Pokken Tournament DX/Darkrai: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 982: Line 982:
<p>Using Dark Pulse will cause phantoms to throw out a Dark Pulse from their position on the stage. Afterwards they disappear.</p>
<p>Using Dark Pulse will cause phantoms to throw out a Dark Pulse from their position on the stage. Afterwards they disappear.</p>
<p>In Bad Dreams Rising, Dark Pulse becomes larger, deals more damage, gets two extra hits (3 total), and becomes safer on block.</p>
<p>In Bad Dreams Rising, Dark Pulse becomes larger, deals more damage, gets two extra hits (3 total), and becomes safer on block.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Darkrai_6A_1.png|left|border]]
[[File:Pokken_Darkrai_6A_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A / 6[A] Dark Void'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 36
| -12
| Mid / Low
| i39 / i59
| FP Shift (+8) / DP 0
| -12 / Unblockable
|}</div>
<div>
{|border="1"
|<p>Darkrai drops a void onto the ground.</p>
<p>Landing a Dark Void on the opponent sends Darkrai into Bad Dreams Rising.</p>
<p>PSP will be reset for both players if landed in Duel Phase.</p>
<p>When charged, Dark Void will go through an opponent's block.</p>
<p>Dark Void's damage comes from the aerial hits above. These hits cannot KO.</p>
|}</div>
[[File:Pokken_Darkrai_6A_3.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A / 6[A] Dark Void'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 80 (20) / 120 (31)
| 3
| Mid
| i39 / i59
| Launch
| -12 / +8
|}</div>
<div>
{|border="1"
|<p>In Bad Dreams Rising, Dark Void spawns a pillar of hands.</p>
<p>This version of the move can KO.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Darkrai_8A.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Nightmare'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 91 (27)
| 3
| Mid High
| i27
| Launch
| -12
|}</div>
<div>
{|border="1"
|<p>Only usable in Bad Dreams Rising.</p>
<p>Darkrai disappears, becoming invincible on frame 5.</p>
<p>Darkrai reappears and flies in at the opponent with a drill-like motion.</p>
<p>Can cancel into any aerial afterwards.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Darkrai_jA.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''jA Shadow Claw'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 50 (15)
| 0
| Mid High
| i19
| Crumple
| -4
|}</div>
<div>
{|border="1"
|<p>A 360 degree flurry of hits that has two followups.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Darkrai_jAA.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''jAA Shadow Claw: Kick Followup'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 55 (16)
| 3
| MH
| i19
| Launch
| -29
|}</div>
<div>
{|border="1"
|<p>A cartwheel kick that launches the opponent.</p>
<p>In Bad Dreams Rising,
|}</div>
|}</div>

Revision as of 23:55, 27 February 2018

Pokken Darkrai.png

Introduction

bX(Placeholder)

  • 540 HP
  • 200 CC Synergy Gauge
  • Shield: Normal


  • High Stance: Charges Synergy Gauge (can move while active).
  • Low Stance: Invincible against Highs on frame 1 (can move while active).


  • DP Forward Dash: 21 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


  • BDR Forward Dash: 22 Frames
  • BDR Back Dash: 26 Frames (Invincible from frame 1-22)


Darkrai has air control when jumping.

  • Darkrai can move forward and backwards during a neutral jump.
  • Darkrai can halt the distance of a forward or backwards jump.


General Moves




Pokken Darkrai NM.png
Bad Dreams Rising
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Bad Dreams Rising (otherwise known as Nightmare Mode or BDR for short) puts Darkrai in a powered up state.

To enter this state, Darkrai must land a Dark Void on the opponent or phase shift from Field to Duel while in Burst Mode.

All Pokemon moves are enhanced.

Gains access to two extra Pokemon moves, 2A Dream Eater and 8A Nightmare.

Rifts are now automatically activated without the need of Nasty Plot.

Specific moves can cancel into Teleportation (On hit, block, and whiff).

Forward Dash receives invincibility frames and is able to cross-up the opponent.

Back Dash receives added invincibility frames.

In Bad Dreams Rising, Darkrai is unable to break shields. Rifts no longer deal chip damage as well.

Darkrai is brought out of Bad Dreams Rising if the phase shifts from Duel to Field, or if Darkrai gets grabbed*.

