align="center"|  /  /
|align="center"| -19/-21  
|align="center"| -19/-21  
|align="center"| S,Su
|align="center"| [[image:Specialcancel.png]]
|align="center"| HL
|align="center"| HL
|
|
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|align="center"| 19/4/22
|align="center"| 19/4/22
|align="center"| -9/-11
|align="center"| -9/-11
|align="center"| S
|align="center"| [[image:Specialcancel.png]]
|align="center"| HL
|align="center"| HL
|Knocks down airborne opponent
|Knocks down airborne opponent

Revision as of 14:37, 12 August 2020

Introduction

The new hero of KOF and Kyo's Rival.

Mid tier character.

Zoning and Poking character.


Crouch height: Low

Jump : 3/33/1

Stand Crouch Backdash Run
K' Stand.jpg K' crouch.jpg K' backdash.jpg K' run.jpg

In-depth Analysis

Qualities :

  • Good damage
  • His impassable j.b
  • good juggle combos
  • His j.qcb.b who can surprise in air-to-air
  • Builts meter quickly
  • Fastest short hop of game


Faults :

  • His ineffective Chain Drive (qcf, hcb + P) in matches (bad startup, don't pass on combos, easily punishable) so that this is his more powerful DM
  • Gets little frame traps options
  • little normal attacks gets high priority and almost all have bad recovery and thus easily punishable
  • bad high/low mixup (his f.b is unsafe and have very slow startup and no instant overhead)
  • can just pass dp.a in combos after cr.light attack
  • Haven't viable crossups even if j.d, j.c and j.a can do

Low-tier as Striker

Movelist

THROWS-------------------------------------------------------------------------


Sport Pile >> When close - b / f + C

Knee Strike >> When close - b / f + D


SPECIAL MOVES------------------------------------------------------------------

Iron Trigger >> qcf + P >> Negates 1-hit projectiles.

   Can be followed with Second Shoot or Second Shell.

/Second Shoot >> After Iron Trigger - f + B

/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.

   Juggles.

Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).

   Can be followed with Crow Bite follow-up (C).

/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.

Minute Spike >> qcb + K >> Can be done in the air.

Blackout >> qcf + K >> Half screen (B).

   Full screen (D).
   Evades normal attacks and projectiles (D).
   

DESPERATION MOVES--------------------------------------------------------------

Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile. >> Useless DM in this kof

Heat Drive >> qcf, qcf + P, hold P to charge move >> The C Version is unblockable when fully charged. >> Main DM to combo with Strikers

Combos

  • Jump Attack > cl.C (2 hit) > DP+P or qcf,qcf+A
  • Jump Attack > cl.C (1hit) > f+A > qcb+B or qcf,qcf+A
  • cr.B*1-2 > DP+A


[Juggle Combos]

  • f + D after qcf+P > qcb+B or qcf,qcf+A
  • f + B after qcf+P > qcb+K or qcf,qcf+A (This combo only passes when opponent is cornered)


[Corner Combos]

  • cl.C (1 hit) > f+A > f+D after qcf+A > qcb+K or qcf,qcf+P (This combo passes on some characters like Shingo, Chang or Maxima, not on all characters)


[Note]

There's Second Shell infinity combo when K' is in Counter Mode or Armor Mode. This infinity combo passes when opponent is cornered and hited on air

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox


For Special Moves :

