Android 17 (DBZ:B3): Difference between revisions

From SuperCombo Wiki
No edit summary
(No difference)

Revision as of 18:29, 30 April 2007

Generic <KK- for eating your opponent's pokes.


Generic >P+K nullifies and knocks down. It moves you forward if canceled.


<P is 16's with less range. You have to walk forward a little to score unblockables against rising sidesteps. <P<P^ is chargeable and leads to infinites. It seems he can't infinite wakeup backdashers, so just <PPPP for another knockdown.


>P is your fastest move. >P>P is chargeable and nullifies while active. >P>PPK^ is an infinite.


K<K is a chargeable nullifying tracking knockdown. This is useful for 17 because knockdowns obviously lead to unblockables. KK<K^ is an infinite.


Energy Field punishes sidesteps if you're quick. It can't be teleported. It moves you back a little bit which may make attacks whiff. It's safe on block. If you connect Energy Field low enough to make your opponent slide, you have time for an unblockable.


combo demo

--Crazymasterhand 11:45, 23 December 2006 (UTC)