The King of Fighters '99/Benimaru: Difference between revisions

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His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.
His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.
Mid-Tier as Striker.


=Movelist=
=Movelist=

Revision as of 04:19, 19 July 2018

Introduction

Top-tier character (best character of game among no-banned characters). Existing in all the teams or almost. Build meter fastly. Dizzy fastly also. High priority normal attacks with st.B, cr.C, st.D and ju.D

His main combo : cr.B, cr.B xx qcf,qcf.A must be mastered.

Mid-Tier as Striker.

Movelist

THROWS-------------------------------------------------------------------------

Catch and Shoot >> When close - b / f + C

Front Suplex >> When close - b / f + D

Spinning Knee Drop >> When close in the air - any dir. except u + C / D


COMMAND ATTACKS----------------------------------------------------------------

Jackknife Kick >> f + B >> No Overhead.

   Evades several low attacks.
   Can be cancelled into a special move or DM move.

Flying Drill >> In the air - d + D


SPECIAL MOVES------------------------------------------------------------------

Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.

/Handou Sandan Geri >> After Iai-geri - d, u + K

Shinkuu Katategoma >> qcb + P

Raijin Ken >> qcf + P

Kuuchuu Raijin Ken >> In the air - qcf + P


DESPERATION MOVES--------------------------------------------------------------

Raikou Ken >> qcf, qcf + A

Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials.

Combos

cr.Bx1-3 > qcf+K > d,u+K

cr.C > qcb+C or qcf,qcf+A

Jump Attack > cl.C or cl.D > qcf+P or qcf+K or qcb+P or qcf,qcf+P


cr.Bx1-3 > qcf,qcf+A

Strategies