Line 31: | Line 31: | ||
Pit II/Tomb : F, D, F, HK | Pit II/Tomb : F, D, F, HK | ||
=The Basics= | |||
'''Pros: | |||
''' | |||
-Her fan lift will grant you total control of your opponent for a few seconds, use this to set them up for an uppercut. | |||
-Like some other characters, her sister included, she can fire her projectiles in the air to help her aerial game. | |||
-Kitana's flying punch will knock down whichever opponent decides to jump to high into the air for a jump kick, this a great attack to catch your enemies off-guard with. | |||
-Kitana has a game-breaking combo in this game. Corner your opponent, use the fan lift attack, jump into the air with a regular kick, fall back down and *immeadiately* follow up for a forward jump kick, then a mid-air fan throw. Your enemy will be wondering what happened as they never got to touch the ground :). Yes, this works even on Kintaro and Shao Kahn. | |||
'''Cons: | |||
''' | |||
-If executed at a bad time, her flying punch will leave her open to an attack from behind, as well as many projectile attacks, so be sure to use it wisely. | |||
-While the fan lift is quite useful, it leavers her totally open for almost anything, though is will stop Rayden's Flying Thunder God, Liu Kang's Bicycle Kick, and Johnny's Shaodw Kick. | |||
-Throwing the fan in mid-air can leave her open for an uppercut if the fan doesn't connect and your opponent hits the ground too early. | |||
=Advanced Strategies= | =Advanced Strategies= | ||
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==Combos== | ==Combos== | ||
1. (mid-screen) Fan Lift, aaHP, HP, JK, Air Fan (5 Hits, 50%) | 1. (mid-screen) Fan Lift, aaHP, HP, JK, Air Fan (5 Hits, 50%)<br> | ||
2. (mid-screen) Fan Lift, aaHP, JP, Air Fan, Wave Punch (5 Hits, 50%) | 2. (mid-screen) Fan Lift, aaHP, JP, Air Fan, Wave Punch (5 Hits, 50%)<br> | ||
3. (mid-screen) JK, JK, Air Fan (3 Hits, 52%) | 3. (mid-screen) JK, JK, Air Fan (3 Hits, 52%)<br> | ||
4. (corner) JK, Air Fan, d+LP, Uppercut (4 Hits, 65%) | 4. (corner) JK, Air Fan, d+LP, Uppercut (4 Hits, 65%)<br> | ||
5. (corner) JK, Air Fan, JP, HK (4 Hits, 66%) | 5. (corner) JK, Air Fan, JP, HK (4 Hits, 66%)<br> | ||
6. (corner) aaJP, JP, JP, HP, Fan, LK (6 Hits, 73%) | 6. (corner) aaJP, JP, JP, HP, Fan, LK (6 Hits, 73%)<br> | ||
7. (corner) Fan Lift, JP, Roundhouse, HP, Fan, LK (6 Hits, 73%) | 7. (corner) Fan Lift, JP, Roundhouse, HP, Fan, LK (6 Hits, 73%)<br> | ||
8. (corner) JK, SUJK, Air Fan, HP, Wave Punch (5 Hits, 76%) | 8. (corner) JK, SUJK, Air Fan, HP, Wave Punch (5 Hits, 76%)<br> | ||
9. (near corner) aaHP, HP, JP, JK, Air Fan, HP, Wave Punch (7 Hits, 80%) | 9. (near corner) aaHP, HP, JP, JK, Air Fan, HP, Wave Punch (7 Hits, 80%)<br> | ||
10. (corner) Fan Lift, JP, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 80%) | 10. (corner) Fan Lift, JP, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 80%)<br> | ||
11. (near corner) aaHP, HP, JP, JK, Air Fan, Uppercut (6 Hits, 85%) | 11. (near corner) aaHP, HP, JP, JK, Air Fan, Uppercut (6 Hits, 85%)<br> | ||
