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== Fastest Attacks == | |||
* 0F: C throw; D throw | |||
* 1F: | |||
* 2F: | |||
* 3F: | |||
* 4F: | |||
* 5F: | |||
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* 7F: | |||
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R = Safe on Hit and Block | R = Safe on Hit and Block | ||
S = Special Cancel | |||
Su = Super Cancel | |||
Revision as of 01:57, 11 August 2020
Introduction
The famous electric seducer and Kyo's Friend in KOF.
Top-tier character (best character of game among no-banned characters).
Existing in all the teams or almost.
Benimaru is a poking, footsies and block strings based character
Movelist
THROWS-------------------------------------------------------------------------
Catch and Shoot >> When close - b / f + C
Front Suplex >> When close - b / f + D
Spinning Knee Drop >> When close in the air - any dir. except u + C / D
COMMAND ATTACKS----------------------------------------------------------------
Jackknife Kick >> f + B >> No Overhead.
Evades several low attacks. Can be cancelled into a special move or DM move.
Flying Drill >> In the air - d + D
SPECIAL MOVES------------------------------------------------------------------
Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.
/Handou Sandan Geri >> After Iai-geri - d, u + K
Shinkuu Katategoma >> qcb + P
Raijin Ken >> qcf + P
Kuuchuu Raijin Ken >> In the air - qcf + P
DESPERATION MOVES--------------------------------------------------------------
Raikou Ken >> qcf, qcf + A
Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials.
In-depth Analysis
Qualities :
- He's the alone character of game who can call a striker and guard at same time
- Builts meter very quickly
- Almost all his normal attacks get good hitbox (thus good priority), good reach (same thing for his jump attacks), fast recovery and startup (who permits him to have a good frame trap gameplay thus)
- very good mixup with his crossup j.d (good for okizeme), his air throw, his option select cr.b > cr.c (https://www.youtube.com/watch?v=uEGLuOaBdwY), his meaty cl.d
- Stun fastly opponent
- His normal attacks manage opponent's striker well (especially the most used strikers Clark and Kasumi)
- His cr.c is low crouching thus permit to pass opponent's high jump attacks
Faults :
- no reversal
- Gen'ei Hurricane (qcf, qcf + K) pass in counter mode only in combo
- bad damage to a top tier
Combos
cr.Bx1-3 > qcf+K > d,u+K
cr.C > qcb+C or qcf,qcf+A
Jump Attack > cl.C or cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
cr.A > cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
cr.Bx1-3 > qcf,qcf+A
Fastest Attacks
- 0F: C throw; D throw
- 1F:
- 2F:
- 3F:
- 4F:
- 5F:
- 6F:
- 7F:
- 8F:
- 9F:
- 10F:
- 11F:
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
S = Special Cancel
Su = Super Cancel
For Special Moves :
Black Color = Hitbox
Yellow = Fireball