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Revision as of 00:23, 16 March 2018
Introduction
future sight setplay!!! (Placeholder)
- 540 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 16 Seconds
- Shield: Normal
- High Stance: Restores recoverable HP.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
Gardevoir has air control when jumping.
- Gardevoir can move forwards and backwards during a neutral jump.
- Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
- Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
After a Duel Phase grab, can transition into aerials. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 / 110 | 3 | Mid Low | i27 / i47 | +4 / Launch | -8 / -4 |
Gardevoir is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Launches if Its a critical hit. Can move after releasing. |
j.X+A Midair Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 | 3 | Mid High | i42 | +10 | -20 / 0* |
Gardevoir is put int a counter state, spiraling downwards after charging. Can cancel into Float with R. *In Burst Mode, the move becomes 0 on block. |
j.R Float | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gardevoir floats upwards, acting like a double jump. Can transition into aerials. Can change the trajectory. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | +4 | -4 |
Throws out an orb that travels forward. In Burst Mode, an additional orb is thrown out. Special / fY / sY / bY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 each hit | Mid Low | i19 | 0 | -20 |
Gardevoir slides to the side, throwing out three discs that travel outwards over time. fY cancelable. |
fY / f[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | Special Mid / Mid Low | i23 / i31 | Shift (Knockdown) / Stun | -8 / +4 |
A straight arrow shot that can be angled to the side. Charging fY causes it to counter pierce and stun. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | High | i23 / i35 | +8* | -4 |
A barrage of aerial arrows that can be angled to the side. Invincible against Highs and Mid Highs on frame 1. Charging bY causes it to counter pierce and also increase Its High / Mid High invincibility time. * Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY). |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid | i23 | Shift (Launch) | -16 |
A wave of aerial arrows that can be angled closer or further away. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid High | i15 | Shift (Knockdown) | -12 |
A dress-divekick that can be angled forward or backwards. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i25 | +8 | -8 |
Gardevoir homes in on the opponent, and does an uppercut. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i25 | Shift (+4) | -4 |
Following up from Homing Attack 1, Gardevoir lands to the ground. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2. |