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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:]] | ||
|name= | |name=Divine Claw (during second stage of Chain Hunting) | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700 | ||
Line 363: | Line 363: | ||
|notes=Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw | |notes=Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | |||
|photo=[[File:]][[File:]] | |||
|name=Predator Arts (Air OK) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=2 hits (1100) | |||
|lguard= | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties=Hardknockdown | |||
|hdamage=2 hits (1100) | |||
|hguard= | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties=Knockdown | |||
|notes=Can chain into Dual Claw or Divine Claw.<br> [[File:Mvci_lk.png]] version strikes his foe into the air that ends in a hard knockdown, can follow up with an OTG, will remove follow up ground bounces.<br> [[File:Mvci_hk.png]] version strikes his foe into the air, however the opponent will recover from their knockdown in the air, follow up Dual Claw will connect depending on opponents height. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo=[[File:]][[File:]] | |||
|name=Air Predator Arts | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=2 hits (1100) | |||
|lguard= | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties=Hardknockdown | |||
|hdamage=2 hits (1100) | |||
|hguard= | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties=Knockdown | |||
|notes=Can chain into Dual Claw or Divine Claw.<br> [[File:Mvci_lk.png]] version is a forward attack that puts the foe into a hard knockdown, can follow up with an OTG, will remove follow up ground bounces.<br> [[File:Mvci_hk.png]] version is a forward attack that knocks up the opponent, however the opponent will recover from their knockdown in the air, can't combo into Dual Claw at super jump height, use Divine Claw instead. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Dual Claw (during Predator Arts) | |||
|command=[[File:Mvci_lp.png]] | |||
|damage=600 | |||
|guard= | |||
|properties=Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=This move will make Panther land on the ground before executing this attack, can OTG after for a follow up. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Divine Claw (during Predator Arts) | |||
|command=[[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties=Groundbounce Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=An overhead attack at the end of Predator Arts will also cause a ground bounce making it ideal for combos. | |||
}} | |||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo=[[File:]][[File:]] | |photo=[[File:]][[File:]] | ||
|name= | |name=Panther Bite | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=600x2 (1140) | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup= | ||
Line 375: | Line 446: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties=Knockdown | ||
|hdamage= | |hdamage=500x3 (1450) | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup= | ||
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|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties=Knockdown | ||
|notes= | |notes=Panthers DP, can reliably combo into his hyper Air Interceptor.<br> [[File:Mvci_lp.png]] version strikes high into the air covering jump height.<br> | ||
[[File:Mvci_hp.png]] version strikes very high into the air, close to super jump height. | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 |
Revision as of 16:28, 17 October 2017
Black Panther
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Cling
Move List
Unique Trait
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | |||||||
Can be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | |||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | |||||||
Can be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Launch | ||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | |||||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Hardknockdown | ||||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | High | ||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300x2 (600) | High (first hit only) | ||||||
A nice multi-hitting attack that his below and behind him. |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | High | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | Groundbounce Hardknockdown | |||||
Sliding Hook![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Low | Hardknockdown | |||||
Can be chained from any basic normal, chains into ![]() ![]() |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]][[File:]] | ![]() |
||||||||
![]() |
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Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind