Rei/Combos: Difference between revisions

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Basic bnb ending with a banishing strike / super.
Basic bnb ending with a banishing strike / super.
'''Max range 2D combos'''
When you are too far for his basic bnb Rei has several options:
{| style="width:100%" cellpadding=10 border="1"
|
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:
1) A+C > sj.ABCD > 214+C
2) A+C > j.BD > 236+D > 214+C
|}
Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.
{| style="width:100%" cellpadding=10 border="1"
|
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)
2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo
|}





Revision as of 16:43, 1 December 2016

This page covers Rei's combos. Before diving right in, be sure to familiarize yourself with Rei special moves and important normal moves.

Basic Combos

Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).

Starters

2B > 2B > 2D

5A > 2B > 2D

2B > 5D > IAD j.B > j.C

2B > 5D > Banishing Strike (2D~CD)


2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 99 j.AC > 5C > 623+A > 236+C > 99 j.AB > CD or 236236+A

Basic bnb ending with a banishing strike / super.


Max range 2D combos

When you are too far for his basic bnb Rei has several options:

2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:


1) A+C > sj.ABCD > 214+C


2) A+C > j.BD > 236+D > 214+C

Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.


2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)

2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo


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