12. (near corner) aaHP, HP, JP, SUJK, Air Fan, Uppercut (6 Hits, 86%) | 12. (near corner) aaHP, HP, JP, SUJK, Air Fan, Uppercut (6 Hits, 86%)<br> | ||
13. (corner) Fan Lift, SUJK, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 90%) | 13. (corner) Fan Lift, SUJK, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 90%)<br> | ||
14. (corner) Fan Lift, SUJK, JP, SUJK, Air Fan, Uppercut (6 Hits, 92%) | 14. (corner) Fan Lift, SUJK, JP, SUJK, Air Fan, Uppercut (6 Hits, 92%)<br> | ||
15. (corner) Fan Lift, SUJP, JP, SUJK, Air Fan, HK, HK (6 Hits, 98%) | 15. (corner) Fan Lift, SUJP, JP, SUJK, Air Fan, HK, HK (6 Hits, 98%)<br> | ||
16. (corner) Fan Lift, SUJK, SUJK, Air Fan, RH, HK (6 Hits, 100%) | 16. (corner) Fan Lift, SUJK, SUJK, Air Fan, RH, HK (6 Hits, 100%)<br> | ||
17. (corner) Uppercut Interrupt, JK, SUJK, Air Fan, Uppercut (5 Hits, 100%) | 17. (corner) Uppercut Interrupt, JK, SUJK, Air Fan, Uppercut (5 Hits, 100%)<br> | ||
18. (corner) JK, gc Fan Lift, SUJK, SUJK, Air Fan, Uppercut (6 Hits, 100%) | 18. (corner) JK, gc Fan Lift, SUJK, SUJK, Air Fan, Uppercut (6 Hits, 100%)<br> | ||
19. (corner) Air Fan, JP, JP, SUJK, Air Fan, Uppercut (6 Hits, 100%) | 19. (corner) Air Fan, JP, JP, SUJK, Air Fan, Uppercut (6 Hits, 100%)<br> | ||
20. (corner) Air Fan, Fan Lift, SUJK, SUJK, Air Fan, RH (6 Hits, 100%) | 20. (corner) Air Fan, Fan Lift, SUJK, SUJK, Air Fan, RH (6 Hits, 100%)<br><br> | ||
-Infinites | -Infinites<br> | ||
1. (against the corner) aa Fan Lift, move under opponent c. LK, c. LK, c. LK.... | 1. (against the corner) aa Fan Lift, move under opponent c. LK, c. LK, c. LK....<br> | ||
2. (corner) Air Fan, Fan Lift, Air Fan, Fan Lift, Air Fan, Fan Lift (Air Fan must hit very low) | 2. (corner) Air Fan, Fan Lift, Air Fan, Fan Lift, Air Fan, Fan Lift (Air Fan must hit very low)<br> | ||
[[Category:Mortal Kombat II]] | [[Category:Mortal Kombat II]] |
Revision as of 16:58, 15 June 2017
Introduction
Her beauty hides her true role as personal assassin for Shao Kahn. Seen talking to an earth realm warrior. Her motives have come under suspicion by her twin sister Mileena. But only Kitana knows her own true intentions.
Move List
Close HP : Elbow [Hits high]
Fan Swipe : B+HP
Fan Throw : F, F, HP+LP [Can be done in the air]
Fan Lift : B, B, B, HP
Square Wave Punch : F, D, B, HP
Finishers
Fatality 1 : (Close) Block, Block, Block, HK
Fatality 2 : (Close) Hold LK, F, F, D, F, Release LK
Babality : D, D, D, LK
Friendship : D, D, D, U, LK
Pit II/Tomb : F, D, F, HK
The Basics
Pros: -Her fan lift will grant you total control of your opponent for a few seconds, use this to set them up for an uppercut.
-Like some other characters, her sister included, she can fire her projectiles in the air to help her aerial game.
-Kitana's flying punch will knock down whichever opponent decides to jump to high into the air for a jump kick, this a great attack to catch your enemies off-guard with.
