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|hblock= | |hblock= | ||
|hproperties=Knockdown Proj | |hproperties=Knockdown Proj | ||
|notes=[[File:Mvci_lp.png]] version is a ground slice that leaves a stationary projectile on the field in front of Sigma.<br> [[File:Mvci_hp.png]] version is an anti-air slice that leaves a stationary projectile in the air above Sigma, sword attack not hit crouching opponents. | |notes=Sigma slices his sword that leaves a digital trail and creates a projectile with long active frames.<br> [[File:Mvci_lp.png]] version is a ground slice that leaves a stationary projectile on the field in front of Sigma.<br> [[File:Mvci_hp.png]] version is an anti-air slice that leaves a stationary projectile in the air above Sigma, sword attack does not hit crouching opponents. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|hblock= | |hblock= | ||
|hproperties=Knockdown Proj | |hproperties=Knockdown Proj | ||
|notes=[[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile in the air. | |notes=An alternate version that has the longest reaching attacks.<br> [[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile in the air. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|hblock= | |hblock= | ||
|hproperties=Knockdown Proj | |hproperties=Knockdown Proj | ||
|notes=[[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile | |notes=Canceling Arc Divide into this move allows Sigma to chain these together and create combinations of projectiles on the field.<br> [[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile on the ground. If [[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] is then canceled into [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] Sigma will always place a long range Arc projectile on top or below the other no matter which order you choose or which button you chain with. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
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|hblock= | |hblock= | ||
|hproperties=Hardknockdown Wallbounce | |hproperties=Hardknockdown Wallbounce | ||
|notes=[[File:Mvci_lp.png]] version knocks opponents into the air, can usually follow up with an air attack into an air Straight Divide, does not hit crouching opponents.<br> [[File:Mvci_hp.png]] version is a shoulder tackle that causes a wall bounce and can be followed up. | |notes=Sigma charges his foe which can extend his combos.<br> [[File:Mvci_lp.png]] version knocks opponents into the air, can usually follow up with an air attack into an air Straight Divide, does not hit crouching opponents.<br> [[File:Mvci_hp.png]] version is a shoulder tackle that causes a wall bounce and can be followed up. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
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|hblock= | |hblock= | ||
|hproperties=Wallbounce Hardknockdown | |hproperties=Wallbounce Hardknockdown | ||
|notes=[[File:Mvci_lp.png]] version is a dive attack that knocks opponents down on the ground, good for ending combos or extending them.<br> [[File:Mvci_hp.png]] version is an air shoulder tackle that causes a wall bounce and can be followed up. | |notes=The air version covers new angles of attacks.<br> [[File:Mvci_lp.png]] version is a dive attack that knocks opponents down on the ground, good for ending combos or extending them.<br> [[File:Mvci_hp.png]] version is an air shoulder tackle that causes a wall bounce and can be followed up. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|hblock= | |hblock= | ||
|hproperties=Knockdown Proj | |hproperties=Knockdown Proj | ||
|notes=[[File:Mvci_lk.png]] version is a double rocket attack that strikes the ground and reflects off all surfaces, can be reflected.<br> [[File:Mvci_hk.png]] version is an anti-air double rocket attack that strikes the walls and reflects off them, can be reflected. | |notes=Sigma shoots two rockets from his hands that bounce around the field. [[File:Mvci_lk.png]] version is a double rocket attack that strikes the ground and reflects off all surfaces, can be reflected.<br> [[File:Mvci_hk.png]] version is an anti-air double rocket attack that strikes the walls and reflects off them, can be reflected. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
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|hblock= | |hblock= | ||
|hproperties=Groundbounce | |hproperties=Groundbounce | ||
|notes=[[File:Mvci_lp.png]] version | |notes=Sigmas command grab can only hit grounded opponents.<br> [[File:Mvci_lp.png]] version throws his opponent full screen.<br> [[File:Mvci_hp.png]] version throws his opponent into a confirmable ground bounce. | ||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo=[[File:]][[File:]] | |||
|name=Counter Teleport | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=1000 | |||
|lguard= | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties=Counter Hardknockdown | |||
|hdamage=1000 | |||
|hguard= | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties=Counter Hardknockdown | |||
|notes=Sigmas counter can stop physical attacks and projectiles, if the projectile can be normally reflected he will simply reflect it back, if he counters a projectile that cannot be reflected, such as a beam, he will treat the counter like a physical and teleport.<br> [[File:Mvci_lk.png]] version teleports above and in front of his enemy and strikes them.<br> [[File:Mvci_hk.png]] version teleports above and behind the enemy and strikes them. | |||
}} | }} | ||
Revision as of 02:40, 17 October 2017
Sigma
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
11,000?
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
N/A
Move List
Unique Trait
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | |||||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | Knockdown | ||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | Launch | ||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Low | ||||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | Low | Hardknockdown | |||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | ||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | High | ||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | High | Groundbounce Hardknockdown | |||||
Overload Laser![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Proj Hardknockdown | ||||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 1000 | 3 | 1 | Hardknockdown | ||||
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind