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In addition to this, each character is given a High and Low Stance. These character-specific Stances provide aid in different ways. Whether it would be ducking | In addition to this, each character is given a High and Low Stance. These character-specific Stances provide aid in different ways. Whether it would be ducking High Attacks, providing counter armor, or charging Synergy/Support Gauges, Stances are an extra option to keep in mind when the scenario calls for them. | ||
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In regards to Stances that build resources (Synergy, Support, HP), these require the player to stay in that Stance for a period of time before they can receive the benefits. This rule was added to prevent abuse of Stances (mashing Up/Down). | |||
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Revision as of 01:52, 14 April 2018
Introduction
Upon phase shifting from Field to Duel Phase, the direction of movement changes. Assuming the player is facing right, forward is now right while backwards is now left. The Up and Down direction no longer moves the character. Instead it gives the character the ability to do both High and Low attacks.
In addition to this, each character is given a High and Low Stance. These character-specific Stances provide aid in different ways. Whether it would be ducking High Attacks, providing counter armor, or charging Synergy/Support Gauges, Stances are an extra option to keep in mind when the scenario calls for them.
In regards to Stances that build resources (Synergy, Support, HP), these require the player to stay in that Stance for a period of time before they can receive the benefits. This rule was added to prevent abuse of Stances (mashing Up/Down).
Darkrai
High Stance |
Charges Synergy Gauge. |
0.5CC per tick (1CC per second). |
Can move while active. |
Low Stance |
Invincible against Highs on frame 1. |
Can move while active. |
Blaziken
High Stance |
Grants counter armor against Special Mids on frame 5. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Blaziken cannot crouch Highs with Low Stance. |
Pikachu
High Stance |
Charges Synergy Gauge. |
1.25CC per second. |
Low Stance |
Invincible against Highs on frame 1. |
Recharges shield health. |
Lucario
High Stance |
Charges Synergy Gauge. |
0.5CC per tick (1.5CC per second). |
Low Stance |
Invincible against Highs on frame 1. |
Gardevoir
High Stance |
Restores recoverable HP. |
4 HP per tick (8HP per second). |
Low Stance |
Invincible against Highs on frame 1. |
Pikachu Libre
High Stance |
Charges Support Gauge. |
Low Stance |
Invincible against Highs on frame 1. |
Scizor
High Stance |
Grants counter armor against Special Mids on frame 5. |
Low Stance |
Invincible against Highs on frame 1. |
Aegislash
High Stance |
Charges Synergy Gauage. |
1.25CC per second. |
Low Stance |
Invincible against Highs and Lows on frame 1. |
Croagunk
High Stance |
Charges Synergy Gauge (for both Croagunk and the opponent). |
1CC per second (for both Croagunk and the opponent). |
Low Stance |
Invincible against Highs on frame 1. |
10HP per 3 seconds. |
Sceptile
High Stance |
Restores recoverable HP. |
3HP per tick (6HP per second). |
Low Stance |
Invincible against Highs on frame 1. |
Gengar
High Stance |
Invincible against Lows on frame 1. |
Can move while active. |
Low Stance |
Invincible against Highs on frame 1. |
Can move while active. |
Mega Gengar
High Stance |
Grants counter armor against Highs on frame 5. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Decidueye
High Stance |
Charges Synergy Gauge. |
1.25CC per tick (2.5CC per second). |
Low Stance |
Invincible against Highs on frame 1. |
Machamp
High Stance |
Grants red armor against Highs on frame 5. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Machamp cannot crouch Highs with Low Stance. |
Braixen
High Stance |
Charges Support Gauge. |
Low Stance |
Invincible against Highs on frame 1. |
Empoleon
High Stance |
Charges Support Gauge. |
Low Stance |
Invincible against Highs on frame 1. |
Blastoise
High Stance |
Restores recoverable HP. |
3HP per tick (6HP per second). |
Low Stance |
Grants counter armor against Highs on frame 5. |
Blastoise cannot crouch Highs with Low Stance. |
Mewtwo
High Stance |
Charges Synergy Gauge. |
5CC per second. |
Can move while active. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Mewtwo cannot crouch Highs with Low Stance. |
Chandelure
High Stance |
Invincible against Lows on frame 1. |
Low Stance |
Invincible against Highs on frame 1. |
Suicune
High Stance |
Removes debuffs quicker. |
Low Stance |
Invincible against Highs on frame 1. |
Weavile
High Stance |
Recharges shield health. |
Low Stance |
Invincible against Highs on frame 1. |
Charizard
High Stance |
Grants red armor against Special Mids and Grab attacks on frame 5. |
Low Stance |
Invincible against Highs on frame 1. |
Garchomp
High Stance |
Grants red armor against Lows and Mid Lows on frame 17. |
Deals 10 HP Recoil to the opponent for each physical hit. |
Low Stance |
Charges Synergy Gauge. |
2.5CC per second. |
Garchomp cannot crouch Highs with Low Stance. |
Shadow Mewtwo
High Stance |
Charges Synergy Gauge. |
2.5CC per second. |
Can move while active. |
Low Stance |
Grants counter armor against Lows on frame 5. |
Shadow Mewtwo cannot crouch Highs with Low Stance. |