Pokken Tournament DX/Movement, Defense, and Phases: Difference between revisions

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Revision as of 02:41, 30 May 2018

Pokken Tournament DX

Overview


Pokken Phase Shift Example.png

Pokken gameplay takes place in 2 phases: Field Phase and Duel Phase. In Field Phase, characters can move in any direction, and there is a focus on ranged combat and gathering Synergy. On the other hand, Duel Phase is more akin to a traditional fighter, and this is where the bulk of your damage will be dealt. Upon landing certain attacks, the phase will change from Field Phase to Duel Phase. This is what’s known as a phase shift, and it happens very often, making for dynamic battles.

Field Phase

Every round of Pokken starts in Field Phase. In this phase, players can walk or dash freely in every direction, as well as jump. All characters retain access to their Counter Attack and grab, as well as their neutral, forward, and back Pokemon Moves. In addition, each character has a wealth of ranged attacks and a Homing Attack, placing a focus on mid to long ranged combat.

Phase Shift: Field to Duel

• Grants 40CC of Synergy.

• Restores 50% recoverable HP.



Ranged Attacks

Each character has 4 ranged attacks - 1 for each direction, including no direction - as well as a jumping ranged attack, performed by pressing Y. Not all ranged attacks are projectiles; some of them simply cover a lot of space. Ranged attacks all have greatly varied frame data, as well as special properties. For example, ranged attacks with the “Link Up” property can be chained into other specific ranged attacks.

Homing Attack

The aforementioned Homing Attack is a core mechanic of Field Phase. By pressing X, the character will run towards the opponent. This run can be initially steered, but beyond that, neither the direction nor the speed of the run can be changed at any point. The run can be canceled by jumping or blocking. Upon reaching the opponent, the run transitions into an attack. Depending on the character, this attack either has 1 or 2 followups. The last hit of every Homing Attack can be charged to increase damage, pierce armor, and cause a guard break. Each character’s Homing Attack has a set run speed and attack priority. A list of all Homing Attack properties can be found [here].

Duel Phase

In Duel Phase, ranged attacks and Homing Attack are traded for a more traditional toolkit. Here, characters are restricted to a 2D plane, with dashing and jumping retained. In most cases, matches will shift to close quarters here. Instead of ranged attacks and Homing Attack, Y and X are mapped to Weak Attack and Strong Attack. If you input a certain move multiple times, like each character’s Weak Attack, your character will perform a combo ending in a Pokemon Move.

Phase Shift: Duel to Field

• Grants 20CC of Synergy.


Stances

Something interesting to note is that by pressing up on the D-Pad, your character will not jump. Instead, holding up or down on the D-Pad, you can enter High Stance or Low Stance respectively. Each character’s High and Low Stances have different properties. Both Weak and Strong Attacks can be performed from stances as well. As a general rule: - High Stance Weak Attack: high attack that is invulnerable to other high attacks; often used for anti airs - High Stance Strong Attack: character goes airborne, becoming invulnerable to lows and grabs - Low Stance Weak Attack: quick low attack - Low Stance Strong Attack: low attack that is invulnerable to highs; always causes a knockdown Also, in Duel Phase, many characters get new Pokemon Moves by holding up or down and pressing A.

Shifting the Phase

There are many different ways to change between phases. As a general rule, in Field Phase, all forward ranged attacks and Homing Attacks will cause a phase shift upon connecting with their last hit. Beyond that, many characters’ Pokemon Moves will immediately phase shift in Field Phase as well. Shifting from Duel Phase to Field Phase is drastically different. Each move in Duel Phase has a fixed amount of Phase Shift points, shortened to PSP. On hit, each move’s PSP amount will be added to an unseen counter. When the counter reaches 12 PSP, the phase will shift. Additionally, any combo will cause a phase shift on the 21st hit regardless of PSP.*

  • Note: some grabs count as 1 hit, regardless of what the hit counter displays.


Phase Shift Points


General Moves
Y+B Grab 12
X+A / [X+A] Counter Attack 3
L+R Burst Declare -12
L+R Burst Attack 12
Darkrai
Pokken Darkrai 4YYY.png

4YYY / 4YY:Y

3

Pokken Darkrai 5YY.png

5YY

3

Pokken Darkrai 6Y 1.png

6Y / 6:Y

3

Pokken Darkrai 8Y 1.png

8Y

3

Pokken Darkrai jY 1 DP.png

j.Y

3

Pokken Darkrai 2X.png

2X

3

Pokken Darkrai 4X 1.png

4X

3

Pokken Darkrai 4X 2.png

4[X]

