Pokken Tournament DX/Gardevoir: Difference between revisions

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==Field Phase Moves==
==Field Phase Moves==
<br>
<br>
<br>
[[File:Pokken_Gardevoir_nY_1.png|left|border]]
[[File:Pokken_Gardevoir_nY_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 30
| Special Mid
| i15
| +4
| -4
|}</div>
<div>
{|border="1"
|<p>Throws out an orb that travels forward.</p>
<p>In Burst Mode, an additional orb is thrown out.</p>
<p>Special / fY / sY / bY cancelable.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_sY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 40 each hit
| Mid Low
| i19
| 0
| -20
|}</div>
<div>
{|border="1"
|<p>Gardevoir slides to the side, throwing out three discs that travel outwards over time.</p>
<p>fY cancelable.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_fY_1.png|left|border]]
[[File:Pokken_Gardevoir_fY_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY / f[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 80 / 100
| Special Mid / Mid Low
| i23 / i31
| Shift (Knockdown) / Stun
| -8 / +4
|}</div>
<div>
{|border="1"
|<p>A straight arrow shot that can be angled to the side.</p>
<p>Charging fY causes it to counter pierce and stun.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_bY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY / b[Y]'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 80
| High
| i23 / i35
| +8*
| -4
|}</div>
<div>
{|border="1"
|<p>A barrage of aerial arrows that can be angled to the side.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
<p>Charging bY causes it to counter pierce and also increase Its High / Mid High invincibility time.</p>
<p>* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jY_FP.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 80
| Mid
| i23
| Shift (Launch)
| -16
|}</div>
<div>
{|border="1"
|<p>A wave of aerial arrows that can be angled closer or further away.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jX_FP.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60
| Mid High
| i15
| Shift (Knockdown)
| -12
|}</div>
<div>
{|border="1"
|<p>A dress-divekick that can be angled forward or backwards.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken__.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 30
| Mid
| i25
| +8
| -8
|}</div>
<div>
{|border="1"
|<p>Gardevoir homes in on the opponent, and does an uppercut.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
[[File:Pokken_Gardevoir_Homing_Attack_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX / X[X] Homing Attack 2'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 90
| Mid
| i25
| Shift (+4)
| -4
|}</div>
<div>
{|border="1"
|<p>Following up from Homing Attack 1, Gardevoir lands to the ground.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
|}</div>
<br>
<br>
<br>
==Weak Moves==
==Weak Moves==
==Strong Moves==
==Strong Moves==

Revision as of 00:22, 16 March 2018

Pokken Tournament DX

Pokken Gardevoir.png

Introduction

future sight setplay!!! (Placeholder)

  • 540 HP
  • 150 CC Synergy Gauge
  • Burst Mode Duration: 16 Seconds
  • Shield: Normal


  • High Stance: Restores recoverable HP.
  • Low Stance: Invincible against Highs on frame 1.


  • FP Forward Dash: 17 Frames
  • FP Back Dash: 25 Frames (Invincible from frame 1-8)
  • FP Side Dash: 25 Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


Gardevoir has air control when jumping.

  • Gardevoir can move forwards and backwards during a neutral jump.
  • Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
  • Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.


General Moves




Pokken Gardevoir Grab FP.png

Pokken Gardevoir Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 120 12 N/A i11 FP Shift (+4) / DP Shift N/A

After a Duel Phase grab, can transition into aerials.




Pokken Gardevoir CA 1.png

Pokken Gardevoir CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 / 110 3 Mid Low i27 / i47 +4 / Launch -8 / -4

Gardevoir is put into a counter armor state from frame 1-20 (40 if charged).

Counter pierces when fully charged.

Launches if Its a critical hit.

Can move after releasing.




Pokken Gardevoir jCA 1.png

Pokken Gardevoir jCA 2.png

j.X+A Midair Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 3 Mid High i42 +10 -20 / 0*

Gardevoir is put int a counter state, spiraling downwards after charging.

Can cancel into Float with R.

*In Burst Mode, the move becomes 0 on block.




Pokken Gardevoir jR.png
j.R Float
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Gardevoir floats upwards, acting like a double jump.

Can transition into aerials.

Can change the trajectory.




Field Phase Moves




Pokken Gardevoir nY 1.png

Pokken Gardevoir nY 2.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 30 Special Mid i15 +4 -4

Throws out an orb that travels forward.

In Burst Mode, an additional orb is thrown out.

Special / fY / sY / bY cancelable.




Pokken Gardevoir sY.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 40 each hit Mid Low i19 0 -20

Gardevoir slides to the side, throwing out three discs that travel outwards over time.

fY cancelable.




Pokken Gardevoir fY 1.png

Pokken Gardevoir fY 2.png

fY / f[Y]
Attack Damage Height Impact Hit Adv Block
Normal 80 / 100 Special Mid / Mid Low i23 / i31 Shift (Knockdown) / Stun -8 / +4

A straight arrow shot that can be angled to the side.

Charging fY causes it to counter pierce and stun.




Pokken Gardevoir bY.png
bY / b[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 / 80 High i23 / i35 +8* -4

A barrage of aerial arrows that can be angled to the side.

Invincible against Highs and Mid Highs on frame 1.

Charging bY causes it to counter pierce and also increase Its High / Mid High invincibility time.

* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).




Pokken Gardevoir jY FP.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid i23 Shift (Launch) -16

A wave of aerial arrows that can be angled closer or further away.




Pokken Gardevoir jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 60 Mid High i15 Shift (Knockdown) -12

A dress-divekick that can be angled forward or backwards.




X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid i25 +8 -8

Gardevoir homes in on the opponent, and does an uppercut.

Can be canceled with block or jump.

Throw crush.



Pokken Gardevoir Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 Mid i25 Shift (+4) -4

Following up from Homing Attack 1, Gardevoir lands to the ground.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Weak Moves

Strong Moves

Pokemon Moves

Combos

Notable Players

External Resources