Real Bout Fatal Fury Special/Jin Chonshu: Difference between revisions

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! scope="col"| Description
! scope="col"| Description
|-
|-
! scope="row"|Geki Hi Sho Ken
! scope="row"|Sight Of Heaven W.
| qcb+S
| qcf+P/S
|  
|  
|  
|  
|-
|-
! scope="row"| Spider Hold
! scope="row"|Empire Heaven Smash
| d, d+S in air
| dp+P/S
|  
|  
|  
|  
|-
|-
! scope="row" |Zanei Ken
! scope="row" |Eyes Of The Emperor
| Charge db, f+S
| hcb + P/S
|
| Breakshot
|-
! scope="row" |Emperor's God Eye
| hcb + K
|  
|  
|  
|  
|-
|-
! scope="row" |Yami Abisegeri
! scope="row" | └Rolling Dive
| rdp+K
| P/K/S
|
| Follow Up
|-
! scope="row" |Emperor God Bop
| f,f+P
|
|
|Breakshot move  
|Breakshot move  
|-
|-
! scope="row" |Illusion Shiranui
! scope="row" |Imperial Exterminator
| Dash Forward f, df, d+D
| qcf+K
|
|  
|  
| Air Only
|-
|-
|}
|}

Revision as of 01:19, 18 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Slide Palm Dash Forward, d+P
Ground Slash d+S on downed opponent
Crunch Kick f+P while blocking

Throw Moves

Move Name Motion Nickname Description
Uhcimata f/b+S Close

Special Moves

Move Name Motion Nickname Description
Sight Of Heaven W. qcf+P/S
Empire Heaven Smash dp+P/S
Eyes Of The Emperor hcb + P/S Breakshot
Emperor's God Eye hcb + K
└Rolling Dive P/K/S Follow Up
Emperor God Bop f,f+P Breakshot move
Imperial Exterminator qcf+K Air Only

S-Power Move

Move Name Motion Nickname Description
Choreppa Dan Charge d, df, f+K+S

P-Power Move

Move Name Motion Nickname Description
Neo Zanei Reppa hcf+S

Chains

--- 4hits ---

[_A(2hit)/_2_+_A(2hit)]_Ac[_C/_2_+_C/_3_+_Cj]

_Cc(1hit)_Cc_C_6_4_+_Cj

                --- 5hits ---

[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_C

[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_2_+_C

[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_3_+_Cj

[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_C

[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_2_+_C

[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_3_+_Cj

[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_C

[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_2_+_C

[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_3_+_Cj

[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_C

[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_2_+_C

[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_3_+_Cj

Combos

1)Jump C, crouching Bx2, standing Bx2, standing C, {forward, down, down-forward + C}

2)Jump C, standing Cx3, HCB + C, dash, {forward, down, down-forward + C}

3)Jump C, standing A, B, down-forward C, {forward, down, down-forward + C}

Strategies