User:Jotamide/sandbox: Difference between revisions

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<div class="mw-collapsible-content">Expanded, optional info.</div>
<div class="mw-collapsible-content">Expanded, optional info.</div>
</div>
</div>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Position !! Meter Gain !! Damage !! Difficulty !! Notes
|-
| (K) c.5h > 236H > U > c.5h > 236H|| corner || 34% || 3640 || {{clr|6|Very Easy}} ||
|-
| (G) c.5h(f.5h) > 236H || Midscreen || 16%(11%) || 1800(1600) || {{clr|3|Easy}} ||
|-
| (G) 5h > 214H > 236H ||  Midscreen || 26% || 2000 || {{clr|7|Medium}} ||
|-
| (G) f.5h > 214H > 236H > U > c.5h > 236H || corner || 31% || 3440 || {{clr|4|Hard}} ||
|-
| (G) f.5h > 214H > 236H > U > c.5h > 236H > U > TKJ214H > U > 5h > 623L || corner || 49% || 4859 || {{clr|8|Very Hard}} ||
|}


==Movelist Tables==
==Movelist Tables==

Revision as of 00:00, 12 August 2020

Full list of #motion commands

Directions

{{#motion: ub}}{{#motion: u}}{{#motion: uf}}

{{#motion: b}}{{#motion: n}}{{#motion: f}}

{{#motion: db}}{{#motion: d}}{{#motion: df}}

Motions

{{#motion: qcf}}{{#motion: qcb}}{{#motion: hcf}}{{#motion: hcb}}{{#motion: dp}}{{#motion: rdp}}{{#motion: 360}}

Generic Buttons

{{#motion: p}}{{#motion: k}}{{#motion: ---}}{{#motion: ex}}

Capcom Buttons

Street Fighter Set 1

{{#motion: lp}}{{#motion: mp}}{{#motion: hp}}{{#motion: 3p}}

{{#motion: lk}}{{#motion: mk}}{{#motion: hk}}{{#motion: 3k}}

Street Fighter Set 2

{{#motion: LP}}{{#motion: MP}}{{#motion: HP}}

{{#motion: LK}}{{#motion: MK}}{{#motion: HK}}

Marvel

{{#motion: l}}{{#motion: m}}{{#motion: h}}{{#motion: s}}{{#motion: atk}}

SNK Buttons

{{#motion: kof.lp}}{{#motion: kof.sp}}

{{#motion: kof.lk}}{{#motion: kof.sk}}

Netherrealm Buttons

{{#motion: fp}}{{#motion: bp}}

{{#motion: fk}}{{#motion: bk}}

{{#motion: bl}}{{#motion: tg}}

Persona?

{{#motion: wa}}{{#motion: wpa}}

{{#motion: sa}}{{#motion: spa}}

Combo

This text is not collapsible; but the next is collapsible and hidden by default:

Expanded, optional info.
Combo Position Meter Gain Damage Difficulty Notes
(K) c.5h > 236H > U > c.5h > 236H corner 34% 3640 Very Easy
(G) c.5h(f.5h) > 236H Midscreen 16%(11%) 1800(1600) Easy
(G) 5h > 214H > 236H Midscreen 26% 2000 Medium
(G) f.5h > 214H > 236H > U > c.5h > 236H corner 31% 3440 Hard
(G) f.5h > 214H > 236H > U > c.5h > 236H > U > TKJ214H > U > 5h > 623L corner 49% 4859 Very Hard

Movelist Tables

Original

{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
{{{1}}}
{{#motion: {{{2}}} }}
{{#motion: {{{3}}} }}
{{#motion: {{{4}}} }}

Hyper Fighting

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

PJ Test

Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}

{{{1}}}