Geese Howard(KOF96): Difference between revisions

From SuperCombo Wiki
(→‎Frame Data: Fixed the numbers)
(→‎Frame Data: Added some hitbox screencaps)
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! scope="row"|Far A
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! scope="row"| Close A
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! scope="row" |Far B
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! scope="row" |Close B
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! scope="row" |Far C
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! scope="row" |Close C
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! scope="row" |Far D
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|[[File:Kof96geesefarD.png]]
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! scope="row"|Close D(Both Hits)
! scope="row"|Close D(Both Hits)
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|[[File:Kof96geesecloseD(1).png]] [[File:Kof96geesecloseD(2).png]]
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!scope = "row"|Crouching A
!scope = "row"|Crouching A
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!scope = "row"|Crouching B
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!scope = "row"|Crouching C
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|[[File:Kof96geesecrouchC(1).png]] [[File:Kof96geesecrouchC(2).png]] [[File:Kof96geesecrouchC(3).png]]
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!scope = "row"|Crouching D
!scope = "row"|Crouching D
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|[[File:Kof96geesecrouchD.png]]
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!scope = "row"|Standing CD
!scope = "row"|Standing CD
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|[[File:Kof96geesestandCD.png]]
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!scope = "row"|Double Reppuken   
!scope = "row"|Double Reppuken   
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|[[File:Kof96geesedoublereppuken(1).png]] [[File:Kof96geesedoublereppuken(2).png]] [[File:Kof96geesedoublereppuken(3).png]] [[File:Kof96geesedoublereppuken(4).png]] [[File:Kof96geesedoublereppuken(5).png]] [[File:Kof96geesedoublereppuken(6).png]]
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!scope = "row"|Jaei Ken A
!scope = "row"|Jaei Ken A
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|[[File:Kof96geesejaeikenA.png]]
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!scope = "row"|Jaei Ken C
!scope = "row"|Jaei Ken C
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|[[File:Kof96geesejaeikenC.png]]
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!scope = "row"|Hishou Nichirin Zan A
!scope = "row"|Hishou Nichirin Zan A
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|[[File:Kof96geesebuzzsawA(1).png]] [[File:Kof96geesebuzzsawA(2).png]][[File:Kof96geesebuzzsawA(3).png]]
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!scope = "row"|Hishou Nichirin Zan C
!scope = "row"|Hishou Nichirin Zan C
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| [[File:Kof96geesebuzzsawC(1).png]] [[File:Kof96geesebuzzsawC(2).png]][[File:Kof96geesebuzzsawC(3).png]]
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!scope = "row"|Counter B
!scope = "row"|Counter B
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|[[File:Kof96geesecounterB.png]]
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!scope = "row"|Counter D
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Revision as of 16:59, 8 August 2017

Geese96win.gif

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Reppuken qcf+A
Double Reppuken qcf+C
Shippuken qcb+P Can only be done in air
Hishou Nichirin Zan dp+P
Jaei Ken hcb+P
Atemi Nage/Atemi Uchi hcb+K B Version counters air attacks and non fireball special moves and D version counters non low normal attacks

Super Moves

Move Name Motion Nickname Description
Raging Storm db, hcb , df+P

Frame Data

Move Name Hitbox Startup Active Frames Advantage on Block Advantage on Hit
Far A Kof96geesefarA.png 6 5 -1 3
Close A Kof96geesecloseA.png 6 4 1 3
Far B Kof96geesefarB.png 8 5 -4 -2
Close B Kof96geesecloseB.png 5 4 -1 1
Far C Kof96geesefarC.png 8 7 -8 -6
Close C Kof96geesecloseC.png 6 3 -4 -2
Far D Kof96geesefarD.png 10 6 -9 -7
Close D(Both Hits) Kof96geesecloseD(1).png Kof96geesecloseD(2).png 6, 3 3, 7 -4 -2
Crouching A Kof96geesecrouchA.png 8 4 -1 1
Crouching B Kof96geesecrouchB.png 7 5 -1 1
Crouching C Kof96geesecrouchC(1).png Kof96geesecrouchC(2).png Kof96geesecrouchC(3).png 6 7 -6 -4
Crouching D Kof96geesecrouchD.png 11 6 -3 KD
Standing CD Kof96geesestandCD.png 14 4 -4 KD
Reppuken 10 10 -9 -7
Double Reppuken Kof96geesedoublereppuken(1).png Kof96geesedoublereppuken(2).png Kof96geesedoublereppuken(3).png Kof96geesedoublereppuken(4).png Kof96geesedoublereppuken(5).png Kof96geesedoublereppuken(6).png 19 11, 9 -24 KD
Jaei Ken A Kof96geesejaeikenA.png 15 16 -8 KD
Jaei Ken C Kof96geesejaeikenC.png 20 16 -13 KD
Hishou Nichirin Zan A Kof96geesebuzzsawA(1).png Kof96geesebuzzsawA(2).pngKof96geesebuzzsawA(3).png 11 4,3 -8 KD
Hishou Nichirin Zan C Kof96geesebuzzsawC(1).png Kof96geesebuzzsawC(2).pngKof96geesebuzzsawC(3).png 20 3,3 -12 KD
Counter B Kof96geesecounterB.png 3 18 - -
Counter D Kof96geesecounterD.png 3 18 - -

Combos

[J.C] Cl.D(1 hit), QCF+C

[J.C]Cl.C or Cr. C, QCF+A

[J.C]Cl.C or Cr.C, HCB+A

Cr.A, Cr.A,Cr.A(Close)

J.C, Cr.A, QCF+A

[Corner] Cr. A , Cr. A , QCF+A


Infinite

Note: This is very hard to do, but if you can do it consistently by all means use it.

(During Max Mode)

(Corner Only) Hop C,C, Land[Repeat Until Stun]

Strategies