4

Pokken Darkrai 5X.png

5X

4

Pokken Darkrai 6X.png

6X

4

Pokken Darkrai 8X.png

8X

4

Pokken Darkrai jX DP.png

j.X

3

Pokken Darkrai 2A.png

2A Dream Eater

12

Pokken Darkrai 4A 2.png

4A Nasty Plot

1 per hit

Pokken Darkrai 5A 1.png

5A Dark Pulse

3

Pokken Darkrai 5A 3.png

Bad Dreams Rising 5A Dark Pulse

1 per hit

Pokken Darkrai Hold 5A 2.png

5[A] Dark Pulse: Charge

3

Pokken Darkrai 6A 1.png

6A / 6[A] Dark Void

-12

Pokken Darkrai 8A.png

8A Nightmare

3

Pokken Darkrai jaYX 2.png

j.AY/X / j.A[Y/X] Shadow Claw: Slice Followup

4

Pokken Darkrai jAA.png

j.AA Shadow Claw: Kick Followup

3

Blaziken
Pokken Blaziken 5YYY.png

5YYY

4

Pokken Blaziken 6YY.png

6YY

6YY

Pokken Blaziken 6YX.png

6YX

4

Pokken Blaziken 8Y.png

8Y

8Y

Pokken Blaziken Release X 1.png

Release X (First hit)

8

Pokken Blaziken Release X 2.png

Release X (Second hit)

2

Pokken Blaziken 2XX.png

2XX

4

Pokken Blaziken 5X.png

5X

4

Pokken Blaziken 6X.png

6X

2

Pokken Blaziken 6XXX.png

6XXX

2

Pokken Blaziken 8X.png

8X

4

Pokken Blaziken 4A 1.png

4A Brave Bird

4

Pokken Blaziken 4A 2.png

4[A] Brave Bird

4

Pokken Blaziken 5A 1.png

5A Heat Wave

4

Pokken Blaziken 5A 2.png

5[A] Heat Wave

4

Pokken Blaziken 6A 1.png

6A Blaze Kick

3

Pokken Blaziken 6A 2.png

6[A] Blaze Kick

3

Pokken Blaziken 6AX 2.png

6AX Flare Blitz

3

Pokken Blaziken 6AX 4.png

6A[X] Flare Blitz

3

Pokken Blaziken 8A 4.png

8A Sky Uppercut

3

Pokken Blaziken 8A 5.png

8[A] Sky Uppercut

3

Pokken Blaziken jA 1.png

j.A High Jump Kick

5

Pokken Blaziken jA 2.png

j.[A] High Jump Kick

5

Pikachu
Pokken Pikachu Release Y 1.png

]Y[ Release Y Level One

5

Pokken Pikachu Release Y 2.png

]Y[ Release Y Level Two

8

Pokken Pikachu 5YYY.png

5YYY

4

Pokken Pikachu 5YX 1.png

5YX

3

Pokken Pikachu 5YX 2.png

5Y:X

3

Pokken Pikachu 6Y 1.png

6Y

4

Pokken Pikachu 6Y 2.png

6:Y

3

Pokken Pikachu 8Y.png

8Y

3

Pokken Pikachu 2X.png

2X

3

Pokken Pikachu 5X.png

5X

4

Pokken Pikachu 8X.png

8X

3

Pokken Pikachu 2A.png

2A Iron Tail

5

Pokken Pikachu 4A 2.png

4A Electro Ball

1 per hit

Pokken Pikachu 5A.png

5A Thunderbolt

3

Pokken Pikachu 5A.png

5[A] Thunderbolt: Charge

2, 2

Pokken Pikachu 6A.png

6A Nuzzle

3

Pokken Pikachu 8A 1.png

8A Volt Tackle

5

Pokken Pikachu 8A 2.png

Burst 8AA Volt Tackle: Followup

12

Pokken Pikachu jA 1.png

j.A Thunder (Initial Hit)

1

Pokken Pikachu jA 3.png

j.A Thunder

5

Lucario
Pokken Lucario 5YYY.png

5YYY

4

Pokken Lucario 6YY.png

6Y / 6:Y

5

Pokken Lucario 8Y.png

8Y

3

Pokken Lucario 2X.png

2X

3

Pokken Lucario 5X.png

5X

2 per hit

Pokken Lucario 5X 2.png

Burst 5X

1 per hit

Pokken Lucario 5XX.png

Burst 5XX

2

Pokken Lucario 6X 1.png

6X / 6[X]

3

Pokken Lucario 6X 2.png

Burst 6X / 6[X]

3

Pokken Lucario 8X.png

8X

4

Pokken Lucario 4A.png

4A Force Palm

5

Pokken Lucario 4A.png

4[A] Force Palm

12

Pokken Lucario 4AA.png

Burst 4AA Force Palm: Followup

12

Pokken Lucario 5A 1.png

5A Aura Sphere (Level One)

3

Pokken Lucario 5A 2.png

5A Aura Sphere (Level Two)

1 per hit

Pokken Lucario 5A 3.png

5A Aura Sphere (Level Three)

1 per hit

Pokken Lucario 5A 4.png

Burst 5A Aura Sphere (Level One)

