Marvel VS Capcom: Infinite/Sigma: Difference between revisions

From SuperCombo Wiki
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{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|photo=[[File:]][[File:]]
|name=
|name=Arc Divide
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=700 + 200x3 (1132)
|lguard=
|lguard=
|lstartup=
|lstartup=
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|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|lproperties=Knockdown Proj
|hdamage=
|hdamage=700 + 200x3 (1132)
|hguard=
|hguard=
|hstartup=
|hstartup=
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|hhit=
|hhit=
|hblock=
|hblock=
|hproperties=
|hproperties=Knockdown Proj
|notes=
|notes=[[File:Mvci_lp.png]] version is a ground slice that leaves a stationary projectile on the field in front of Sigma.<br> [[File:Mvci_hp.png]] version is an anti-air slice that leaves a stationary projectile in the air above Sigma, sword attack not hit crouching opponents.
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=[[File:]][[File:]]
|photo=[[File:]][[File:]]
|name=
|name=Arc Divide
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=800 + 200x3 (1232)
|lguard=
|lguard=
|lstartup=
|lstartup=
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|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|lproperties=Knockdown Proj
|hdamage=
|hdamage=800 + 200x3 (1232)
|hguard=
|hguard=
|hstartup=
|hstartup=
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|hhit=
|hhit=
|hblock=
|hblock=
|hproperties=
|hproperties=Knockdown Proj
|notes=
|notes=[[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile in the air.
}}
{{MvCIMoveListRow2.2
|photo=[[File:]][[File:]]
|name=Second Divide
|command=(during Arc Divide) [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=800 + 200x3 (1232)
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=Knockdown Proj
|hdamage=800 + 200x3 (1232)
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=Knockdown Proj
|notes=[[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile in the air. If [[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] is then canceled into [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] Sigma will always place a long range Arc projectile on top or below the other no matter which order you choose or which button you chain with.
}}
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|name=Straight Divide (Air OK)
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=500 + 800 (1300)
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=Knockdown
|hdamage=500 + 800 (1300)
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=Hardknockdown Wallbounce
|notes=[[File:Mvci_lp.png]] version knocks opponents into the air, can usually follow up with an air attack into an air Straight Divide, does not hit crouching opponents.<br> [[File:Mvci_hp.png]] version is a shoulder tackle that causes a wall bounce and can be followed up.
}}
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|name=Air Straight Divide
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=500 + 800 (1300)
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=Hardknockdown
|hdamage=500 + 800 (1300)
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=Wallbounce Hardknockdown
|notes=[[File:Mvci_lp.png]] version is a dive attack that knocks opponents down on the ground, good for ending combos or extending them.<br> [[File:Mvci_hp.png]] version is an air shoulder tackle that causes a wall bounce and can be followed up.
}}
{{MvCIMoveListRow2.2
|photo=[[File:]][[File:]]
|name=Reflector Magnum
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=400x2 (800)
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=Knockdown Proj
|hdamage=400x2 (800)
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=Knockdown Proj
|notes=[[File:Mvci_lk.png]] version is a double rocket attack that strikes the ground and reflects off all surfaces, can be reflected.<br> [[File:Mvci_hk.png]] version is an anti-air double rocket attack that strikes the walls and reflects off them, can be reflected.
}}
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|name=Mirage Claw
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=1500
|lguard=Throw
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=Hardknockdown
|hdamage=2000
|hguard=Throw
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=Groundbounce
|notes=[[File:Mvci_lp.png]] version is a command grab that grabs opponents on the ground and throws them full screen.<br> [[File:Mvci_hp.png]] version is a command grab that grabs opponents on the ground and throws them into a confirmable ground bounce.
}}
}}



Revision as of 02:30, 17 October 2017

Mvci logo.png

Sigma

Sigma.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
11,000?
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
N/A

Move List

Unique Trait

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 Knockdown
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 Low
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 Low Hardknockdown
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 High
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 High
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 High Groundbounce Hardknockdown
Overload Laser
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 Proj Hardknockdown

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 1000 3 1 Hardknockdown
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 1000 3 1 Hardknockdown
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials

Arc Divide
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 700 + 200x3 (1132) Knockdown Proj
Mvci hp.png 700 + 200x3 (1132) Knockdown Proj
Mvci lp.png version is a ground slice that leaves a stationary projectile on the field in front of Sigma.
Mvci hp.png version is an anti-air slice that leaves a stationary projectile in the air above Sigma, sword attack not hit crouching opponents.
Arc Divide
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 800 + 200x3 (1232) Knockdown Proj
Mvci hk.png 800 + 200x3 (1232) Knockdown Proj
Mvci lk.png version is a ground slice that leaves a long range stationary projectile in the air.
Mvci hk.png version is ground slice that leaves a long range stationary projectile in the air.
Second Divide
(during Arc Divide) Mvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 800 + 200x3 (1232) Knockdown Proj
Mvci hk.png 800 + 200x3 (1232) Knockdown Proj
Mvci lk.png version is a ground slice that leaves a long range stationary projectile in the air.
Mvci hk.png version is ground slice that leaves a long range stationary projectile in the air. If Mvci qcf.pngMvci lk.png or Mvci hk.png is then canceled into Mvci lk.png or Mvci hk.png Sigma will always place a long range Arc projectile on top or below the other no matter which order you choose or which button you chain with.
Straight Divide (Air OK)
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 500 + 800 (1300) Knockdown
Mvci hp.png 500 + 800 (1300) Hardknockdown Wallbounce
Mvci lp.png version knocks opponents into the air, can usually follow up with an air attack into an air Straight Divide, does not hit crouching opponents.
Mvci hp.png version is a shoulder tackle that causes a wall bounce and can be followed up.
Air Straight Divide
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 500 + 800 (1300) Hardknockdown
Mvci hp.png 500 + 800 (1300) Wallbounce Hardknockdown
Mvci lp.png version is a dive attack that knocks opponents down on the ground, good for ending combos or extending them.
Mvci hp.png version is an air shoulder tackle that causes a wall bounce and can be followed up.
Reflector Magnum
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 400x2 (800) Knockdown Proj
Mvci hk.png 400x2 (800) Knockdown Proj
Mvci lk.png version is a double rocket attack that strikes the ground and reflects off all surfaces, can be reflected.
Mvci hk.png version is an anti-air double rocket attack that strikes the walls and reflects off them, can be reflected.
Mirage Claw
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 1500 Throw Hardknockdown
Mvci hp.png 2000 Throw Groundbounce
Mvci lp.png version is a command grab that grabs opponents on the ground and throws them full screen.
Mvci hp.png version is a command grab that grabs opponents on the ground and throws them into a confirmable ground bounce.

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Sigma

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