|
|
(15 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| {{SGHeader}}
| | #REDIRECT [[Skullgirls/Mechanics/Combo_Mechanics#Meter]] |
| =Dramatic Tension=
| |
| The team gains Dramatic Tension by attacking, blocking, and taking damage. The tension gained per attack is specific to the attack and independent from team size. Attacks give 100% tension on hit, 75% on block, and 25% to the defending team. Point characters can spend a level of Dramatic Tension for Blockbusters, Co-Star Combos, Stunt Doubles, and Outtakes. Hits from attacks that consume tension do not gain tension on hit or block. Certain Blockbusters consume more than one level of tension. All characters have one level 3 Blockbuster and some have level 5 Blockbusters, which require a completely full meter.
| |
| | |
| Whiffing moves gains tension only when less than 1 level of tension has been stocked for the team. When jumping away from the opponent, whiffed normals will never gain tension. {{#motion:proj}} special moves gain tension when they hit or get blocked, not when they miss.
| |
| | |
| Dramatic Tension gain scales down for the attacking team while tension gained by getting hit scales up for the defending team in a combo. It takes a combo of nothing but normal moves 40 hits before the defending team starts gaining tension faster than the attacking team.
| |
| | |
| [[Category: Skullgirls]] | |