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<p>Throw crush.</p> | <p>Throw crush.</p> | ||
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[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]] | [[File:Pokken_Scizor_Homing_Attack_2.png|left|border]] | ||
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Revision as of 23:49, 21 March 2018
Introduction
cadc > cadc (Placeholder)
- 600 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Strong
- High Stance: Grants counter armor against Special Mids on frame 5.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 21
- FP Back Dash: 25
- FP Side Dash: 25
- DP Forward Dash: 17
- DP Back Dash: 25
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 80 | 3 | High | i35 / i55 | +4 / Stun | -8 / +4 |
Scizor is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Fully charging also gives it a larger hitbox. |
Hover Dash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Scizor dashes at full speed towards the opponent. While dashing, certain projectiles that come in contact with Scizor are erased. Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support, Dash, fY, X Homing Attack, Hover Dash 6Y, 6X, and any special. |
Hover Turn | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Scizor is able to dash cancel Its dashes. Scizor can dash cancel in all directions in Field Phase. Scizor can dash cancel forwards and backwards in Duel Phase. Scizor cannot dash cancel the same direction twice in a row. |
j.R Hover Glide | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Scizor hovers in the air, slowly descending downwards. Can cancel into aerials. |
L+R Iron Meteor Dive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 201 (24) | 12 | Mid High | i15 | Knockdown | -8 |
Scizor swoops at an upwards angle with great distance. Invincible on frame 5. Counter pierces. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 42 | Mid Low* , Low | i15 | +28 | +5 |
Scizor sets down rows of staples on the ground. The staples are divided into three section. Each section disappears on contact with the opponent. Special / fY cancelable. * The attack portion that sets down the staples is considered a Mid Low. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 27 | Mid Low | i23 | 0 | -16 |
Scizor dodges to the side, throwing out a buzzsaw. |
sYY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 27, 22 | Mid Low | i23 | -16 | -33 |
Scizor dodge steps a second time, throwing out two buzzsaws. fY cancelable. |
s[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid Low | i23 | Launch | -29 |
Scizor dodges to the side, throwing out a claw-like projectile. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 50 | Mid Low | i25 | Shift (+4) | -8 |
Scizor advances forward on a wave of wind. Invincible against Lows on frame 25. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 104 / 52* | Mid | i31 | +12 | -29 |
Scizor hops backwards into the air, throwing out a wave of four buzzsaws. Invincible against Lows and Mid Lows on frame 11. Upon touching the ground, the buzzsaws increase in speed and travel forward. * When grounded, the buzzsaws will deal less damage. |
b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 100 | Mid High | i37 | Shift (Knockdown) | -41 |
Scizor hops backwards into the air, throwing out a wave of web shots. Invincible against Lows and Mid Lows on frame 11. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 / 27* | Mid | i27 | -4 | -12 |
Scizor tosses a buzzsaw at the opponent. Upon touching the ground, the buzzsaw increases in speed and travels forward. * When grounded, the buzzsaw will deal less damage. |
j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid | i27 | Launch | -24 |
Scizor tosses a claw-like projectile at the opponent. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40, 60 | Mid High | i19 | Shift (Knockdown) | -4 |
A two-part divekick. The first hit Scizor swipes the opponent with a kick. The second hit Scizor divekicks down to the ground. Special / j.R cancelable only after the first hit. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +2 | -8 |
Scizor homes in on the opponent, hitting them with Its knee. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | Mid | i17 | Shift (+8) | -8 |
Following up from Homing Attack 1, Scizor attacks with both of Its claws. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2. |