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m (Android 17 (B3) moved to Android 17 (DBZ:B3)) |
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Revision as of 18:29, 30 April 2007
Generic <KK- for eating your opponent's pokes.
Generic >P+K nullifies and knocks down. It moves you forward if canceled.
<P is 16's with less range. You have to walk forward a little to score unblockables against rising sidesteps. <P<P^ is chargeable and leads to infinites. It seems he can't infinite wakeup backdashers, so just <PPPP for another knockdown.
>P is your fastest move. >P>P is chargeable and nullifies while active. >P>PPK^ is an infinite.
K<K is a chargeable nullifying tracking knockdown. This is useful for 17 because knockdowns obviously lead to unblockables. KK<K^ is an infinite.
Energy Field punishes sidesteps if you're quick. It can't be teleported. It moves you back a little bit which may make attacks whiff. It's safe on block. If you connect Energy Field low enough to make your opponent slide, you have time for an unblockable.
--Crazymasterhand 11:45, 23 December 2006 (UTC)