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== Game Mechanics == | == Game Mechanics == | ||
One life bar=240 Health Points | |||
=There are three attack heights= | |||
<b>Highs</b> | |||
Can be crouched under. | |||
<b>Mids</b> | |||
Must be stand guarded. | |||
<b>Lows</b> | |||
Must be crouch guarded. Can be Jumped over. | |||
<b>Special Mids</b> | |||
Can be guarded standing or crouching. Some can be jumped over. | |||
=There are three attack types= | |||
<b>A</b> | |||
Horizontal attacks. It is not guaranteed that these moves will track. | |||
<b>B</b> | |||
Vertical attacks. These will always beat out A attacks. | |||
<b>K</b> | |||
Kicks. | |||
== Basic Strategy == | == Basic Strategy == |
Revision as of 07:29, 14 April 2020
Introduction
SoulCalibur II is a fighting game released in 2002 by Namco. Like other titles in the Soulcalibur series, the community uses numpad notation.
Game Mechanics
One life bar=240 Health Points
There are three attack heights
Highs
Can be crouched under.
Mids
Must be stand guarded.
Lows
Must be crouch guarded. Can be Jumped over.
Special Mids
Can be guarded standing or crouching. Some can be jumped over.
There are three attack types
A
Horizontal attacks. It is not guaranteed that these moves will track.
B
Vertical attacks. These will always beat out A attacks.
K
Kicks.
Basic Strategy
Advanced Strategy
Tier List
Feel free to elaborate/clarify/change/debate this tier list. It has been updated based on MoneyMuffin's tier list.
This list only includes characters available on every console.
S-
Lizardman (goes here if his throw glitches are left unbanned)
Ivy
A+
Xianghua
Nightmare
A-
Talim
Sophitia
Mitsurugi
Astaroth
Assassin
Voldo
Yoshimitsu
Cassandra
B+
Cervantes
Berserker
B-
Seong Mina
Kilik
Raphael
Maxi
Taxi
C
Yunsung
Necrid