* Grab attacks that keep the phase in Duel still removes Bad Dreams Rising.




Pokken Darkrai Grab FP.png

Pokken Darkrai Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 90 12 N/A i11 FP Shift (+8) / DP Shift N/A

Field Phase: When in Burst Mode, activates Bad Dreams Rising upon phase shifting.




Pokken Darkrai CA 1.png

Pokken Darkrai CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 / 100 3 Special Mid i35 / i55 0 / Launch -8 / 0

Darkrai is put into a counter armor state from frame 1-28 (48 if charged).

When in Burst Mode, activates Bad Dreams Rising upon phase shifting.




Pokken Darkrai jR 1.png

Pokken Darkrai jR 2.png

j.R Teleportation
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Teleports from the air to the ground.

Can teleport forward, backwards, or straight downward in Duel Phase.

Can teleport left, right, backwards, or straight downward in Field Phase




Pokken Darkrai Release Y 1.png

Pokken Darkrai Release Y 2.png

]Y[ Release Y
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Disappears, creates a phantom, then reappears in the same spot.

+1 Orb




Pokken Darkrai Release X.png
]X[ Release X
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Darkrai takes a bow, and consumes all orbs to receive healing and buffs.

Heals 10 / 30 / 30 / 60 / 60 HP.

Having 2+ orbs gives Darkrai a Defense buff.

Having 3+ orbs gives Darkrai an Attack buff.




Field Phase Moves




Pokken Darkrai nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 48 Special Mid i23 +8 -8

Darkrai throws out three orb projectiles that home in on the opponent.

Special cancelable.






Pokken Darkrai sY 1.png

Pokken Darkrai sY 2.png

sY
Attack Damage Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A

Darkrai claws the ground, creating a phantom.

Invincible against Highs on frame 1.

Special cancelable.

+1 Orb




Pokken Darkrai fY 1.png

Pokken Darkrai fY 2.png Pokken Darkrai fY 3.png

fY
Attack Damage Height Impact Hit Adv Block
Normal 60 / 20 / 88 (30) Mid / Low / Mid i23 Shift / Stun / Launch -8

Darkrai summons a pillar of hands that have high vertical height.

Leaves behind a puddle that stuns the opponent if they come in contact.

The puddle can be activated with Nasty Plot, summoning a pillar of hands that chases down the opponent.

When in Burst Mode, activates Bad Dreams Rising upon phase shifting.

+1 Orb




Pokken Darkrai bY 1.png

Pokken Darkrai bY 2.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 30 / 74 (20) Mid High / Mid High i23 0 / Stun -8

Darkrai creates a rift.

After a short amount of time, the rift will activate and stun the opponent.

Can be activated immediately with Nasty Plot.

Holding bY (b[Y]) will cause the rift to stay inactive until activated by Nasty Plot.

After blocking the attack from the rift, the hitbox is no longer active.

+1 Orb




Pokken Darkrai jY 1 FP.png

Pokken Darkrai jY 2 FP.png Pokken Darkrai jY 3 FP.png Pokken Darkrai jY 4 FP.png

j.Y / j.fY / j.sY
Attack Damage Height Impact Hit Adv Block
Normal 20 / 20 Mid High / Mid i15 -12 / Stun -33

Darkrai throws out a trap.

The trap is based on the direction input from the j.Y.

Inputting a forward direction during j.Y creates a ceiling trap that stuns.

Inputting a neutral or back direction creates a vertical wall trap that stuns.

Inputting a left or right direction creates a horizontal wall trap that stun.

+1 Orb




Pokken Darkrai bX 1.png

Pokken Darkrai bX 2.png Pokken Darkrai bX 3.png

bX / b[X]
Attack Damage Height Impact Hit Adv Block
Normal 70 / 106 / 50 (15) Mid Low i19 / i39 Stun -8 / +4

Darkrai thrusts forward and stuns the opponent.

When charged, the move counter pierces and also places a mirror.

If the mirror is hit by an opponent's projectile, the mirror turns into a set of jaws that tracks down the opponent.

The mirror can also be activated with Nasty Plot.

+1 Orb (b[X] Only)




Pokken Darkrai jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 80 MH i39 Shift (Knockdown) -8

Darkrai dives headfirst to the ground.

