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Revision as of 15:18, 12 May 2018
Introduction
"Instant air grab!" - Ouroboro (Placeholder)
- 660 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Grants red armor against Highs on frame 5.
- Low Stance: Grants counter armor against Lows on frame 5.
- Machamp cannot crouch Highs with Low Stance.
- FP Forward Dash:
- FP Back Dash:
- FP Side Dash:
- DP Forward Dash: 21 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
In Burst Mode, Machamp's Pokemon moves are always enhanced. |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
j.Y+B Midair Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 117 | 0 | N/A | i11 | FP Shift (Knockdown) / DP Knockdown | N/A |
Can grab both grounded and aerial opponents. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 / 100 | 1 per hit | High | i27 / i47 | +8 / Launch | -8 |
Machamp is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. |
L+R Dynamic Fury | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 240 (58) | 4* / 12 | Mid | i18 | Knockdown | 0 |
Machamp punches the ground, erupting and creating a fissure. Invincible on frame 5. Counter pierces. Only goes into the full animation if hit with the first rock. * The three rows of rocks afterwards have 4 Phase Shift Points. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | +2 | -8 |
A fist-shaped projectile that travels in a straight line. Special / fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 each | Special Mid | i23 | +10 | -8 |
Machamp dodges to the side and throws out three fist-shaped projectiles. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 60 | Special Mid | i27 | Shift (+8) | -6 |
Machamp crosses Its arms and lets out an X-shaped projectile forward. Grants counter armor from frame 1-20. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 50 | Mid | i30 | Launch | -6 |
Machamp jumps in the air and throws a boulder downwards. Invincible against Lows on frame 11. Upon coming in contact with the ground, the boulder explodes. Can change the trajectory to be thrown left or right. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 120 | Mid | i28 | Launch | -2 |
Machamp halts movement in the air and fires a large set of fists. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i11 | Shift (+4) | -10 |
Machamp rolls into a ball and homes in on the opponent in the air. Getting in range of the opponent (or after a set distance, Machamp lands on top of the opponent. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +8 | -4 |
Machamp homes in on the opponent and punches twice. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | Mid | i17 | +8 | -4 |
Following up from Homing Attack 1, Machamp punches two more times. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low / High | i11 | +8 | -4 |
Machamp punches both high and low. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i15 | 0 | -4 |
An arm thrust that hits high. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 | 4 | Mid | i15 | +4 | -4 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i11 | -4 | -8 |
A quick jab that leads into a string of attacks. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 36 | 3 | Mid | i11 | -4 | -8 |
6YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid | i11 | Launch | -12 |
6YYX / 6YYYX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 | 4 | Mid Low | i11 | +12 | +8 |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | High | i15 | +8 | +4 |
Machamp flexes on the opponent. Invincible against Highs and Mid Highs on frame 5. Special cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 per hit | 1 per hit* | High | i11 | +16 | +8 |
Machamp punches a maximum of four times in the air. * The first hit has no Phase Shift Points. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Low | i19 | Knockdown | -16 |
Machamp kneels and strikes with two arms. Invincible against Highs on frame 9. |
2XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 72 | 1 | Mid | i19 | Launch | -16 |
A followup attack that launches the opponent. |
2X ~ R | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Presing R before 2X comes out causes Machamp to roll forward. Invincible against projectiles on frame 1. |
2X ~ RX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 | 4 | Mid | i21 | +8 | +4 |
Pressing X during the 2X ~ R causes Machamp to do a hammer arm punch. Grants counter armor on use. Launches if Its a critical hit. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 40 | 0 | Mid | i27 | +4 | -12 |
A shoulder press that grants counter armor from frame 1-16. |
4XY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 24 | 3 | Mid | i27 | +12 | +4 |
Machamp flails Its arms and advances forward. |
4XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 36 | 3 | Mid | i27 | Launch | -16 |
A double arm swing that launches the opponent. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid Low | i19 | +8 | -4 |
A double hit punch. |
5XX / 5X[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 / 160 | 5 / 12 | Mid | i19 | Launch | -8 / +8 |
A followup punch that knocks the opponent back. Charging this move causes it to counter pierce. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 100 | 3 / 4 | Mid Low | i27 / i45 | Knockdown / Launch | -8 / 0 |
Machamp charges forward with a shoulder tackle. Can be charged to increase in speed and distance. Throw crush. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 12 | Mid High | i27 | Launch | -12 |
A dropkick that instantly Phase Shifts. Invincible against Lows on frame 5. Invincible against Mid Lows on frame 17. Can move while active. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 | 3 | Mid | i31 | +20 | +8 |
Machamp spins in the air and is given counter armor for a short time. Afterwards, Machamp body slams to the ground. |
Pokemon Moves
]A[ Scary Face | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 0 | 0 | Mid | i35 | +12 | -8 |
Machamp lets out a yell and emits a large shadow around itself. Grants counter armor from frame 1-26. On hit, knocks the opponent back and gives them a Speed debuff. The Speed debuff lasts for 6.5 seconds. Crumples the opponent if Its a critical hit. |
2A Close Combat | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 180 (49) / 230 (62) | 12 | Mid Low | i23 | Launch | -28 |
Machamp steps forward and attacks with a flurry of punches. Finishes it off with one final blow that instantly Phase Shifts. When enhanced, Close Combat increases in damage. |
4A Karate Chop | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) / 120 (30) | 5 | High | i19 | +4 / +8 | -4 / +4 |
Machamp advances forward and karate chops the opponent. Erases projectiles starting on frame 3. Crumples the opponent if Its a critical hit. When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block. |
5A Bulk Up | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Machamp gets pumped and starts to turn red. The next Pokemon move Machamp performs will be enhanced. |
5A Cross Chop | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 (38) | 5 | High | i23 | 0 | -24 |
Can only be used while enhanced. Machamp flings itself straight ahead, attacking with a cross-armed formation. |
6A Submission | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 120 | 0 | N/A | i26 | FP Shift (Knockdown) / DP Knockdown | N/A |
Machamp starts running at the opponent to grab them. Can be canceled with block or jump. |
6A Submission (Enhanced) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 150 / DP 180 | 0 | N/A | i26 | FP Shift (Knockdown) / DP Knockdown | N/A |
When enhanced, Submission increases in damage and gives counter armor. The counter armor lasts for frame 1-16. |
8A Heavy Slam | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 94 (25) / 134 (35) | 0, 2, 1 | Mid, Mid, Low | i44 | Launch | 0 / +8 |
Machamp leaps into the air and comes crashing down with a shockwave. Invincible against Lows on frame 1. Can change the trajectory by inputting 7A or 9A. Throw crush. When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block. |
j.A Wake-Up Slap | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 90 (27) | -3 / -6 | Mid High | i19 | FP Shift (0) / DP +8 | -2 |
Machamp claps Its hands in the air, emitting a shockwave. Hitting the opponent with Wake-Up Slap resets 3 Phase Shift Points. When enhanced, Wake-Up Slap increases in size/damage and resets 6 Phase Shift Points. |
Combos
Notable Players
- Couch (NA): Twitter
- The Muscle (NA)