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|''' | |'''j.R Teleportation''' | ||
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| Attack | | Attack | ||
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<p>Holding bY (b[Y]) will cause the rift to stay inactive until activated by Nasty Plot.</p> | <p>Holding bY (b[Y]) will cause the rift to stay inactive until activated by Nasty Plot.</p> | ||
<p>After blocking the attack from the rift, the hitbox is no longer active.</p> | <p>After blocking the attack from the rift, the hitbox is no longer active.</p> | ||
<p>+1 Orb</p> | |||
|}</div> | |}</div> | ||
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[[File: | [[File:Pokken_Darkrai_jY_1_FP.png|left|border]] | ||
[[File: | [[File:Pokken_Darkrai_jY_2_FP.png|border]] | ||
[[File: | [[File:Pokken_Darkrai_jY_3_FP.png|border]] | ||
[[File:Pokken_Darkrai_jY_4_FP.png|border]] | |||
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|<p></p> | |<p>Darkrai throws out a trap.</p> | ||
<p>The trap is based on the direction input from the j.Y.</p> | |||
<p>*Inputting a forward direction during j.Y creates a ceiling trap that stuns.</p> | |||
<p>*Inputting a neutral or back direction creates a vertical wall trap that stuns.</p> | |||
<p>*Inputting a left or right direction creates a horizontal wall trap that stun.</p> | |||
<p>+1 Orb</p> | |||
|}</div> | |}</div> |
Revision as of 10:15, 27 February 2018
Introduction
bX(Placeholder)
- 540 HP
- 200 CC Synergy Gauge
- Shield: Normal
- High Stance: Charges Synergy Gauge (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move during).
DP Forward Dash: 21 Frames
DP Back Dash: 25 Frames (Invincible from frame 1-8)
NM Forward Dash: 22 Frames
NM Back Dash: 26 Frames (Invincible from frame 1-22)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
Field Phase: When in Burst Mode, activates Bad Dreams Rising upon phase shifting. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 / 100 | 3 | Special Mid | i35 / i55 | 0 / Launch | -8 / 0 |
Darkrai is put into a counter armor state from frame 1-28 (48 if charged). |
j.R Teleportation | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Teleports from the air to the ground. Can teleport forward, backwards, or straight downward in Duel Phase. Can teleport left, right, backwards, or straight downward in Field Phase |
]Y[ Release Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Disappears, creates a clone, then reappears in the same spot. +1 Orb |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Darkrai takes a bow, and consumes all orbs to receive healing and buffs. Heals 10 / 30 / 30 / 60 / 60 HP. Having 2+ orbs gives Darkrai a Defense buff. Having 3+ orbs gives Darkrai an Attack buff. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 48 | Special Mid | i23 | +8 | -8 |
Darkrai throws out three orb projectiles that home in on the opponent. Special cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A |
Darkrai claws the ground, creating a clone. Invincible against Highs on frame 1. Special cancelable. +1 Orb |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 20 / 88 (30) | Mid / Low / Mid | i23 | Shift / Stun / Launch | -8 |
Darkrai summons a pillar of hands that have high vertical height. Leaves behind a puddle that stuns the opponent if they come in contact. The puddle can be activated with Nasty Plot, summoning a pillar of hands that chases down the opponent. +1 Orb |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 / 74 (20) | Mid High / Mid High | i23 | 0 / Stun | -8 |
Darkrai creates a rift. After a short amount of time, the rift will activate and stun the opponent. Can be activated immediately with Nasty Plot. Holding bY (b[Y]) will cause the rift to stay inactive until activated by Nasty Plot. After blocking the attack from the rift, the hitbox is no longer active. +1 Orb |
j.Y / j.fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 / 20 | Mid High / Mid | i15 | -12 / Stun | -33 |
Darkrai throws out a trap. The trap is based on the direction input from the j.Y. *Inputting a forward direction during j.Y creates a ceiling trap that stuns. *Inputting a neutral or back direction creates a vertical wall trap that stuns. *Inputting a left or right direction creates a horizontal wall trap that stun. +1 Orb |