The King of Fighters '99/K': Difference between revisions

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he can be good if he takes the opponent to the corner since he can juggle his Second Shell after Iron Trigger one time or even 2 times and he gets also infinite combo with juggle Second Shell in Counter/Armor Mode with the help of a striker (Clark, Kasumi or other).
he can be good if he takes the opponent to the corner since he can juggle his Second Shell after Iron Trigger one time or even 2 times and he gets also infinite combo with juggle Second Shell in Counter/Armor Mode with the help of a striker (Clark, Kasumi or other).


The real problem in his gameplay is that he has moves with bad recovery which makes it quite easy to punish and his normal attacks don't get good priority in this kof. He hasn't crossup moves either.
The problems in his gameplay is that he has moves with bad recovery which makes it quite easy to punish.
 
His normal attacks don't get good priority in this kof.
 
He hasn't crossup moves either.


=Movelist=
=Movelist=

Revision as of 11:54, 19 July 2018

Introduction

Mid-tier character. Zoning and Baiter character.

his j+B is invincible, which allows it to jump-in safely on opponent with this move.

j+D is a good air-to-air move.

Owns a reversal with his dp+P.

Can bait opponent with Iron Trigger (qcf+P)

Heat Drive (qcf*2+P) is unblockable on opponent's back turned wakeup (at 4:14 of this video https://www.youtube.com/watch?v=0GiV6gKBeJA&t=1204s) he can be good if he takes the opponent to the corner since he can juggle his Second Shell after Iron Trigger one time or even 2 times and he gets also infinite combo with juggle Second Shell in Counter/Armor Mode with the help of a striker (Clark, Kasumi or other).

The problems in his gameplay is that he has moves with bad recovery which makes it quite easy to punish.

His normal attacks don't get good priority in this kof.

He hasn't crossup moves either.

Movelist

THROWS-------------------------------------------------------------------------

Sport Pile >> When close - b / f + C

Knee Strike >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

One Inch >> f + A >> Meaty.

   Knockdown.
   Cannot be cancelled.

Knee Assault >> f + B >> Overhead.

   Cannot be cancelled.

SPECIAL MOVES------------------------------------------------------------------

Iron Trigger >> qcf + P >> Negates 1-hit projectiles.

   Can be followed with Second Shoot or Second Shell.

/Second Shoot >> After Iron Trigger - f + B

/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.

   Juggles.

Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).

   Can be followed with Crow Bite follow-up (C).

/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.

Minute Spike >> qcb + K >> Can be done in the air.

Blackout >> qcf + K >> Half screen (B).

   Full screen (D).
   Evades normal attacks and projectiles (D).
   

DESPERATION MOVES--------------------------------------------------------------

Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile.

Heat Drive >> qcf, qcf + P, hold P to charge move >> Unblockable when fully charged. (C)

Combos

cr.B > cr.A or cl.B or cl.A or cr.B > dp+A

Jump Attack > Close C(1hit) > f+A > qcb+K or qcf,qcf+P or dp+C > f+D

[Corner] Close C(1hit) > qcf+C > f+D > dp+C>f+K or qcf,qcf+P

Strategies