Fatal Fury 3/Terry Bogard: Difference between revisions

From SuperCombo Wiki
(Created page with "=Introduction= =Move List= ==Throws== ==Command Moves== ==Chain Moves== ==Special Moves== ==Super Move== ==Hidden Super Move== =The Basics= =Advanced Strategies= Ca...")
 
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
=Move List=
=Move List=
==Throws==
==Throws==
Buster Throw            f + HP close 
               
 


==Command Moves==
==Command Moves==
                           
Uppercut                db + HP
Flying Turn Kick        f + HK                  knocks opponent into back
                                                    sway plane if it connects
                                                    (not blocked)
Gut Uppercut            f + LP while blocking    you will find this will
                                                    work if you perform it
                                                    while blocking a whiffed
                                                    attack or perform directly
                                                    after an attack hits your
                                                    block animation; on heavy
                                                    attacks (HP/HK/supers/etc),
                                                    wait a little longer to
                                                    perform after the move
                                                    hits your block animation


==Chain Moves==
==Chain Moves==
”J”バックナックル NA・A・C コンビネーションアーツ
サンダースライサー NA・A・↓D コンビネーションアーツ
ライトニングキック NA・B・D コンビネーションアーツ
テリースペシャル1 →A・C・C・C・D コンビネーションアーツ
テリースペシャル2 →A・C・C・D・D コンビネーションアーツ
テリーラッシュ Close C・C・C・C・C コンビネーションアーツ
ロッククライム Close C・C・↙C コンビネーションアーツ
==Feint Moves==
Feint Power Wave        qcf + LK+HK
Feint Burning Knuckle    qcb + LK+HK
Feint Crack Shoot        qcb + LP+HP
Feint Power Geyser      qcb, db, f + LK+HP      does NOT require flashing  meter


==Special Moves==
==Special Moves==
Power Wave              qcf + P                  LP=slow, HP=fast; will
                                                    collide with other
                                                    projectiles as both will
                                                    be "destroyed" in the
                                                    process
Burning Knuckle          qcb + P                  LP=short, HP=long
Power Dunk              f, d, df + K            LK=short, HK=further; last
                                                    part of the move is an
                                                    overhead
Crack Shoot              qcb + K                  LK=short, HK=long


==Super Move==
==Super Move==
Power Geyser            qcb, db, f + HP+HK 


absorbs projectiles; hits in all planes
==Hidden Super Move==
==Hidden Super Move==
Hidden Desperation
------------------
Uppercut Set Up          db + HP                  this part MUST connect (not
                                                    blocked) to move onto the
                                                    next part
  Charging Gut Punch    f + HP                  name will flash, which means
                                                    hidden super can now be
                                                    performed; enter the next
                                                    motion VERY quickly after
                                                    this part connects
    Overheat Geyser      qcb, f + HP+HK          absorbs projectiles; hits in
                                                    all planes (properties
                                                    for hacked version of
                                                    super without set up


=The Basics=
=The Basics=

Latest revision as of 15:58, 14 April 2017

Introduction

Move List

Throws

Buster Throw f + HP close





Command Moves

Uppercut db + HP Flying Turn Kick f + HK knocks opponent into back

                                                   sway plane if it connects
                                                   (not blocked)

Gut Uppercut f + LP while blocking you will find this will

                                                   work if you perform it
                                                   while blocking a whiffed
                                                   attack or perform directly
                                                   after an attack hits your
                                                   block animation; on heavy
                                                   attacks (HP/HK/supers/etc),
                                                   wait a little longer to
                                                   perform after the move 
                                                   hits your block animation

Chain Moves

”J”バックナックル NA・A・C コンビネーションアーツ

サンダースライサー NA・A・↓D コンビネーションアーツ

ライトニングキック NA・B・D コンビネーションアーツ

テリースペシャル1 →A・C・C・C・D コンビネーションアーツ

テリースペシャル2 →A・C・C・D・D コンビネーションアーツ


テリーラッシュ Close C・C・C・C・C コンビネーションアーツ

ロッククライム Close C・C・↙C コンビネーションアーツ

Feint Moves

Feint Power Wave qcf + LK+HK

Feint Burning Knuckle qcb + LK+HK

Feint Crack Shoot qcb + LP+HP

Feint Power Geyser qcb, db, f + LK+HP does NOT require flashing meter

Special Moves

Power Wave qcf + P LP=slow, HP=fast; will

                                                   collide with other 
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process

Burning Knuckle qcb + P LP=short, HP=long

Power Dunk f, d, df + K LK=short, HK=further; last

                                                   part of the move is an
                                                   overhead

Crack Shoot qcb + K LK=short, HK=long

Super Move

Power Geyser qcb, db, f + HP+HK

absorbs projectiles; hits in all planes

Hidden Super Move

Hidden Desperation


Uppercut Set Up db + HP this part MUST connect (not

                                                   blocked) to move onto the
                                                   next part
 Charging Gut Punch     f + HP                   name will flash, which means
                                                   hidden super can now be 
                                                   performed; enter the next
                                                   motion VERY quickly after
                                                   this part connects
   Overheat Geyser      qcb, f + HP+HK          absorbs projectiles; hits in
                                                   all planes (properties
                                                   for hacked version of
                                                   super without set up

The Basics

Advanced Strategies