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Revision as of 21:17, 21 April 2018
Introduction
burst mode is okay its just that you lose scoobies (Placeholder)
- 510 HP
- 250 CC Synergy Gauge
- Burst Mode Duration: 18 Seconds
- Shield: Normal
- High Stance: Invincible against Lows on frame 1 (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move while active).
- FP Forward Dash: 29 Frames (Invincible from frame 5-24)
- FP Back Dash: 41 (Invincible from frame 1-18)
- FP Side Dash: 43 (Invincible from frame 5-42)
- DP Forward Dash: 29 (Invincible from frame 5-22)
- DP Back Dash: 41 (Invincible from frame 1-22)
- Burst Mode High Stance: Grants counter armor against Highs on frame 5.
- Burst Mode Low Stance: Grants counter armor against Lows on frame 5.
- Burst Mode Gengar cannot crouch Highs with Low Stance.
- Burst Mode FP Forward Dash: 21 Frames (Invincible from frame 5-18)
- Burst Mode FP Back Dash: 43 Frames (Invincible from frame 1-42)
- Burst Mode FP Side Dash: 43 Frames (Invincible from frame 5-42)
- Burst Mode DP Forward Dash: 21 Frames (Invincible from frame 5-18)
- Burst Mode DP Back Dash: 33 Frames (Invincible from frame 1-22)
Gengar has air control when jumping.
- Gengar can move forwards and backwards during a neutral jump.
- Gengar can increase the distance of a forward or backwards jump by holding the direction.
- Gengar can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 90 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
In Field Phase, absorbs and heals 100 recoverable HP + X Synergy. In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy. |
Burst Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 140 / DP 150 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
In Field Phase, absorbs and heals 90 recoverable HP + X Synergy. In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | +4 / +16 | 0 / +12 |
Gengar is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Crumples the opponent if Its a critical hit. |
Burst X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 / 140 | 4 | Mid Low / Mid | i27 / i47 | Knockdown | -8 / +12 |
Mega Gengar is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Fully charging also gives it additional hits. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 0 / 0 / 0 / 3 | Mid Low | i15 | Knockdown | -57 |
Gengar attacks with a flurry of punches. At the end of the punches, Gengar laughs and receives 12.5 CC of Synergy. Jump / Shadow Stealth cancelable. |
Shadow Stealth | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gengar submerges itself into the ground, becoming invincible during this time. Gengar can cancel 6Y, ]X[, Shadow Ball, Hypnosis, or Astonish into Shadow Stealth. Holding R increases Shadow Stealth's duration. Can move while active. |
j.R Permeate | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gengar vanishes while midair, becoming invincible during this time. Holding j.R increases Permeate's duration. Gengar moves during Permeate if done from a forward, backward, left, or right jump. |
L+R Shadow Drop | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 240 | 12 | Low | i21 | Knockdown | N/A |
Mega Gengar conjures up a shadow and disperses it on the ground. Invincible on frame 1. Considered a grab attack, but can be avoided by moves that go over Lows. |