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==Field Phase Moves== | ==Field Phase Moves== | ||
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[[File:Pokken_Chandelure_nY.png|left|border]] | |||
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|'''nY''' | |||
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| Normal | |||
| 20 | |||
| Special Mid | |||
| i15 | |||
| -12 | |||
| -22 | |||
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{|border="1" | |||
|<p>Chandelure shoots a fireball that chases down the opponent.</p> | |||
<p>Can shoot four fireballs in a row.</p> | |||
<p>Can move while active.</p> | |||
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|'''''' | |||
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[[File:Pokken_Chandelure_sY.png|left|border]] | |||
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|'''sY''' | |||
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==Weak Moves== | ==Weak Moves== | ||
==Strong Moves== | ==Strong Moves== |
Revision as of 02:20, 9 May 2018
Introduction
Notable Players: https://twitter.com/ThankSwalotVGC (Placeholder)
- 510 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Weak
- High Stance: Invincible against Lows on frame 1 (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move wile active).
- FP Forward Dash:
- FP Back Dash:
- FP Side Dash:
- DP Forward Dash: 29
- DP Back Dash: 37 (Invincible from frame 1-22)
Chandelure has air control when jumping.
- Chandelure can move forwards and backwards during a neutral jump.
- Chandelure can increase the distance of a forward or backwards jump by holding the direction.
- Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 60 / DP 90 | 12 | N/A | i15 | FP Shift (+8) / DP Knockdown | N/A |
Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 / 130 | 3 | Mid Low | i39 / i59 | +4 / +8 | -8 / +4 |
Chandelure is put into a counter armor state from frame 1-32 (52 if charged). Counter pierces when fully charged. Can move while active. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Chandelure strikes a pose, and dances. Invincible against Lows on frame 9. Reduces the duration of Chandelure's negative statuses. Increases the duration of the opponent's negative statuses. Can move while active. Can be canceled with R or by jumping. |
j.R Pendulum Motion | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Chandelure swings back and forth in the air. Can start the swing in any direction. Can cancel into aerials. Pressing R causes Chandelure to drop down. |
L+R Final Flicker | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 200 (35) | 12 | Mid Low | i15 | Knockdown | -8 |
Chandelure creates swirls of fire that hit multiple times. Grants counter armor on frame 1. Invincible on frame 13. Counter pierces. On hit, removes all of the opponent's recoverable health. On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -12 | -22 |
Chandelure shoots a fireball that chases down the opponent. Can shoot four fireballs in a row. Can move while active. |
' | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
sY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal |