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[[File:Pokken_Machamp.png|right|border]] | [[File:Pokken_Machamp.png|right|border]] | ||
==Introduction== | ==Introduction== | ||
Machamp is the quintessence of a powerhouse character. He is capable | Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game, making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat. | ||
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Revision as of 19:48, 21 May 2018
Introduction
Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game, making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.
If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.
But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.
But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.
Get ready to to get your hands dirty!
- 660 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Grants red armor against Highs on frame 5.
- Low Stance: Grants counter armor against Lows on frame 5.
- Machamp cannot crouch Highs with Low Stance.
- FP Forward Dash:
- FP Back Dash:
- FP Side Dash:
- DP Forward Dash: 21 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
In Burst Mode, Machamp's Pokemon moves are always enhanced. |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
j.Y+B Midair Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 117 | 0 | N/A | i11 | FP Shift (Knockdown) / DP Knockdown | N/A |
Can grab both grounded and aerial opponents. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 / 100 | 1 per hit | High | i27 / i47 | +8 / Launch | -8 |
Machamp is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. |
L+R Dynamic Fury | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 240 (58) | 4* / 12 | Mid | i18 | Knockdown | 0 |
Machamp punches the ground, erupting and creating a fissure. Invincible on frame 5. Counter pierces. Only goes into the full animation if hit with the first rock. * The three rows of rocks afterwards have 4 Phase Shift Points. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | +2 | -8 |
A fist-shaped projectile that travels in a straight line. Special / fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 each | Special Mid | i23 | +10 | -8 |
Machamp dodges to the side and throws out three fist-shaped projectiles. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 60 | Special Mid | i27 | Shift (+8) | -6 |
Machamp crosses Its arms and lets out an X-shaped projectile forward. Grants counter armor from frame 1-20. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 50 | Mid | i30 | Launch | -6 |
Machamp jumps in the air and throws a boulder downwards. Invincible against Lows on frame 11. Upon coming in contact with the ground, the boulder explodes. Can change the trajectory to be thrown left or right. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 120 | Mid | i28 | Launch | -2 |
Machamp halts movement in the air and fires a large set of fists. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i11 | Shift (+4) | -10 |
Machamp rolls into a ball and homes in on the opponent in the air. Getting in range of the opponent (or after a set distance, Machamp lands on top of the opponent. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +8 | -4 |
Machamp homes in on the opponent and punches twice. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | Mid | i17 | +8 | -4 |
Following up from Homing Attack 1, Machamp punches two more times. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low / High | i11 | +8 | -4 |
Machamp punches both high and low. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i15 | 0 | -4 |
An arm thrust that hits high. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 | 4 | Mid | i15 | +4 | -4 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i11 | -4 | -8 |
A quick jab that leads into a string of attacks. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 36 | 3 | Mid | i11 | -4 | -8 |
6YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid | i11 | Launch | -12 |
6YYX / 6YYYX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 | 4 | Mid Low | i11 | +12 | +8 |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | High | i15 | +8 | +4 |
Machamp flexes on the opponent. Invincible against Highs and Mid Highs on frame 5. Special cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 per hit | 1 per hit* | High | i11 | +16 | +8 |
Machamp punches a maximum of four times in the air. * The first hit has no Phase Shift Points. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Low | i19 | Knockdown | -16 |
Machamp kneels and strikes with two arms. Invincible against Highs on frame 9. |
2XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 72 | 1 | Mid | i19 | Launch | -16 |
A followup attack that launches the opponent. |
2X ~ R | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Presing R before 2X comes out causes Machamp to roll forward. Invincible against projectiles on frame 1. |
2X ~ RX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 | 4 | Mid | i21 | +8 | +4 |
Pressing X during the 2X ~ R causes Machamp to do a hammer arm punch. Grants counter armor on use. Launches if Its a critical hit. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 40 | 0 | Mid | i27 | +4 | -12 |
A shoulder press that grants counter armor from frame 1-16. |
4XY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 24 | 3 | Mid | i27 | +12 | +4 |
Machamp flails Its arms and advances forward. |
4XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 36 | 3 | Mid | i27 | Launch | -16 |
A double arm swing that launches the opponent. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid Low | i19 | +8 | -4 |
A double hit punch. |
5XX / 5X[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 / 160 | 5 / 12 | Mid | i19 | Launch | -8 / +8 |
A followup punch that knocks the opponent back. Charging this move causes it to counter pierce. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 100 | 3 / 4 | Mid Low | i27 / i45 | Knockdown / Launch | -8 / 0 |
Machamp charges forward with a shoulder tackle. Can be charged to increase in speed and distance. Throw crush. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 12 | Mid High | i27 | Launch | -12 |
A dropkick that instantly Phase Shifts. Invincible against Lows on frame 5. Invincible against Mid Lows on frame 17. Can move while active. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 | 3 | Mid | i31 | +20 | +8 |
Machamp spins in the air and is given counter armor for a short time. Afterwards, Machamp body slams to the ground. |
Pokemon Moves
]A[ Scary Face | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 0 | 0 | Mid | i35 | +12 | -8 |
Machamp lets out a yell and emits a large shadow around itself. Grants counter armor from frame 1-26. On hit, knocks the opponent back and gives them a Speed debuff. The Speed debuff lasts for 6.5 seconds. Crumples the opponent if Its a critical hit. |
2A Close Combat | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 180 (49) / 230 (62) | 12 | Mid Low | i23 | Launch | -28 |
Machamp steps forward and attacks with a flurry of punches. Finishes it off with one final blow that instantly Phase Shifts. When enhanced, Close Combat increases in damage. |
4A Karate Chop | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) / 120 (30) | 5 | High | i19 | +4 / +8 | -4 / +4 |
Machamp advances forward and karate chops the opponent. Erases projectiles starting on frame 3. Crumples the opponent if Its a critical hit. When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block. |
5A Bulk Up | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Machamp gets pumped and starts to turn red. The next Pokemon move Machamp performs will be enhanced. |
5A Cross Chop | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 (38) | 5 | High | i23 | 0 | -24 |
Can only be used while enhanced. Machamp flings itself straight ahead, attacking with a cross-armed formation. |
6A Submission | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 120 | 0 | N/A | i26 | FP Shift (Knockdown) / DP Knockdown | N/A |
Machamp starts running at the opponent to grab them. Can be canceled with block or jump. |
6A Submission (Enhanced) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 150 / DP 180 | 0 | N/A | i26 | FP Shift (Knockdown) / DP Knockdown | N/A |
When enhanced, Submission increases in damage and gives counter armor. The counter armor lasts for frame 1-16. |
8A Heavy Slam | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 94 (25) / 134 (35) | 0, 2, 1 | Mid, Mid, Low | i44 | Launch | 0 / +8 |
Machamp leaps into the air and comes crashing down with a shockwave. Invincible against Lows on frame 1. Can change the trajectory by inputting 7A or 9A. Throw crush. When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block. |
j.A Wake-Up Slap | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 90 (27) | -3 / -6 | Mid High | i19 | FP Shift (0) / DP +8 | -2 |
Machamp claps Its hands in the air, emitting a shockwave. Hitting the opponent with Wake-Up Slap resets 3 Phase Shift Points. When enhanced, Wake-Up Slap increases in size/damage and resets 6 Phase Shift Points. |
Combos
Notable Players
- Couch (NA): Twitter
- The Muscle (NA)