Line 71: | Line 71: | ||
|- | |- | ||
| Grab | | Grab | ||
| | | FP 120 / DP 149 | ||
| 12 | | 12 | ||
| N/A | | N/A | ||
Line 78: | Line 78: | ||
| N/A | | N/A | ||
|}</div> | |}</div> | ||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Sceptile_CA_1.png|left|border]] | |||
[[File:Pokken_Sceptile_CA_2.png|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''X+A / [X+A] Counter Attack''' | |||
|- | |||
| Attack | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| Counter | |||
| 70 / 83 | |||
| 3 | |||
| Mid | |||
| i27 / i47 | |||
| +8 / Launch | |||
| -8 / +4 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Sceptile is put into a counter state from frame 1-20 (40 if charged).</p> | |||
<p>Counter pierces when fully charged.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Sceptile_jR.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''j.R Hang''' | |||
|- | |||
| Attack | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Sceptile hangs on a vine from above.</p> | |||
<p>Sceptile slowly descends and falls off the vine over time.</p> | |||
<p>Pressing R manually lets Sceptile jump off the vine.</p> | |||
<p>After jumping off the vine, Sceptile can land in any direction.</p> | |||
<p>Can transition into aerials.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Sceptile_Burst_Attack.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''L+R Forest's Flash''' | |||
|- | |||
| Attack | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| Counter | |||
| 190 (50) / 140 (35)* | |||
| 12 | |||
| Mid Low | |||
| i23 | |||
| Knockdown | |||
| 0 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Sceptile quickly rushes forward and strikes.</p> | |||
<p>Counter armor on frame 1, and becomes invincible on frame 20.</p> | |||
<p>Counter pierces.</p> | |||
<p>* Landing Forest's Flash from max distance will cause it to not go into the animation.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
==Field Phase Moves== | ==Field Phase Moves== |
Revision as of 18:31, 13 April 2018
Introduction
"Broken." - Gintrax (Placeholder)
- 570 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Restores recoverable HP.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 13
- FP Back Dash: 25
- FP Side Dash: 25
- DP Forward Dash: 13
- DP Back Dash: 25
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i11 | FP Shift (0) / DP Shift | N/A |
Deals additional damage when in Burst Mode. |
Burst Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 120 / DP 149 | 12 | N/A | i11 | FP Shift (0) / DP Shift | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 / 83 | 3 | Mid | i27 / i47 | +8 / Launch | -8 / +4 |
Sceptile is put into a counter state from frame 1-20 (40 if charged). Counter pierces when fully charged. |
j.R Hang | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Sceptile hangs on a vine from above. Sceptile slowly descends and falls off the vine over time. Pressing R manually lets Sceptile jump off the vine. After jumping off the vine, Sceptile can land in any direction. Can transition into aerials. |
L+R Forest's Flash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 190 (50) / 140 (35)* | 12 | Mid Low | i23 | Knockdown | 0 |
Sceptile quickly rushes forward and strikes. Counter armor on frame 1, and becomes invincible on frame 20. Counter pierces. * Landing Forest's Flash from max distance will cause it to not go into the animation. |