Line 5: | Line 5: | ||
One life bar=240 Health Points | One life bar=240 Health Points | ||
There are three attack heights | <b>There are three attack heights</b> | ||
<b>Highs</b> | <b>Highs</b> | ||
Line 23: | Line 23: | ||
Can be guarded standing or crouching. Some can be jumped over. | Can be guarded standing or crouching. Some can be jumped over. | ||
There are three attack types | <b>There are three attack types</b> | ||
<b>A</b> | <b>A</b> | ||
Horizontal attacks. It is not guaranteed that these moves will track. | Horizontal attacks. It is not guaranteed that these moves will track, sometimes they do. | ||
<b>B</b> | <b>B</b> | ||
Vertical attacks. These will always beat out A attacks. | Vertical attacks. These will always beat out A attacks. Even some of these moves track. | ||
<b>K</b> | <b>K</b> | ||
Kicks. | Kicks. | ||
<b>There are 4 counter hit types</b> | |||
<b>Attack</b> | |||
120% damage as well as special properties such as knockdown, stun, or combo state | |||
<b>8 way run</b> | |||
115% and no properties are added, this is different from later Soulcaliburs and the primary reason why this is a better game :) | |||
<b>Sidestep</b> | |||
118% damage | |||
<b>Backdash</b> | |||
140% damage as well as special added properties, movement is generally safe except backdashing | |||
<b>Movement and Guarding</b> | |||
Movement can be canceled by gaurd. Advancing guard reduces pushback, retreating guard adds pushback. These properties are dependent of the weight classes of the character. | |||
<b>Throws</b> | |||
Throws are teched with either A or B. All throws look the same, so throws are teched based on riskVreward, such as ringout and damage. TER is a mechanic that gives 14 frames to anyone who presses downforward or downback during throw break scenario | |||
<b>There are 3 soul charge levels</b> | |||
Level 1: Yellow Green | |||
Level 2: Green Blue | |||
Level 3: Blue>Grants backdash counter | |||
Characters have gaurd crushes and unblockables granted from soul charge as well as soul charge cancels. Soul charge unblockables can still be GI'ed | |||
== Basic Strategy == | == Basic Strategy == |
Revision as of 07:57, 14 April 2020
Introduction
SoulCalibur II is a fighting game released in 2002 by Namco. Like other titles in the Soulcalibur series, the community uses numpad notation.
Game Mechanics
One life bar=240 Health Points
There are three attack heights
Highs
Can be crouched under.
Mids
Must be stand guarded.
Lows
Must be crouch guarded. Can be Jumped over.
Special Mids
Can be guarded standing or crouching. Some can be jumped over.
There are three attack types
A
Horizontal attacks. It is not guaranteed that these moves will track, sometimes they do.
B
Vertical attacks. These will always beat out A attacks. Even some of these moves track.
K
Kicks.
There are 4 counter hit types
Attack
120% damage as well as special properties such as knockdown, stun, or combo state
8 way run
115% and no properties are added, this is different from later Soulcaliburs and the primary reason why this is a better game :)
Sidestep
118% damage
Backdash
140% damage as well as special added properties, movement is generally safe except backdashing
Movement and Guarding
Movement can be canceled by gaurd. Advancing guard reduces pushback, retreating guard adds pushback. These properties are dependent of the weight classes of the character.
Throws
Throws are teched with either A or B. All throws look the same, so throws are teched based on riskVreward, such as ringout and damage. TER is a mechanic that gives 14 frames to anyone who presses downforward or downback during throw break scenario
There are 3 soul charge levels
Level 1: Yellow Green
Level 2: Green Blue
Level 3: Blue>Grants backdash counter
Characters have gaurd crushes and unblockables granted from soul charge as well as soul charge cancels. Soul charge unblockables can still be GI'ed
Basic Strategy
Advanced Strategy
Tier List
Feel free to elaborate/clarify/change/debate this tier list. It has been updated based on MoneyMuffin's tier list.
This list only includes characters available on every console.
S-
Lizardman (goes here if his throw glitches are left unbanned)
Ivy
A+
Xianghua
Nightmare
A-
Talim
Sophitia
Mitsurugi
Astaroth
Assassin
Voldo
Yoshimitsu
Cassandra
B+
Cervantes
Berserker
B-
Seong Mina
Kilik
Raphael
Maxi
Taxi
C
Yunsung
Necrid