SoulCalibur II: Difference between revisions

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One life bar=240 Health Points
One life bar=240 Health Points


There are three attack heights
<b>There are three attack heights</b>


<b>Highs</b>
<b>Highs</b>
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Can be guarded standing or crouching. Some can be jumped over.
Can be guarded standing or crouching. Some can be jumped over.


There are three attack types
<b>There are three attack types</b>


<b>A</b>
<b>A</b>


Horizontal attacks. It is not guaranteed that these moves will track.
Horizontal attacks. It is not guaranteed that these moves will track, sometimes they do.


<b>B</b>
<b>B</b>


Vertical attacks. These will always beat out A attacks.
Vertical attacks. These will always beat out A attacks. Even some of these moves track.


<b>K</b>
<b>K</b>


Kicks.
Kicks.
<b>There are 4 counter hit types</b>
<b>Attack</b>
120% damage as well as special properties such as knockdown, stun, or combo state
<b>8 way run</b>
115% and no properties are added, this is different from later Soulcaliburs and the primary reason why this is a better game :)
<b>Sidestep</b>
118% damage
<b>Backdash</b>
140% damage as well as special added properties, movement is generally safe except backdashing
<b>Movement and Guarding</b>
Movement can be canceled by gaurd. Advancing guard reduces pushback, retreating guard adds pushback. These properties are dependent of the weight classes of the character.
<b>Throws</b>
Throws are teched with either A or B. All throws look the same, so throws are teched based on riskVreward, such as ringout and damage. TER is a mechanic that gives 14 frames to anyone who presses downforward or downback during throw break scenario
<b>There are 3 soul charge levels</b>
Level 1: Yellow Green
Level 2: Green Blue
Level 3: Blue>Grants backdash counter
Characters have gaurd crushes and unblockables granted from soul charge as well as soul charge cancels. Soul charge unblockables can still be GI'ed


== Basic Strategy ==
== Basic Strategy ==

Revision as of 07:57, 14 April 2020

Introduction

SoulCalibur II is a fighting game released in 2002 by Namco. Like other titles in the Soulcalibur series, the community uses numpad notation.

Game Mechanics

One life bar=240 Health Points

There are three attack heights

Highs

Can be crouched under.

Mids

Must be stand guarded.

Lows

Must be crouch guarded. Can be Jumped over.

Special Mids

Can be guarded standing or crouching. Some can be jumped over.

There are three attack types

A

Horizontal attacks. It is not guaranteed that these moves will track, sometimes they do.

B

Vertical attacks. These will always beat out A attacks. Even some of these moves track.

K

Kicks.

There are 4 counter hit types

Attack

120% damage as well as special properties such as knockdown, stun, or combo state

8 way run

115% and no properties are added, this is different from later Soulcaliburs and the primary reason why this is a better game :)

Sidestep

118% damage

Backdash

140% damage as well as special added properties, movement is generally safe except backdashing


Movement and Guarding

Movement can be canceled by gaurd. Advancing guard reduces pushback, retreating guard adds pushback. These properties are dependent of the weight classes of the character.

Throws

Throws are teched with either A or B. All throws look the same, so throws are teched based on riskVreward, such as ringout and damage. TER is a mechanic that gives 14 frames to anyone who presses downforward or downback during throw break scenario

There are 3 soul charge levels

Level 1: Yellow Green

Level 2: Green Blue

Level 3: Blue>Grants backdash counter

Characters have gaurd crushes and unblockables granted from soul charge as well as soul charge cancels. Soul charge unblockables can still be GI'ed

Basic Strategy

Advanced Strategy

Tier List

Feel free to elaborate/clarify/change/debate this tier list. It has been updated based on MoneyMuffin's tier list.

This list only includes characters available on every console.

S-

Lizardman (goes here if his throw glitches are left unbanned)
Ivy

A+

Xianghua
Nightmare

A-

Talim
Sophitia
Mitsurugi
Astaroth
Assassin
Voldo
Yoshimitsu
Cassandra

B+

Cervantes
Berserker

B-

Seong Mina
Kilik
Raphael
Maxi
Taxi

C

Yunsung
Necrid

The Characters