-Kitana has a game-breaking combo in this game. Corner your opponent, use the fan lift attack, jump into the air with a regular kick, fall back down and *immeadiately* follow up for a forward jump kick, then a mid-air fan throw. Your enemy will be wondering what happened as they never got to touch the ground :). Yes, this works even on Kintaro and Shao Kahn.
Cons: -If executed at a bad time, her flying punch will leave her open to an attack from behind, as well as many projectile attacks, so be sure to use it wisely.
-While the fan lift is quite useful, it leavers her totally open for almost anything, though is will stop Rayden's Flying Thunder God, Liu Kang's Bicycle Kick, and Johnny's Shaodw Kick.
-Throwing the fan in mid-air can leave her open for an uppercut if the fan doesn't connect and your opponent hits the ground too early.
Advanced Strategies
Uppercut: Awesome
Jump Kick: Good
Roundhouse: Weak
Kitana has the most devastating move in the entire game: the Fan Lift. If you trap an opponent in this, you can take off at least half of their energy. The trick is getting your opponent to jump into it, which takes some skill. The Aerial Punch is good for hitting jumping opponents and as part of combos. The Fan Throw comes out slowly while done on its on, but as part of a combo, it comes out lightning quick. The Fan Throw takes off average damage. Kitana is fast all around and good at close fighting, with her speedy jabs and kicks. Throw in the Fan Swipe, good for close fighting, and you have on the best fighters in the game.
Combos
1. (mid-screen) Fan Lift, aaHP, HP, JK, Air Fan (5 Hits, 50%)
2. (mid-screen) Fan Lift, aaHP, JP, Air Fan, Wave Punch (5 Hits, 50%)
3. (mid-screen) JK, JK, Air Fan (3 Hits, 52%)
4. (corner) JK, Air Fan, d+LP, Uppercut (4 Hits, 65%)
5. (corner) JK, Air Fan, JP, HK (4 Hits, 66%)
6. (corner) aaJP, JP, JP, HP, Fan, LK (6 Hits, 73%)
7. (corner) Fan Lift, JP, Roundhouse, HP, Fan, LK (6 Hits, 73%)
8. (corner) JK, SUJK, Air Fan, HP, Wave Punch (5 Hits, 76%)
9. (near corner) aaHP, HP, JP, JK, Air Fan, HP, Wave Punch (7 Hits, 80%)
10. (corner) Fan Lift, JP, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 80%)
11. (near corner) aaHP, HP, JP, JK, Air Fan, Uppercut (6 Hits, 85%)
12. (near corner) aaHP, HP, JP, SUJK, Air Fan, Uppercut (6 Hits, 86%)
13. (corner) Fan Lift, SUJK, JP, HP, Wave Punch, Air Fan, HP, Wave Punch (8 Hits, 90%)
14. (corner) Fan Lift, SUJK, JP, SUJK, Air Fan, Uppercut (6 Hits, 92%)
15. (corner) Fan Lift, SUJP, JP, SUJK, Air Fan, HK, HK (6 Hits, 98%)
16. (corner) Fan Lift, SUJK, SUJK, Air Fan, RH, HK (6 Hits, 100%)
17. (corner) Uppercut Interrupt, JK, SUJK, Air Fan, Uppercut (5 Hits, 100%)
18. (corner) JK, gc Fan Lift, SUJK, SUJK, Air Fan, Uppercut (6 Hits, 100%)
19. (corner) Air Fan, JP, JP, SUJK, Air Fan, Uppercut (6 Hits, 100%)
20. (corner) Air Fan, Fan Lift, SUJK, SUJK, Air Fan, RH (6 Hits, 100%)
-Infinites
1. (against the corner) aa Fan Lift, move under opponent c. LK, c. LK, c. LK....
2. (corner) Air Fan, Fan Lift, Air Fan, Fan Lift, Air Fan, Fan Lift (Air Fan must hit very low)