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j+D is a good air-to-air move. | j+D is a good air-to-air move. | ||
Can bait opponent with Iron Trigger (qcf+P) | Can bait opponent with Iron Trigger (qcf+P) |
Revision as of 01:23, 18 September 2018
Introduction
Mid-tier character. Zoning, Poke and Baiter character. He doesn't have a command throw.
his j+B is invincible, which allows it to jump-in safely on opponent with this move.
His meterless combos do a lot of damage and dizzy pretty quickly.
j+D is a good air-to-air move.
Can bait opponent with Iron Trigger (qcf+P)
Heat Drive (qcf*2+P) is unblockable on opponent's back turned wakeup (at 4:14 of this video https://www.youtube.com/watch?v=0GiV6gKBeJA&t=1204s)
He can be good if he takes the opponent to the corner since he can juggle his Second Shell after Iron Trigger (qcf+A) one time or even 2 times and he gets also infinite combo with juggle Second Shell in Counter/Armor Mode with the help of a striker (Clark, Kasumi or other).
The problems in his gameplay is that he has moves with bad recovery which makes it quite easy to punish.
His normal attacks don't get good priority in this kof.
He doesn't get crossup moves either.
Low-tier as Striker (almost unusable in fact).
Movelist
THROWS-------------------------------------------------------------------------
Sport Pile >> When close - b / f + C
Knee Strike >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
One Inch >> f + A >> Meaty.
Knockdown. Cannot be cancelled.
Knee Assault >> f + B >> Overhead.
Cannot be cancelled.
SPECIAL MOVES------------------------------------------------------------------
Iron Trigger >> qcf + P >> Negates 1-hit projectiles.
Can be followed with Second Shoot or Second Shell.
/Second Shoot >> After Iron Trigger - f + B
/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.
Juggles.
Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).
Can be followed with Crow Bite follow-up (C).
/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.
Minute Spike >> qcb + K >> Can be done in the air.
Blackout >> qcf + K >> Half screen (B).
Full screen (D). Evades normal attacks and projectiles (D).
DESPERATION MOVES--------------------------------------------------------------
Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile.
Heat Drive >> qcf, qcf + P, hold P to charge move >> Unblockable when fully charged. (C)
Combos
cr.B > cr.A or cl.B or cl.A or cr.B > dp+A
Jump Attack > Close C(1hit) > f+A > qcb+K or qcf,qcf+P or dp+C > f+D
[Corner] Close C(1hit) > qcf+C > f+D > dp+C>f+K or qcf,qcf+P