Sub-Zero (MK2): Difference between revisions

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Pit II/Tomb : D, F, F, Block
Pit II/Tomb : D, F, F, Block


=The Basics=
'''Pros:
'''
-His ice puddle is great for tripping up anyone, especially the AI. It can take you a long way through the roster, especially if you're close enough to the point where the puddle will spawn right under them.
-Shooting his iceball causes him do duck, low enough to hit Scorpion and Smoke if they shoot their hand-spears, as well as Liu Kang if he does a super kick.
-His iceball can thankully freeze Kintaro and Shao Kahn, which will give you a ton of breathing room.
-Johnny Cage's Shadow Kick leaves him right open for a freeze.
-If Rayden does his Flying Thunder God attack, Sub-Zero ducks to the perfect height to freeze him.
'''Cons:
'''
-When shooting the iceball, Sub-Zero can easily be taken out with a well-placed jump-kick, remember to use this on the AI as well.
-The same applies for his ice puddle, because the animation takes so long.
-Jax has an extremely powerful ground-game, and his ground punch will stop Sub-Zero in his tracks.
-Since Johnny Cage's green ball now has an arc, if he's far enough away, it can connect with Sub-Zero before the iceball hits Johnny.
-This attack, like all other projectiles, will go right through Jade if she goes momentarily invincible
=Advanced Strategies=
=Advanced Strategies=
Uppercut:  Weak
Uppercut:  Weak
Line 37: Line 61:
Roundhouse:  Awesome
Roundhouse:  Awesome


Sub-Zero is another fighter who lacks high power offense.  His Iceball  
Sub-Zero is another fighter who lacks high power offense.  His Iceball is easily blockable.  The Ground Freeze is easily avoidable.  You must  
is easily blockable.  The Ground Freeze is easily avoidable.  You must  
bait your opponent into jumping towards you then get them, either with the roundhouse or the Ground Freeze.  If you do hit your opponent,  
bait your opponent into jumping towards you then get them, either with  
always do the Ground Freeze underneath them.  They will have to jump away in order to avoid slipping on the ice.  Sub-Zero is a good close  
the roundhouse or the Ground Freeze.  If you do hit your opponent,  
range fighter, with good low jabs.  The Slide is still a great move, good for close range fighting and at the end of a combo.   
always do the Ground Freeze underneath them.  They will have to jump  
 
away in order to avoid slipping on the ice.  Sub-Zero is a good close  
range fighter, with good low jabs.  The Slide is still a great move,  
good for close range fighting and at the end of a combo.  Copy and paste
rule.


==Combos==
==Combos==


1. (mid-screen) aaFreeze, HP, JP, Slide (3 Hits, 25%)
1. (mid-screen) aaFreeze, HP, JP, Slide (3 Hits, 25%)<br>
2. (corner) JK, d+LP, d+LP, HP, Slide (5 Hits, 39%)
2. (corner) JK, d+LP, d+LP, HP, Slide (5 Hits, 39%)<br>
3. (corner) JK, d+LP, d+LP, LK, Slide (5 Hits, 47%)
3. (corner) JK, d+LP, d+LP, LK, Slide (5 Hits, 47%)<br>
4. (corner) aaFreeze, SUJK, d+LP, Uppercut (3 Hits, 48%)
4. (corner) aaFreeze, SUJK, d+LP, Uppercut (3 Hits, 48%)<br>
5. (mid-screen) JK, Ground Ice, TAK, Jump Kick (4 Hits, 48%)
5. (mid-screen) JK, Ground Ice, TAK, Jump Kick (4 Hits, 48%)<br>
6. (near corner) Ground Ice, RH, JK, HP, Slide (5 Hits, 49%)
6. (near corner) Ground Ice, RH, JK, HP, Slide (5 Hits, 49%)<br>
7. (corner) aaFreeze, SUJK, RH, HK (3 hits, 58%)
7. (corner) aaFreeze, SUJK, RH, HK (3 hits, 58%)<br>
8. (near corner) Ground Ice, Uppercut (Land on Ground Ice), JK, Uppercut (4 Hits, 66%)
8. (near corner) Ground Ice, Uppercut (Land on Ground Ice), JK, Uppercut (4 Hits, 66%)<br><br>


