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<div class="moveListCell right" style="width:15%;">{{#motion: {{{3}}} }}</div> | <div class="moveListCell right" style="width:15%;">{{#motion: {{{3}}} }}</div> | ||
<div class="moveListCell" style="width:40%;">{{#motion: {{{4}}} }}</div> | <div class="moveListCell" style="width:40%;">{{#motion: {{{4}}} }}</div> | ||
</div> | |||
</div> | |||
==Hyper Fighting== | |||
<div class="movelist table" style="width: 100%"> | |||
<div class="movelistHeader"> | |||
<div class="cell" style="padding-right:2px; padding-left: 5px;">Name</div> | |||
<div class="cell" style="padding-right:2px;">Command</div> | |||
<div class="cell" style="padding-right:2px; width: 5em">Base Damage</div> | |||
<div class="cell" style="padding-right:2px; width: 8em">Random damage table</div> | |||
<div class="cell" style="padding-right:2px; width: 3em">Stun</div> | |||
<div class="cell" style="padding-right:2px; width: 4em">Stun Timer</div> | |||
<div class="cell" style="padding-right:2px; width: 4em">Startup</div> | |||
<div class="cell" style="padding-right:2px; width: 4em">Active</div> | |||
<div class="cell" style="padding-right:2px; width: 4em">Recov.</div> | |||
<div class="cell" style="padding-right:2px; width: 4em">Adv On Hit/Block</div> | |||
<div class="cell">Notes</div> | |||
</div> | |||
<div class="row {{{12}}}"> | |||
<div class="moveListCell">{{{1}}}</div> | |||
<div class="moveListCell">{{nowrap|{{#motion: {{{2}}} }}}}</div> | |||
<div class="moveListCell">{{{3}}}</div> | |||
<div class="moveListCell">{{{4}}}</div> | |||
<div class="moveListCell">{{nowrap| {{{5}}} }}</div> | |||
<div class="moveListCell">{{nowrap| {{{6}}} }}</div> | |||
<div class="moveListCell">{{{7}}}</div> | |||
<div class="moveListCell">{{{8}}}</div> | |||
<div class="moveListCell">{{{9}}}</div> | |||
<div class="moveListCell">{{nowrap| {{{10}}} }}</div> | |||
<div class="moveListCell">{{#motion: {{{11}}} }}</div> | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 22:37, 9 August 2020
Original
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Hyper Fighting
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
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{{#motion: {{{2}}} }}
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{{#motion: {{{11}}} }}
PJ Test
Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
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