Geese Howard(KOF96): Difference between revisions

From SuperCombo Wiki
(→‎Frame Data: Fixed the numbers)
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! scope="row"| Close A
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! scope="row" |Close C
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! scope="row"|Close D(Both Hits)
! scope="row"|Close D(Both Hits)
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!scope = "row"|Crouching A
!scope = "row"|Crouching A
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!scope = "row"|Crouching B
!scope = "row"|Crouching B
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!scope = "row"|Crouching C
!scope = "row"|Crouching C
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!scope = "row"|Crouching D
!scope = "row"|Crouching D
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!scope = "row"|Double Reppuken   
!scope = "row"|Double Reppuken   
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Revision as of 03:29, 7 August 2017

Geese96win.gif

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Reppuken qcf+A
Double Reppuken qcf+C
Shippuken qcb+P Can only be done in air
Hishou Nichirin Zan dp+P
Jaei Ken hcb+P
Atemi Nage/Atemi Uchi hcb+K B Version counters air attacks and non fireball special moves and D version counters non low normal attacks

Super Moves

Move Name Motion Nickname Description
Raging Storm db, hcb , df+P

Frame Data

Move Name Hitbox Startup Active Frames Advantage on Block Advantage on Hit
Far A 6 5 -1 3
Close A 6 4 1 3
Far B 8 5 -4 -2
Close B 5 4 -1 1
Far C 8 7 -8 -6
Close C 6 3 -4 -2
Far D 10 6 -9 -7
Close D(Both Hits) 6, 3 3, 7 -4 -2
Crouching A 8 4 -1 1
Crouching B 7 5 -1 1
Crouching C 6 7 -6 -4
Crouching D 11 6 -3 KD
Standing CD 14 4 -4 KD
Reppuken 10 10 -9 -7
Double Reppuken 19 11, 9 -24 KD
Jaei Ken A 15 16 -8 KD
Jaei Ken C 20 16 -13 KD
Hishou Nichirin Zan A 11 4,3 -8 KD
Hishou Nichirin Zan C 20 3,3 -12 KD
Counter B 3 18 - -
Counter D 3 18 - -

Combos

[J.C] Cl.D(1 hit), QCF+C

[J.C]Cl.C or Cr. C, QCF+A

[J.C]Cl.C or Cr.C, HCB+A

Cr.A, Cr.A,Cr.A(Close)

J.C, Cr.A, QCF+A

[Corner] Cr. A , Cr. A , QCF+A


Infinite

Note: This is very hard to do, but if you can do it consistently by all means use it.

(During Max Mode)

(Corner Only) Hop C,C, Land[Repeat Until Stun]

Strategies