The King of Fighters '99/Benimaru: Difference between revisions

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! [[image:snka.gif]]
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Revision as of 15:20, 23 September 2018

Introduction

The famous electric seducer and Kyo's Friend in KOF. Top-tier character (best character of game among no-banned characters). Existing in all the teams or almost.

Gameplay Overview

Benimaru builds meter fastly with his meterless combos and Dizzy fastly also.


Gets a very good mixups with his crossup j+D, his long range move (cr+C) where you can option select with (at 2:33 of this video), his cr+B to pressure, his instant overhead (j+B) who can be useful after cr+B, his st+B to poke (invincible move), his j+qcf+P to chip damage opponent, his air throw etc


High priority normal attacks with st.B, j+CD, cl.D, st.D , neutral j+D , j+D and his cr+D


His cr+C permits to pass opponent's jump attacks.


His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.


His problem in this kof is that except his Raijin Ken (qcf+C), he doesn't really get anti-air moves, what can be a problem versus Choi.


Mid-Tier as Striker.

Movelist

THROWS-------------------------------------------------------------------------

Catch and Shoot >> When close - b / f + C

Front Suplex >> When close - b / f + D

Spinning Knee Drop >> When close in the air - any dir. except u + C / D


COMMAND ATTACKS----------------------------------------------------------------

Jackknife Kick >> f + B >> No Overhead.

   Evades several low attacks.
   Can be cancelled into a special move or DM move.

Flying Drill >> In the air - d + D


SPECIAL MOVES------------------------------------------------------------------

Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.

/Handou Sandan Geri >> After Iai-geri - d, u + K

Shinkuu Katategoma >> qcb + P

Raijin Ken >> qcf + P

Kuuchuu Raijin Ken >> In the air - qcf + P


DESPERATION MOVES--------------------------------------------------------------

Raikou Ken >> qcf, qcf + A

Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials.

Combos

cr.Bx1-3 > qcf+K > d,u+K

cr.C > qcb+C or qcf,qcf+A

Jump Attack > cl.C or cl.D > qcf+P or qcf+K or qcb+P or qcf,qcf+P


cr.Bx1-3 > qcf,qcf+A


Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/2/9 +1/-1 R,C,S,Su HL
Beni cl A.jpg

Chain: repeatable

Snkb.gif 3/5/7 0/-2 R,C,S,Su HL
Beni cl B.jpg

Chain: repeatable

Snkc.gif 4/3+3/15 -1/-3 C,S,Su HL
Beni cl C 1.jpg
Beni cl C 2.jpg
Snkd.gif 2/6/16 -2/-4 C,S,Su HL
Beni cl D.jpg
Standing Far
Snka.gif 3/4/9 -1/-3 - HL
Beni stA.jpg

Chain: repeatable

Snkb.gif 3/7/9 -4/-6 - HL
Beni st B.jpg

Chain: ender

Snkc.gif 5/6/18 -4/-6 - HL
Beni stC.jpg
Snkd.gif 11/5/16 -1/-3 - HL
Beni stD.jpg
Snkc.gif+Snkd.gif 17/4/20 KD/-2 S HL
Beni st CD.jpg
Crouching
Snka.gif 3/4/5 2/0 R,C,Su HL
Beni crA.jpg

Chain: repeatable

Snkb.gif 2/4/7 1/-1 R,C,Su L
Beni cr B.jpg

Chain: repeatable

Snkc.gif 4/3+3/24 -10/-12 C, S, Su HL
Beni cr C 1.jpg
Beni cr C 2.jpg
Snkd.gif 5/6/23 KD/-11 C L
Beni cr D.jpg
Jump
Snka.gif 5/9/- -/- - H
Beni j A.jpg
Snkb.gif 3/12/- -/- - H
Beni j B.jpg
Snkc.gif 5/3+7/- -/- - H
Beni j C 1.jpg
Beni j C 2.jpg
Snkd.gif 5/8/- -/- - H
Beni j D.jpg
Snkc.gif+Snkd.gif 14/5/- KD/- S HL
Beni j CD.jpg
Neutral Jump
Snka.gif 5/9/- -/- HL
Beni neutre A.jpg
Snkb.gif 3/12/- -/- H
Beni neutre B.jpg
Snkc.gif 5/3+7/- -/- H
Beni neutre C 1.jpg
Beni neutre C 2.jpg
Snkd.gif 2/10/- -/- H
Beni neutre D.jpg
Snkc.gif+Snkd.gif 14/5/6 -/- H
Beni neutre CD.jpg
Command Normals
f+Snkb.gif 19/3/27 / S,Su HL
Beni f+B.jpg
Jackknife Kick - f+B
j.d+Snkd.gif 13/1(1)2(2)2/- -/- - HL
Beni j+d D.jpg
Flying Drill - d+D (air)


Strategies