2 per hit

Pokken Lucario 5A 5.png

Burst 5A Aura Sphere (Level Two)

1 per hit

Pokken Lucario 5A 6.png

Burst 5A Aura Sphere (Level Three)

2 per hit

Pokken Lucario 6A.png

6A Bone Rush

3

Pokken Lucario 6AYX.png

6AY/X Bone Rush: Downward Swing

4

Pokken Lucario 6AA.png

6AA Bone Rush: Upward Swing

5

Pokken Lucario 8A.png

8A Extreme Speed

2, 3

Pokken Lucario 8AA.png

Burst 8AA Extreme Speed: Followup

12

Pokken Lucario jA 1.png

j.A Aura Sphere: Midair

3

Pokken Lucario jA 2.png

j.[A] Aura Sphere: Midair Charge

1 per hit

Gardevoir
Pokken Gardevoir jCA 2.png

j.X+A Midair Counter Attack

3

Pokken Gardevoir 2Y.png

2Y

3

Pokken Gardevoir 5YYY.png

5YYY

4

Pokken Gardevoir 6Y.png

6Y

4

Pokken Gardevoir 8Y.png

8Y / 8[Y]

1 per hit

Pokken Gardevoir 2X.png

2X

3

Pokken Gardevoir 4X 2.png

4X

4

Pokken Gardevoir 6X.png

6X

4

Pokken Gardevoir Release A 1.png

]A[ Moonblast

8

Pokken Gardevoir 4AY.png

4AY Energy Ball

3

Pokken Gardevoir 4AY 3.png

4AY Energy Ball: Disperse

9

Pokken Gardevoir 4AA.png

4AA Dazzling Gleam

8

Pokken Gardevoir 5A.png

5A Psyshock

5

Pokken Gardevoir 6A 1.png

6A Stored Power

5

Pokken Gardevoir jA 2.png

j.A Magical Leaf

5

Pikachu Libre
Pokken Pikachu Libre 5YYY 1.png

5YYY

3

Pokken Pikachu Libre 5YYY 2.png

5YY:Y

3

Pokken Pikachu Libre 6Y.png

6Y

3

Pokken Pikachu Libre 8Y.png

8Y

4

Pokken Pikachu Libre 2XX.png

2XX

3

Pokken Pikachu Libre 5X.png

5X

4

Pokken Pikachu Libre 6XX.png

6XX

4

Pokken Pikachu Libre 8XX.png

8XX

3

Pokken Pikachu Libre 2A 1.png

2A Wild Charge

12

Pokken Pikachu Libre 2A 2.png

2A Wild Charge (Enhanced)

12

Pokken Pikachu Libre 4A 1.png

4A Electroweb

3

Pokken Pikachu Libre 4A 2.png

4A Elctroweb (Enhanced)

12

Pokken Pikachu Libre 5AA 1.png

5AA Quick Attack

3

Pokken Pikachu Libre 5AA 2.png

5AA Quick Attack (Enhanced)

3

Pokken Pikachu Libre 6A 1.png

6A Discharge

3

Pokken Pikachu Libre 6A 2.png

6[A] Discharge

2

Pokken Pikachu Libre 6A 3.png

6A Discharge (Enhanced)

6

Pokken Pikachu Libre 8A 1.png

8A Flying Press

3

Pokken Pikachu Libre 8A 2.png

8A Flying Press (Enhanced)

5

Pokken Pikachu Libre jA 1.png

j.A Spark

3

Pokken Pikachu Libre jA 2.png

j.A Spark (Enhanced)

3

Scizor
Pokken Scizor 5YY.png

5YY

3

Pokken Scizor 6YY.png

6YY

4

Pokken Scizor 6YX.png

6YX

4

Pokken Scizor 8Y.png

8Y

3

Pokken Scizor jYY.png

j.YY

2

Pokken Scizor 2X.png

2X

3

Pokken Scizor 4X 1.png

4X

3

Pokken Scizor 4X 2.png

4[X]

3

Pokken Scizor 5X 1.png

5X

4

Pokken Scizor 6XX.png

6XX

4

Pokken Scizor 8X.png

8X

3

Pokken Scizor jX DP 1.png

j.X

3

Pokken Scizor 2AX 1.png

2AX / 2A:X X-Scissor

4

Pokken Scizor 2AYB.png

2AY+B Bug Bite

12

Pokken Scizor 4A.png

4A U-Turn

3

Pokken Scizor 4AA.png

4AA U-Turn: Followup

6

Pokken Scizor 5AA 2.png

5AA Swords Dance: Followup

3

Pokken Scizor 6A.png

6A Metal Claw

3

Pokken Scizor 6AA.png

6AA Metal Claw: Followup

4

Pokken Scizor jA 2.png

j.A Aerial Ace

3

Pokken Scizor jAA.png

j.A Aerial Ace: Followup

6