The King of Fighters '99/Benimaru: Difference between revisions

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Top-tier character (best character of game among no-banned characters). Existing in all the teams or almost.
Top-tier character (best character of game among no-banned characters). Existing in all the teams or almost.


Build meter fastly with his meterless combos and Dizzy fastly also.  
 
Build meter fastly with his meterless combos and Dizzy fastly also.  
 


Gets a very good mixups with his crossup j+D, his long range move (cr+C), his cr+B to pressure, his st+B to poke (invincible move), his j+qcf+P to scratch opponent, his j+CD etc
Gets a very good mixups with his crossup j+D, his long range move (cr+C), his cr+B to pressure, his st+B to poke (invincible move), his j+qcf+P to scratch opponent, his j+CD etc


High priority normal attacks with st.B, cr.C, st.D and ju.D
High priority normal attacks with st.B, cr.C, st.D and ju.D


His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.
His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.


Mid-Tier as Striker.
Mid-Tier as Striker.

Revision as of 12:14, 19 July 2018

Introduction

Top-tier character (best character of game among no-banned characters). Existing in all the teams or almost.


Build meter fastly with his meterless combos and Dizzy fastly also.


Gets a very good mixups with his crossup j+D, his long range move (cr+C), his cr+B to pressure, his st+B to poke (invincible move), his j+qcf+P to scratch opponent, his j+CD etc


High priority normal attacks with st.B, cr.C, st.D and ju.D


His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.


Mid-Tier as Striker.

Movelist

THROWS-------------------------------------------------------------------------

Catch and Shoot >> When close - b / f + C

Front Suplex >> When close - b / f + D

Spinning Knee Drop >> When close in the air - any dir. except u + C / D


COMMAND ATTACKS----------------------------------------------------------------

Jackknife Kick >> f + B >> No Overhead.

   Evades several low attacks.
   Can be cancelled into a special move or DM move.

Flying Drill >> In the air - d + D


SPECIAL MOVES------------------------------------------------------------------

Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.

/Handou Sandan Geri >> After Iai-geri - d, u + K

Shinkuu Katategoma >> qcb + P

Raijin Ken >> qcf + P

Kuuchuu Raijin Ken >> In the air - qcf + P


DESPERATION MOVES--------------------------------------------------------------

Raikou Ken >> qcf, qcf + A

Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials.

Combos

cr.Bx1-3 > qcf+K > d,u+K

cr.C > qcb+C or qcf,qcf+A

Jump Attack > cl.C or cl.D > qcf+P or qcf+K or qcb+P or qcf,qcf+P


cr.Bx1-3 > qcf,qcf+A

Strategies