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==General Moves== | ==General Moves== | ||
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[[File:Pokken_Gardevoir_Grab_FP.png|left|border]] | |||
[[File:Pokken_Gardevoir_Grab_DP.png|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''Y+B Grab''' | |||
|- | |||
| Attack | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| Grab | |||
| FP 80 / DP 120 | |||
| 12 | |||
| N/A | |||
| i11 | |||
| FP Shift (+4) / DP Shift | |||
| N/A | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>After a Duel Phase grab, can transition into aerials.</p> | |||
|}</div> | |||
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[[File:Pokken_Gardevoir_CA_1.png|left|border]] | |||
[[File:Pokken_Gardevoir_CA_2.png|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''X+A / [X+A] Counter Attack''' | |||
|- | |||
| Attack | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| Counter | |||
| 70 / 110 | |||
| 3 | |||
| Mid Low | |||
| i27 / i47 | |||
| +4 / Launch | |||
| -8 / -4 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Gardevoir is put into a counter armor state from frame 1-20 (40 if charged).</p> | |||
<p>Counter pierces when fully charged.</p> | |||
<p>Launches if Its a critical hit.</p> | |||
<p>Can move after releasing.</p> | |||
|}</div> | |||
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[[File:Pokken_Gardevoir_jCA_1.png|left|border]] | |||
[[File:Pokken_Gardevoir_jCA_2.png|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''j.X+A Midair Counter Attack''' | |||
|- | |||
| Attack | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| Counter | |||
| 80 | |||
| 3 | |||
| Mid High | |||
| i42 | |||
| +10 | |||
| -20 / 0* | |||
|}</div> | |||
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{|border="1" | |||
|<p>Gardevoir is put int a counter state, spiraling downwards after charging.</p> | |||
<p>Can cancel into Float with R.</p> | |||
<p>*In Burst Mode, the move becomes 0 on block.</p> | |||
|}</div> | |||
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[[File:Pokken_Gardevoir_jR.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''j.R Float''' | |||
|- | |||
| Attack | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Gardevoir floats upwards, acting like a double jump.</p> | |||
<p>Can transition into aerials.</p> | |||
<p>Can change the trajectory.</p> | |||
|}</div> | |||
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==Field Phase Moves== | ==Field Phase Moves== | ||
==Weak Moves== | ==Weak Moves== |
Revision as of 23:43, 15 March 2018
Introduction
future sight setplay!!! (Placeholder)
- 540 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 16 Seconds
- Shield: Normal
- High Stance: Restores recoverable HP.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
Gardevoir has air control when jumping.
- Gardevoir can move forwards and backwards during a neutral jump.
- Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
- Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
After a Duel Phase grab, can transition into aerials. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 / 110 | 3 | Mid Low | i27 / i47 | +4 / Launch | -8 / -4 |
Gardevoir is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Launches if Its a critical hit. Can move after releasing. |
j.X+A Midair Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 | 3 | Mid High | i42 | +10 | -20 / 0* |
Gardevoir is put int a counter state, spiraling downwards after charging. Can cancel into Float with R. *In Burst Mode, the move becomes 0 on block. |
j.R Float | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gardevoir floats upwards, acting like a double jump. Can transition into aerials. Can change the trajectory. |