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| == Notation ==
| | #REDIRECT [[:Category:Capcom]] |
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| *F - Forward - Tilt stick forward/towards the opponent. (X-axis)
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| *B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
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| *U - Up - Tilt stick upwards. (Y-axis)
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| *D - Down - Tilt stick downwards. (Y-axis)
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| *QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
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| *QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
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| *HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
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| *HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
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| *DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
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| *360/FC - Full circle - Complete a full rotation of the stick.
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| *720 - N/A - Complete a 720 degree rotation of the stick.
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| *Charge - Hold a tilt - Hold the stick for a certain time in either B or D (Depending) then move to F or U respectively.
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| *(##f) - Denotes the number of frames (1/60th of a second) to charge for. 60f = 1 second.
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| *(##s) - Denotes the number of seconds to charge for.
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| [[Category:Companies]] | |