Teleports backwards, behind the spot at which Darkrai landed.

When in Burst Mode, activates Bad Dreams Rising upon phase shifting.





Pokken Darkrai Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i25 +8 -8

Darkrai homes in on the opponent and does two strikes.

Throw crush.

Can be canceled with block or jump.

Special cancelable.

Pokken Darkrai Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 40 / 80 M i25 Shift (+8) -8 / Guard Break

Following up from Homing Attack 1, Darkrai throws out a rift that has a large reach.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.

When in Burst Mode, activates Bad Dreams Rising upon phase shifting.







Weak Moves




Pokken Darkrai 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Low i15 +8 -8

A low swipe that is able to throw crush.

Special / 2X cancelable.

In Bad Dreams Rising, can press R to cancel into Teleportation.




Pokken Darkrai 4Y.png

Pokken Darkrai 4YY.png Pokken Darkrai 4YYY.png Pokken Darkrai 4YYY 2.png

4Y / 4YY / 4YYY (4YY:Y)
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 / 10 / 30 (50) 0 / 0 / 3 High / Special Mid / Mid i15 +4 / 0 / +8 (Launch) -8 / -8 / -12

Continuous punches that advance Darkrai forward.

The Just Frame timing for 4YYY is found shortly after inputting 4YY.




Pokken Darkrai 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid i19 +4 -4

Special / 8X cancelable.

Goes into 5YY.

In Bad Dreams Rising, can press R to cancel into Teleportation.




Pokken Darkrai 6Y 1.png

Pokken Darkrai 6Y 2.png

6Y (6:Y)
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (60) 3 Mid i19 Launch -8 (+4)

An uppercut that is invincible against Highs on frame 1.

The Just Frame version can be done by pressing forward and Y on the exact same frame.




Pokken Darkrai 8Y 1.png

Pokken Darkrai 8Y 2.png

8Y / 8[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 76 / 72 3 / 0 High / Mid i23 / i43 Launch / +28 -8 / +24

High and Mid High invincible starting on frame 5.

Charging 8Y spawns a wave of hands that pulls the opponent closer to Darkrai.

Charging 8Y gives added High and Mid High invincibility frames.

8[Y] loses the hitbox that 8Y has.




Pokken Darkrai jY 1 DP.png

Pokken Darkrai jY 2 DP.png

jY
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 / 18 3 / 0 Mid High / Mid i15 -8 / Stun -16

Darkrai throws out a ceiling trap that stuns.




Strong Moves




Pokken Darkrai 2X.png

Pokken Darkrai 2X Rift.png

2X / 2X Rift
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 52 (12) 3 / 0 Low / Mid Low i23 Knockdown / Launch -8 / -2

Darkrai creates a rift.

Invincible against Highs on frame 1.

2X's rift shoots out vertically with a forward diagonal.

In Bad Dreams Rising, the rift is automatically activated.

+1 Orb




Pokken Darkrai 4X 1.png

Pokken Darkrai 4X Rift.png Pokken Darkrai 4X 2.png

4X / 4X Rift / 4[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 51 / 90 3 / 0 / 4 High / Aerial / High i23 / i43 Launch -12 / N/A / +4

Darkrai creates a rift.

4X's rift shoots out diagonally, and can only hit aerial opponents. Grounded opponent's cannot be hit.

In Bad Dreams Rising, the rift is automatically activated.

Charging 4X sends out a long range claw swipe that counter pierces.

4[X] does not place a rift.

+1 Orb (4X Only)




Pokken Darkrai 5X.png

Pokken Darkrai 5X Rift.png

5X / 5X Rift
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 / 57 (12) 4 / 0 Mid Low / Mid i23 +4 / +28 -12 / -8

Darkrai creates a rift.

5X's rift shoots out straight horizontally.

In Bad Dreams Rising, the rift is automatically activated.

Special cancelable.

+1 Orb




Pokken Darkrai 6X.png

Pokken Darkrai 6X Rift.png

6X / 6X Rift
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 / 57 (12) 4 / 0 Special Mid / Mid i27 Launch / +28 -12 / -8

Darkrai creates a rift.

6X's rift shoots out straight horizontally.

In Bad Dreams Rising, the rift is automatically activated.

