Real Bout Fatal Fury Special/Terry Bogard: Difference between revisions

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   --- 2hits ---
   --- 2hits ---
_Ac_Cc
Ac,Cc


_2_+_Ac_2_+_Cc
2+Ac,2+Cc


                --- 3hits ---
--- 3hits ---


[_Ac/_Bc/_2_+_Ac/_2_+_Bc]_Bc_C
[Ac/Bc/2+Ac/2_+Bc]Bc,C


[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_2_+_C
[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_2_+_C
Line 148: Line 148:
[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_3_+_Cj
[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_3_+_Cj


                --- 4hits ---
--- 4hits ---


[_Ac/_Bc/_2_+_Ac/_2_+_Bc]_Bc_6_+_CcP_4_+_CcP
[_Ac/_Bc/_2_+_Ac/_2_+_Bc]_Bc_6_+_CcP_4_+_CcP


                --- 5hits ---
--- 5hits ---


_3_+_Ac_Cc_Cc_Cc_6_+_C
_3_+_Ac_Cc_Cc_Cc_6_+_C

Revision as of 19:37, 18 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Slide Punch Dash Forward, D+P
Uppercut df+P
Flying Turn Kick f+K Knocks opponent into opposite plane
Gut Uppercut f+P while blocking
Feint Burning Knuckle f+P+K
Feint Power Geyser d+K+S

Throw Moves

Move Name Motion Nickname Description
Buster Throw f or b + S

Special Moves

Move Name Motion Nickname Description
Power Wave qcf+P
Round Wave qcf+S
Rising Tackle charge d, u+P
Power Charge b, f, f+P
Power Dunk dp+K Breakshot Move; 2nd hit is an overhead
Crack Shoot qcb+K
Bashing Sway qcf+D Terry moves to a different plane, if the attack connects the opponents is taken to a different plane as well

S-Power Move

Move Name Motion Nickname Description
Power Geyser qcb, db, f+K+S

P-Power Move

Move Name Motion Nickname Description
Overheat Geyser qcb, db, f+S

Chains

  --- 2hits ---

Ac,Cc

2+Ac,2+Cc

--- 3hits ---

[Ac/Bc/2+Ac/2_+Bc]Bc,C

[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_2_+_C

[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_3_+_Cj

--- 4hits ---

[_Ac/_Bc/_2_+_Ac/_2_+_Bc]_Bc_6_+_CcP_4_+_CcP

--- 5hits ---

_3_+_Ac_Cc_Cc_Cc_6_+_C

Combos

1)Jump C, crouching Ax4, standing A, B, C, <== C, <== ==> ==> + A, down ~upward + A

2)Opponent knocked, QCF + C, crouching Ax2, standing A, B, C, <== C, <== ==> ==> + A, {forward, down, down-forward + B} (corner)

3)Jump C, ==> A, B, C, <== C, <== ==> ==> A, Power Move

4)Jump A, B, C, (A must be hit right when you jump), crouching A, B, down-forward C, Power Move (on Krauser)

Strategies