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'''Standing Weak''' (5A) | '''Standing Weak''' (5A) | ||
* | * Your basic forward slap. | ||
* [usefulness] | * [usefulness] | ||
'''Crouching Weak''' (2A) | '''Crouching Weak''' (2A) | ||
* | * A knifehand "jab" that follows the ground. | ||
* [usefulness] | * [usefulness] | ||
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'''Standing Medium''' (5B) | '''Standing Medium''' (5B) | ||
* | * A swipe with Sayuri's magic wand. | ||
* [usefulness] | * [usefulness] | ||
'''Standing Medium (close)''' (5B (close)) | '''Standing Medium (close)''' (5B (close)) | ||
* | * A kick to the shins. | ||
* [usefulness] | * [usefulness] | ||
'''Crouching Medium''' (2B) | '''Crouching Medium''' (2B) | ||
* | * An upwards hit with the back of Sayuri's wand. | ||
* [usefulness] | * [usefulness] | ||
'''Jumping Medium''' (j.B) | '''Jumping Medium''' (j.B) | ||
* | * A kick that's slightly angled downwards. | ||
* [usefulness] | * [usefulness] | ||
Line 90: | Line 90: | ||
'''Standing Strong''' (5C) | '''Standing Strong''' (5C) | ||
* | * An attack in which Sayuri's wand turns into a...gun? Can be cancelled after the first hit, second hit has knock back. | ||
* [usefulness] | * [usefulness] | ||
'''Crouching Strong''' (2C) | '''Crouching Strong''' (2C) | ||
* | * An upwards swing with a...mace? | ||
* [usefulness] | * [usefulness] | ||
'''Jumping Strong''' (j.C) | '''Jumping Strong''' (j.C) | ||
* | * A downwards wand swipe. The tip of the wand spins during this move. | ||
* [usefulness] | * [usefulness] | ||
Line 106: | Line 106: | ||
'''Standing Throw''' | '''Standing Throw''' | ||
* | * Sayuri grabs the opponent and throws them behind her. | ||
* [usefulness] | * [usefulness] | ||
'''Air Throw''' | '''Air Throw''' | ||
* | * Sayuri grabs the opponent by the neck, creates a small orb of energy, and slams them into the ground. | ||
* [usefulness] | * [usefulness] | ||
Revision as of 00:27, 19 April 2007
Introduction
Kurata Sayuri (倉田 佐祐理) is a character.
Sayuri is actually a supporting character of Kanon, a visual novel produced by Key in 1999.
Stage: Courtyard of the Lunch Break (昼休みの中庭)
BGM: The Girls' Opinions (彼女たちの見解)
Character-Specific Notes
- Sayuri is able to air jump once, and air dash/backstep once. Once Sayuri has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
- Sayuri's ground dash is actually an air dash that moves forward-up at 45 degrees. Therefore, Sayuri does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
- Sayuri's ground dashes do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | ? | ? | ? | ? | ? | ? |
2A | ? | ? | ? | ? | ? | ? |
j.A | ? | ? | ? | ? | ? | ? |
5B | ? | ? | ? | ? | ? | ? |
5B (close) | ? | ? | ? | ? | ? | ? |
2B | ? | ? | ? | ? | ? | ? |
j.B | ? | ? | ? | ? | ? | ? |
5C | ? | ? | ? | ? | ? | ? |
2C | ? | ? | ? | ? | ? | ? |
j.C | ? | ? | ? | ? | ? | ? |
Throw | ? | ? | ? | ? | ? | ? |
j.Throw | ? | ? | ? | ? | ? | ? |
Weak Attacks
Standing Weak (5A)
- Your basic forward slap.
- [usefulness]
Crouching Weak (2A)
- A knifehand "jab" that follows the ground.
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- A swipe with Sayuri's magic wand.
- [usefulness]
Standing Medium (close) (5B (close))
- A kick to the shins.
- [usefulness]
Crouching Medium (2B)
- An upwards hit with the back of Sayuri's wand.
- [usefulness]
Jumping Medium (j.B)
- A kick that's slightly angled downwards.
- [usefulness]
Strong Attacks
Standing Strong (5C)
- An attack in which Sayuri's wand turns into a...gun? Can be cancelled after the first hit, second hit has knock back.
- [usefulness]
Crouching Strong (2C)
- An upwards swing with a...mace?