+1 Orb




Pokken Darkrai 8X.png

Pokken Darkrai 8X Rift.png

8X / 8X Rift / 8[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 57 (12) / 80 4 / 0 Special Mid / Mid Low i31 / i51 +12 / +24 / Crumple -8 / -10 / +4

Darkrai creates a rift.

8X's rift shoots out straight horizontally.

In Bad Dreams Rising, the rift is automatically activated.

Charing 8X allows it to counter pierce.

+1 Orb




Pokken Darkrai jX DP.png

Pokken Darkrai jX Rift.png

jX / jX Rift
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 / 52 (12) 3 / 0 Mid High / Mid i31 Knockdown / Launch -8 / -10

Darkrai dives headfirst to the ground, leaving a rift upon landing.

Teleports backwards, behind the spot at which Darkrai landed.

j.X's rift shoots out vertically with a backwards diagonal.

In Bad Dreams Rising, the rift is automatically activated.

+1 Orb




Pokemon Moves




Pokken Darkrai 2A.png
2A Dream Eater
Attack Damage PSP Height Impact Hit Adv Block
Grab 180 12 N/A i27 Shift N/A

Only usable in Bad Dreams Rising.

Darkrai grabs the opponent, absorbing 30 HP and receives added Synergy gain.

Instantly phase shifts. Upon phase shifting, Darkrai teleports backwards from Its location.




Pokken Darkrai 4A 1.png

Pokken Darkrai 4A 2.png

4A Nasty Plot
Attack Damage PSP Height Impact Hit Adv Block
Counter 34 (12) 0 / 1 per hit (Phantom) Mid i21 Stun +10

Darkrai goes into a counter armor state from frame 5-28.

Coming in contact with an opponent's attack causes Darkrai to disappear, leaving behind a phantom that immediately detonates.

When detonated, the opponent is stunned. Darkrai reappears behind the spot where Nasty Plot was activated.

Holding Nasty Plot during the activation places a phantom that doesn't immediately detonate (+1 Orb).

Activating Nasty Plot detonates all phantoms (2 Max).

In Bad Dreams Rising, Nasty Plot is given counter armor on frame 1.




Pokken Darkrai 5A 1.png

Pokken Darkrai 5A 2.png Pokken Darkrai 5A 3.png

5A Dark Pulse
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 96 (30) 3 / 1 per hit Special Mid / Mid Low i27 +4 / +12 -8 / 0

Darkrai fires a projectile.

Using Dark Pulse will cause phantoms to throw out a Dark Pulse from their position on the stage. Afterwards they disappear.

In Bad Dreams Rising, Dark Pulse becomes larger, deals more damage, gets two extra hits (3 total), and becomes safer on block.




Pokken Darkrai 6A 1.png

Pokken Darkrai 6A 2.png

6A / 6[A] Dark Void
Attack Damage PSP Height Impact Hit Adv Block
Normal 36 -12 Mid / Low i39 / i59 FP Shift (+8) / DP 0 -12 / Unblockable

Darkrai drops a void onto the ground.

Landing a Dark Void on the opponent sends Darkrai into Bad Dreams Rising.

PSP will be reset for both players if landed in Duel Phase.

When charged, Dark Void will go through an opponent's block.

Dark Void's damage comes from the aerial hits above. These hits cannot KO.

Pokken Darkrai 6A 3.png
6A / 6[A] Dark Void
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) / 120 (31) 3 Mid i39 / i59 Launch -12 / +8

In Bad Dreams Rising, Dark Void spawns a pillar of hands.

This version of the move can KO.





Pokken Darkrai 8A.png
8A Nightmare
Attack Damage PSP Height Impact Hit Adv Block
Normal 91 (27) 3 Mid High i27 Launch -12

Only usable in Bad Dreams Rising.

Darkrai disappears, becoming invincible on frame 5.

Darkrai reappears and flies in at the opponent with a drill-like motion.

Can cancel into any aerial afterwards.




Pokken Darkrai jA.png
jA Shadow Claw
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 (15) 0 Mid High i19 Crumple -4

A 360 degree flurry of hits that has two followups.




Pokken Darkrai jAA.png
jAA Shadow Claw: Kick Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 55 (16) 3 MH i19 Launch -29

A cartwheel kick that launches the opponent.

In Bad Dreams Rising,