Geese Howard(KOF96): Difference between revisions

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(→‎Frame Data: To be fixed)
(→‎Frame Data: Fixed startup)
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! scope="row"|Far A
! scope="row"|Far A
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! scope="row"| Close A
! scope="row"| Close A
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! scope="row" |Far B
! scope="row" |Far B
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! scope="row" |Close B
! scope="row" |Close B
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! scope="row" |Far C
! scope="row" |Far C
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! scope="row" |Close C
! scope="row" |Close C
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! scope="row" |Far D
! scope="row" |Far D
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! scope="row"|Close D(Both Hits)
! scope="row"|Close D(Both Hits)
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!scope = "row"|Crouching A
!scope = "row"|Crouching A
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!scope = "row"|Crouching B
!scope = "row"|Crouching B
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!scope = "row"|Crouching C
!scope = "row"|Crouching C
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!scope = "row"|Crouching D
!scope = "row"|Crouching D
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!scope = "row"|Standing CD
!scope = "row"|Standing CD
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!scope = "row"|Reppuken  
!scope = "row"|Reppuken  
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!scope = "row"|Double Reppuken   
!scope = "row"|Double Reppuken   
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!scope = "row"|Jaei Ken A
!scope = "row"|Jaei Ken A
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!scope = "row"|Jaei Ken C
!scope = "row"|Jaei Ken C
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!scope = "row"|Hishou Nichirin Zan A
!scope = "row"|Hishou Nichirin Zan A
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!scope = "row"|Hishou Nichirin Zan C
!scope = "row"|Hishou Nichirin Zan C
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!scope = "row"|Counter B
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!scope = "row"|Counter D
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Revision as of 00:23, 7 August 2017

Geese96win.gif

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Reppuken qcf+A
Double Reppuken qcf+C
Shippuken qcb+P Can only be done in air
Hishou Nichirin Zan dp+P
Jaei Ken hcb+P
Atemi Nage/Atemi Uchi hcb+K B Versions counters normal attacks and D version counters low attacks

Super Moves

Move Name Motion Nickname Description
Raging Storm db, hcb , df+P

Frame Data

Move Name Hitbox Startup Advantage on Block Advantage on Hit
Far A 6
Close A 6
Far B 8
Close B 5
Far C 8
Close C 6
Far D 10
Close D(Both Hits) 6
Crouching A 8
Crouching B 7
Crouching C 6
Crouching D 11 KD
Standing CD 14 KD
Reppuken 10
Double Reppuken 19 KD
Jaei Ken A 15 KD
Jaei Ken C 20 KD
Hishou Nichirin Zan A 11 KD
Hishou Nichirin Zan C 20 KD
Counter B 3 - -
Counter D 3 - -

Combos

[J.C] Cl.D(1 hit), QCF+C

[J.C]Cl.C or Cr. C, QCF+A

[J.C]Cl.C or Cr.C, HCB+A

Cr.A, Cr.A,Cr.A(Close)

J.C, Cr.A, QCF+A

[Corner] Cr. A , Cr. A , QCF+A


Infinite

Note: This is very hard to do, but if you can do it consistently by all means use it.

(During Max Mode)

(Corner Only) Hop C,C, Land[Repeat Until Stun]

Strategies