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=Introduction= | =Introduction= | ||
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal. | Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal. | ||
Pros: | |||
*Hits like a truck | |||
*Invincibility on both versions of his dual sobat kicks | |||
*Lift up blow has great range, and has not much risk if whiffed (Does C version Blitz Ball) | |||
*Fireballs and Kaiser Wave are decent | |||
*Great movement speed for a grapple based character | |||
Cons: | |||
*Both versions of leg tomahawk if blocked leave Krauser open to a free combo. | |||
*His best AA normal only comes out of the opponent is near him (Close D) | |||
*Alot of his heavy attacks are heavily unsafe up close | |||
*Big hitboxes | |||
*Has trouble with rushdown, and people who zone better than him. | |||
=Movelist= | =Movelist= |
Revision as of 10:19, 26 October 2016
Introduction
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
Pros:
- Hits like a truck
- Invincibility on both versions of his dual sobat kicks
- Lift up blow has great range, and has not much risk if whiffed (Does C version Blitz Ball)
- Fireballs and Kaiser Wave are decent
- Great movement speed for a grapple based character
Cons:
- Both versions of leg tomahawk if blocked leave Krauser open to a free combo.
- His best AA normal only comes out of the opponent is near him (Close D)
- Alot of his heavy attacks are heavily unsafe up close
- Big hitboxes
- Has trouble with rushdown, and people who zone better than him.
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
High Blitz Ball | qcb+P | ||
Low Blitz Ball | qcb+K | ||
Leg Tomahawk | qcf+K | ||
Lift Up Blow | hcb, f+C | ||
Kaiser Dual Sobat | hcf+K | Has Start-Up Invincibility on both versions. | |
Kaiser Kick | dp+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Kaiser Wave | f, hcf+P |
Frame Data
Move Name | Hitbox | Startup | Advantage on Block | Advantage on Hit |
---|---|---|---|---|
Far A | 3 | -2 | -1 | |
Close A | 2 | 0 | +1 | |
Far B | 3 | -2 | -1 | |
Close B | 3 | -1 | 0 | |
Far C | 6 | -2 | -1 | |
Close C | 3 | -2 | -1 | |
Far D | 4 | -4 | -3 | |
Close D | 5 | -4 | -3 | |
Crouching A | 2 | 0 | +1 | |
Crouching B | 2 | -2 | -1 | |
Crouching C | 3 | -3 | -2 | |
Crouching D | 4 | -4 | KD | |
Standing CD | 5 | -5 | KD | |
Leg Tomahawk B | 7 | -4 | KD | |
Leg Tomahawk D | 9 | -3 | KD | |
Kaiser Dual Sobat B | 8 | -1 | KD | |
Kaiser Dual Sobat D | 9 | -4 | KD | |
Kaiser Kick B | 5 | -14 | KD | |
Kaiser Kick D | 6 | -20 | KD |
Combos
- Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
- Cr.C >> hcb, f+C
- St.A>> St.A >> hcb, f+C
- Cr.A >> hcb, F+C
- (Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
Strategies
Basics
- You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
- If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.
- Take advantage of that Lift up blow has stupid amount of range to cancel into, as well as invincibility against mashy opponents.
- Try to get into Max mode if you can. This is where Krauser's true damage potential is shown.