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|<p>Darkrai throws out a trap.</p> | |<p>Darkrai throws out a trap.</p> | ||
<p>The trap is based on the direction input from the j.Y.</p> | <p>The trap is based on the direction input from the j.Y.</p> | ||
<p> | <p>Inputting a forward direction during j.Y creates a ceiling trap that stuns.</p> | ||
<p> | <p>Inputting a neutral or back direction creates a vertical wall trap that stuns.</p> | ||
<p> | <p>Inputting a left or right direction creates a horizontal wall trap that stun.</p> | ||
<p>+1 Orb</p> | <p>+1 Orb</p> | ||
|}</div> | |}</div> |
Revision as of 11:15, 27 February 2018
Introduction
bX(Placeholder)
- 540 HP
- 200 CC Synergy Gauge
- Shield: Normal
- High Stance: Charges Synergy Gauge (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move while active).
- DP Forward Dash: 21 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
- NM Forward Dash: 22 Frames
- NM Back Dash: 26 Frames (Invincible from frame 1-22)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
Field Phase: When in Burst Mode, activates Bad Dreams Rising upon phase shifting. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 / 100 | 3 | Special Mid | i35 / i55 | 0 / Launch | -8 / 0 |
Darkrai is put into a counter armor state from frame 1-28 (48 if charged). When in Burst Mode, activates Bad Dreams Rising upon phase shifting. |
j.R Teleportation | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Teleports from the air to the ground. Can teleport forward, backwards, or straight downward in Duel Phase. Can teleport left, right, backwards, or straight downward in Field Phase |
]Y[ Release Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Disappears, creates a clone, then reappears in the same spot. +1 Orb |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Darkrai takes a bow, and consumes all orbs to receive healing and buffs. Heals 10 / 30 / 30 / 60 / 60 HP. Having 2+ orbs gives Darkrai a Defense buff. Having 3+ orbs gives Darkrai an Attack buff. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 48 | Special Mid | i23 | +8 | -8 |
Darkrai throws out three orb projectiles that home in on the opponent. Special cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A |
Darkrai claws the ground, creating a clone. Invincible against Highs on frame 1. Special cancelable. +1 Orb |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 20 / 88 (30) | Mid / Low / Mid | i23 | Shift / Stun / Launch | -8 |
Darkrai summons a pillar of hands that have high vertical height. Leaves behind a puddle that stuns the opponent if they come in contact. The puddle can be activated with Nasty Plot, summoning a pillar of hands that chases down the opponent. When in Burst Mode, activates Bad Dreams Rising upon phase shifting. +1 Orb |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 / 74 (20) | Mid High / Mid High | i23 | 0 / Stun | -8 |
Darkrai creates a rift. After a short amount of time, the rift will activate and stun the opponent. Can be activated immediately with Nasty Plot. Holding bY (b[Y]) will cause the rift to stay inactive until activated by Nasty Plot. After blocking the attack from the rift, the hitbox is no longer active. +1 Orb |
j.Y / j.fY / j.sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 / 20 | Mid High / Mid | i15 | -12 / Stun | -33 |
Darkrai throws out a trap. The trap is based on the direction input from the j.Y. Inputting a forward direction during j.Y creates a ceiling trap that stuns. Inputting a neutral or back direction creates a vertical wall trap that stuns. Inputting a left or right direction creates a horizontal wall trap that stun. +1 Orb |
bX / b[X] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 70 / 106 / 50 (15) | Mid Low | i19 / i39 | Stun | -8 / +4 |
Darkrai thrusts forward and stuns the opponent. When charged, the move counter pierces and also places a mirror. If the mirror is hit by an opponent's projectile, the mirror turns into a set of jaws that tracks down the opponent. The mirror can also be activated with Nasty Plot. +1 Orb (b[X] Only) |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | MH | i39 | Shift (Knockdown) | -8 |
Darkrai dives headfirst to the ground. Teleports backwards, behind the spot at which Darkrai landed. When in Burst Mode, activates Bad Dreams Rising upon phase shifting. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i25 | +8 | -8 |
Darkrai homes in on the opponent and does two strikes. Throw crush. Can be canceled with block or jump. Special cancelable. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 / 80 | M | i25 | Shift (+8) | -8 / Guard Break |
Following up from Homing Attack 1, Darkrai throws out a rift that has a large reach. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. When in Burst Mode, activates Bad Dreams Rising upon phase shifting. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i15 | +8 | -8 |
A low swipe that is able to throw crush. Special / 2X cancelable. In Bad Dreams Rising, can press R to cancel into Teleportation. |