(Created page with "=Introduction= =Move List= ==Throws== ==Command Moves== ==Chain Moves== ==Special Moves== ==Super Move== ==Hidden Super Move== =The Basics= =Advanced Strategies= Ca...") |
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=Move List= | =Move List= | ||
==Throws== | ==Throws== | ||
Buster Throw f + HP close | |||
==Command Moves== | ==Command Moves== | ||
Uppercut db + HP | |||
Flying Turn Kick f + HK knocks opponent into back | |||
sway plane if it connects | |||
(not blocked) | |||
Gut Uppercut f + LP while blocking you will find this will | |||
work if you perform it | |||
while blocking a whiffed | |||
attack or perform directly | |||
after an attack hits your | |||
block animation; on heavy | |||
attacks (HP/HK/supers/etc), | |||
wait a little longer to | |||
perform after the move | |||
hits your block animation | |||
==Chain Moves== | ==Chain Moves== | ||
”J”バックナックル NA・A・C コンビネーションアーツ | |||
サンダースライサー NA・A・↓D コンビネーションアーツ | |||
ライトニングキック NA・B・D コンビネーションアーツ | |||
テリースペシャル1 →A・C・C・C・D コンビネーションアーツ | |||
テリースペシャル2 →A・C・C・D・D コンビネーションアーツ | |||
テリーラッシュ Close C・C・C・C・C コンビネーションアーツ | |||
ロッククライム Close C・C・↙C コンビネーションアーツ | |||
==Feint Moves== | |||
Feint Power Wave qcf + LK+HK | |||
Feint Burning Knuckle qcb + LK+HK | |||
Feint Crack Shoot qcb + LP+HP | |||
Feint Power Geyser qcb, db, f + LK+HP does NOT require flashing meter | |||
==Special Moves== | ==Special Moves== | ||
Power Wave qcf + P LP=slow, HP=fast; will | |||
collide with other | |||
projectiles as both will | |||
be "destroyed" in the | |||
process | |||
Burning Knuckle qcb + P LP=short, HP=long | |||
Power Dunk f, d, df + K LK=short, HK=further; last | |||
part of the move is an | |||
overhead | |||
Crack Shoot qcb + K LK=short, HK=long | |||
==Super Move== | ==Super Move== | ||
Power Geyser qcb, db, f + HP+HK | |||
absorbs projectiles; hits in all planes | |||
==Hidden Super Move== | ==Hidden Super Move== | ||
Hidden Desperation | |||
------------------ | |||
Uppercut Set Up db + HP this part MUST connect (not | |||
blocked) to move onto the | |||
next part | |||
Charging Gut Punch f + HP name will flash, which means | |||
hidden super can now be | |||
performed; enter the next | |||
motion VERY quickly after | |||
this part connects | |||
Overheat Geyser qcb, f + HP+HK absorbs projectiles; hits in | |||
all planes (properties | |||
for hacked version of | |||
super without set up | |||
=The Basics= | =The Basics= |
Latest revision as of 15:58, 14 April 2017
Introduction
Move List
Throws
Buster Throw f + HP close
Command Moves
Uppercut db + HP Flying Turn Kick f + HK knocks opponent into back
sway plane if it connects (not blocked)
Gut Uppercut f + LP while blocking you will find this will
work if you perform it while blocking a whiffed attack or perform directly after an attack hits your block animation; on heavy attacks (HP/HK/supers/etc), wait a little longer to perform after the move hits your block animation
Chain Moves
”J”バックナックル NA・A・C コンビネーションアーツ
サンダースライサー NA・A・↓D コンビネーションアーツ
ライトニングキック NA・B・D コンビネーションアーツ
テリースペシャル1 →A・C・C・C・D コンビネーションアーツ
テリースペシャル2 →A・C・C・D・D コンビネーションアーツ
テリーラッシュ Close C・C・C・C・C コンビネーションアーツ
ロッククライム Close C・C・↙C コンビネーションアーツ
Feint Moves
Feint Power Wave qcf + LK+HK
Feint Burning Knuckle qcb + LK+HK
Feint Crack Shoot qcb + LP+HP
Feint Power Geyser qcb, db, f + LK+HP does NOT require flashing meter
Special Moves
Power Wave qcf + P LP=slow, HP=fast; will
collide with other projectiles as both will be "destroyed" in the process
Burning Knuckle qcb + P LP=short, HP=long
Power Dunk f, d, df + K LK=short, HK=further; last
part of the move is an overhead
Crack Shoot qcb + K LK=short, HK=long
Super Move
Power Geyser qcb, db, f + HP+HK
absorbs projectiles; hits in all planes
Hidden Super Move
Hidden Desperation
Uppercut Set Up db + HP this part MUST connect (not
blocked) to move onto the next part Charging Gut Punch f + HP name will flash, which means hidden super can now be performed; enter the next motion VERY quickly after this part connects Overheat Geyser qcb, f + HP+HK absorbs projectiles; hits in all planes (properties for hacked version of super without set up