Black Color = Hitbox


Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 4/3/4 +5/+3 R,C,S,Su HL
K' clA.jpg
Snkb.gif 5/6/8 -5/-7 R,C,S,Su Low.png
K' cl B.jpg
Snkc.gif 4/3(3)6/12 -2/-4 C,S,Su HL
K' cl C 1.jpg
K' cl C 2.jpg
Main combo starter.
Snkd.gif 7/3/19 -5/-7 C,S,Su HL
K' cl D.jpg
Standing Far
Snka.gif 4/3/7 +2/0 Nocancel.png HL
K' stA.jpg
This move is needed vs short hop. It's although the alone good normal attack move vs shot hop of K'.
Snkb.gif 6/3/14 -5/-7 Nocancel.png HL
K' stB.jpg
You use this move to combo with cr.B when you want to block string opponent
Snkc.gif 11/6/25 -13/-15 Nocancel.png HL
K' stC.jpg
Use this move for long-range poke opponent. far.C and far.D are only effective for that
Snkd.gif 12/3+3+3/20 -12/-14 Nocancel.png HL
K' st D 1.jpg
K' st D 2 good.jpg
K' st D 3 good.jpg
Use very rarely this move because it's unsafe , easily punishable thus
Snkc.gif+Snkd.gif 11/13/27 KD/-22 S,Su HL
K' CD.jpg
Crouching
Snka.gif 4/5/6 +1/-1 R,C,S,Su HL
K' crA.jpg
His main meaty attack in this game.
Snkb.gif 5/4/6 +2/0 R,C,S Low.png
K' crB.jpg
Main crounch move comboing tool
Snkc.gif 5/3(3)4/23 -13/-15 C,S,Su HL
K' crC 1.jpg
K' crC 2.jpg
One of anti-air of K'
Snkd.gif 8/4/26 KD/-12 C,S,Su Low.png
K' crD.jpg
Cancelable and easy to whiff cancel. You can use it for mid-range zoning by whiff-cancelling qcf+A or qcb+B
Jump
Snka.gif 5/15/- -/- High.png
K' jump A.jpg
Snkb.gif 5/∞/- -/- High.png
K' jump B.jpg
Best jump attack of K' like it stay out during full jump. It has also wonderful priority and you use it like your main jumping attack with jump.D
Snkc.gif 6/5/- -/- Specialcancel.png High.png
K' jump C.jpg
Snkd.gif 7/3+4/- -/- Specialcancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Snkc.gif+Snkd.gif 14/5/- KD/- Specialcancel.png HL
K' jump CD.jpg
Use this move to air-ground. Good priority
Neutral Jump
Snka.gif 5/11/- -/- High.png
K' neutral A.jpg
Snkb.gif 5/16/- -/- High.png
K' neutral B.jpg
Snkc.gif 6/8/- -/- Specialcancel.png High.png
K' neutral C.jpg
Snkd.gif 7/3+4/- -/- Specialcancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Hop
Snka.gif 5/10/- -/- High.png
K' hop A.jpg
Snkb.gif 5/20/- -/- High.png
K' hop B.jpg
Snkc.gif 6/5/- -/- Specialcancel.png High.png
K' hop C.jpg
Snkd.gif 8/3+4/- -/- Specialcancel.png High.png
K' hop D 1.jpg
K' hop D 2.jpg
Snkc.gif+Snkd.gif 8/3+4/- -/- Specialcancel.png H
K' hop CD.jpg
Command Normals

F.png+Snka.gif

17/17/22 KD/-21 HL
K' forward A.jpg
Counterwire, hard knockdown. Free cancellable out of
F.png+Snka.gif
(cancel)
/ / -19/-21 Specialcancel.png HL

F.png+Snkb.gif

19/4/22 -9/-11 High.png H
K' forward B.jpg
Knocks down airborne opponent
F.png+Snkb.gif
(cancel)
19/4/22 -9/-11 Specialcancel.png HL Knocks down airborne opponent
Special Moves
Qcf.png+Snka.gif 12/8/16 -8/-10 HL
K' qcf+A.jpg
Ein Trigger - qcf+P
Qcf.png+Snkc.gif 14/8/18 -10/-12 HL
K' qcf+C.jpg
Qcf.png+Snka.gif

> F.png+Snkb.gif

12/10,2/26 2/0 HL
K' qcf+P, f+K.jpg
Second Shot - f + B (after Ein Trigger)
Qcf.png+Snkc.gif

> F.png+Snkb.gif

14/18,2/31 2/0 HL
Qcf.png+Snka.gif

> F.png+Snkd.gif

/ / KD/ HL
K02 QcfPfD1.png
K02 QcfPfD2.png
Second Shell - f + D (after Ein Trigger)
  • Vertical anti-air that knocks opponent into the air for juggles
Qcf.png+Snkc.gif

> F.png+Snkd.gif

/ / KD/ HL
Dp.png+Snka.gif / / KD/ Su (counter mode) HL
K02 DpA1.png
K02 DpA2.png
K02 DpA3.png
Crow Bites - dp+P
  • Dp.png+C has some startup invincibility
  • Free cancellable into
  • Free cancellable out of on all hits
Dp.png+Snkc.gif / / KD/ Su (counter mode) HL
K02 DpC1.png
K02 DpC2.png
K02 DpC3.png
Dp.png+Snkc.gif

> F.png+Snkd.gif

/ / KD/ HL
K02 DpCfD1.png
K02 DpCfD2.png

Qcf.png+Snkb.gif

33/ /
K' qcf +K.jpg
Blackout - qcf+K
  • Teleport's K' forward. qcf+B goes half screen length and qcf+D goes full screen length
  • Can be hit out of it fairly easily
Qcf.png+Snkd.gif 41/-/-

Qcb.png+Snkb.gif

/ / KD/ HL
K' qcb+K.jpg
Minute Spike - qcb+K
  • Can be done in the air as well
  • Free cancellable into
  • Free cancellable out of
Qcb.png+Snkd.gif / / KD/ HL
j.Qcb.png+Snkb.gif / / KD/ HL
K02 JqcbB.png
j.Qcb.png+Snkd.gif / / KD/ HL
K' j qcb D.jpg