- [usefulness]
Jumping Strong (j.C)
- A downwards wand swipe. The tip of the wand spins during this move.
- [usefulness]
Throws
Standing Throw
- Sayuri grabs the opponent and throws them behind her.
- [usefulness]
Air Throw
- Sayuri grabs the opponent by the neck, creates a small orb of energy, and slams them into the ground.
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Magical Shot [Can be done midair] | ||||
236A | ? | ? | ? | ? |
236B | ? | ? | ? | ? |
236C | ? | ? | ? | ? |
Magical Sword | ||||
623A | ? | ? | ? | ? |
623B | ? | ? | ? | ? |
623C | ? | ? | ? | ? |
Ah, got your skill~ | ||||
214A/B/C | ? | ? | ? | ? |
> Magical☆Cutter [While guarding the last skill caught] | ||||
> A/B/C | ? | ? | ? | ? |
Magical☆Smash | ||||
j.412A | ? | ? | ? | ? |
j.412B | ? | ? | ? | ? |
j.412C | ? | ? | ? | ? |
Magical☆Press | ||||
41236A | ? | ? | ? | ? |
41236B | ? | ? | ? | ? |
41236C | ? | ? | ? | ? |
Magical☆Agents | ||||
236236A | ? | ? | ? | ? |
236236B | ? | ? | ? | ? |
236236C | ? | ? | ? | ? |
Magical☆Pressure | ||||
2141236A | ? | ? | ? | ? |
2141236B | ? | ? | ? | ? |
2141236C | ? | ? | ? | ? |
Magical☆Thunder | ||||
6321463214A | ? | ? | ? | ? |
6321463214B | ? | ? | ? | ? |
6321463214C | ? | ? | ? | ? |
Magical☆On Stage | ||||
2A2S | ? | ? | ? | ? |
Specials
Magical☆Shot (マジカル☆ショット)
- [description]
- [usefulness]
Magical☆Sword (マジカル☆ソード)
- [description]
- [usefulness]
Ah, got your skill~ (あ、コツ掴みましたー)
- [description]
- [usefulness]
Magical☆Cutter (マジカル☆カッター)
- [description]
- [usefulness]
Magical☆Smash (マジカル☆スマッシュ)
- [description]
- [usefulness]
Magical☆Press (マジカル☆プレス)
- [description]
- [usefulness]
Eterny Specials
Magical☆Agents (マジカル☆エージェンツ)
- [description]
- [usefulness]
Magical☆Pressure (マジカル☆プレッシャー)
- [description]
- [usefulness]
Magical☆Thunder (マジカル☆サンダー)
- [description]
- [usefulness]
Final Memory
Magical☆On Stage (マジカル☆オンステージ)
- [description]
- [usefulness]
Strategy, Tactics, and Combos
The Basics
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
佐祐理の射程と攻撃範囲には |
[TRANSLATION NEEDED] |
すみません |
[TRANSLATION NEEDED] |
あははー |
[TRANSLATION NEEDED] |
ふぇー |
[TRANSLATION NEEDED] |
テイルトウェイト辺りを使えば簡単に勝負がつくんですが… |
[TRANSLATION NEEDED] |
(To Mai) |
(To Mai) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Sayuri) |
(To Sayuri) |
Colors
Palette | Appearance |
---|---|
1 (Default) | ? |
2 | ? |
3 | ? |
4 | ? |
5 | ? |
6 | ? |
In–game References
Game References
- Sayuri's "Magical☆Sword" move is based on Gambit's "Cajun Slash" move, from Marvel vs. Capcom 2.
- Sayuri's "Ah, got your skill~" move is based on Chaka's "Okuetazo" move, from Jojo's Bizarre Adventure.
- Sayuri's "Magical☆Cutter" move is based on Rugal's "Genocide Cutter" move, from the King of Fighters series.
- Sayuri's "Magical☆Smash" move is based on Omega Rugal's "Gravity Smash" move, from the King of Fighters series.
- Sayuri's "Magical☆Press" move is based on Rugal's "God Press" move, from the King of Fighters series.
- Sayuri's "Magical☆Pressure" move is based on Rugal's "Gigantic Pressure" move, from the King of Fighters series.
- Sayuri's "Magical☆Thunder" move is based on Benimaru Nikaido's "Electrigger" move, from the King of Fighters series.
- Sayuri's "Magical☆On Stage" move is based on Rugal's "Dead End Screamer" move, from the King of Fighters series.