Line 10: | Line 10: | ||
Qualities : | Qualities : | ||
-Very good damage (more powerful character of game with Chang) | -Very good damage (more powerful character of game with Chang) | ||
-Easy to play | -Easy to play | ||
Line 20: | Line 22: | ||
Faults : | Faults : | ||
-No fireball | -No fireball | ||
-No reversal on wakeup | -No reversal on wakeup |
Revision as of 13:25, 22 November 2018
Introduction
Top-tier character (in top 3 of best no-banned characters in kof99 certainly).
Very powerful character. Tank / Counter-hit / Poke / Fundamental mixup type character.
Famous friend of Clark and Leona.
Qualities :
-Very good damage (more powerful character of game with Chang)
-Easy to play
-All his normal attacks gets high priority, good recovery and good reach
-Best j.CD of game or in all the cases on of best.
-Good stamina
-Gets unblockable Galactica Phantom after Umanori Vulcan Punch
-Gets a command throw and can built meter with it
Faults :
-No fireball
-No reversal on wakeup
Mid-Tier as Striker.
Movelist
THROWS-------------------------------------------------------------------------
Dynamite Headbomb >> When close - b / f + C
Northern Light Bomb >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
None.
SPECIAL MOVES------------------------------------------------------------------
Gatling Attack >> Charge b, f + P
Super Argentine Backbreaker >> When close - hcf + K >> Unblockable.
Ralf Kick >> Charge K for 3 sec., release >> The longer you charge, the more damage you inflict.
Kyuukouka Bakudan Punch (Chijou) >> Charge d, u + P
Kyuukouka Bakudan Punch (Kuuchuu) >> In the air - qcf + P
Vulcan Punch >> Tap P repeatedly
Ralf Tackle >> hcb + K >> Has autoguard.
DESPERATION MOVES--------------------------------------------------------------
Galactica Phantom >> qcf, qcf + P >> Has autoguard (SDM).
Baribari Vulcan punch >> qcf, hcb + P >> Evades low attacks.
Umanori Vulcan Punch >> qcb, hcf + K
Combos
Jump Attack > Close C > mash C
Jump Attack > Close C > hcf+K or hcb+B
Jump Attack > Close C > qcf,hcb+P or qcb,hcf+K
j.C or j.D > cr.A * 2 > b charge f+C