-Infinites
-Infinites<br>
1. (corner) RH, RH, RH, RH...
1. (corner) RH, RH, RH, RH...<br>




[[Category:Mortal Kombat II]]
[[Category:Mortal Kombat II]]

Revision as of 16:41, 15 June 2017

Subzeromk2select.gif

Subzeromk2stand.gif

Introduction

Thought to have been killed in the Shaolin Tournament, Sub-Zero mysteriously returns. It is believed he traveled into the Outworld to again attempt to assassinate Shang Tsung. To do so he must fight his way through Shao Kahn's tournament.

Move List

Close HP : Quick Strike [Hits high]

Iceball : D, F, LP

Ground Ice : D, B, LK

Slide : B+LP+LK+Block

Finishers

Fatality 1 : (Sweep) F, F, D, HK, (Close) F, D, F, F, HP

Fatality 2 : (Full) Hold LP, B, B, D, F, Release LP

Babality : D, B, B, HK

Friendship : B, B, D, HK

Pit II/Tomb : D, F, F, Block

The Basics

Pros: -His ice puddle is great for tripping up anyone, especially the AI. It can take you a long way through the roster, especially if you're close enough to the point where the puddle will spawn right under them.

-Shooting his iceball causes him do duck, low enough to hit Scorpion and Smoke if they shoot their hand-spears, as well as Liu Kang if he does a super kick.

-His iceball can thankully freeze Kintaro and Shao Kahn, which will give you a ton of breathing room.

-Johnny Cage's Shadow Kick leaves him right open for a freeze.

-If Rayden does his Flying Thunder God attack, Sub-Zero ducks to the perfect height to freeze him.

Cons: -When shooting the iceball, Sub-Zero can easily be taken out with a well-placed jump-kick, remember to use this on the AI as well.

-The same applies for his ice puddle, because the animation takes so long.

-Jax has an extremely powerful ground-game, and his ground punch will stop Sub-Zero in his tracks.

-Since Johnny Cage's green ball now has an arc, if he's far enough away, it can connect with Sub-Zero before the iceball hits Johnny.

-This attack, like all other projectiles, will go right through Jade if she goes momentarily invincible

Advanced Strategies

Uppercut: Weak

Jump Kick: Good

Roundhouse: Awesome

Sub-Zero is another fighter who lacks high power offense. His Iceball is easily blockable. The Ground Freeze is easily avoidable. You must bait your opponent into jumping towards you then get them, either with the roundhouse or the Ground Freeze. If you do hit your opponent, always do the Ground Freeze underneath them. They will have to jump away in order to avoid slipping on the ice. Sub-Zero is a good close range fighter, with good low jabs. The Slide is still a great move, good for close range fighting and at the end of a combo.


Combos

1. (mid-screen) aaFreeze, HP, JP, Slide (3 Hits, 25%)
2. (corner) JK, d+LP, d+LP, HP, Slide (5 Hits, 39%)
3. (corner) JK, d+LP, d+LP, LK, Slide (5 Hits, 47%)
4. (corner) aaFreeze, SUJK, d+LP, Uppercut (3 Hits, 48%)
5. (mid-screen) JK, Ground Ice, TAK, Jump Kick (4 Hits, 48%)
6. (near corner) Ground Ice, RH, JK, HP, Slide (5 Hits, 49%)
7. (corner) aaFreeze, SUJK, RH, HK (3 hits, 58%)
8. (near corner) Ground Ice, Uppercut (Land on Ground Ice), JK, Uppercut (4 Hits, 66%)

-Infinites
1. (corner) RH, RH, RH, RH...