(→Combos) |
(→Combos) |
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=Chains= | |||
--- 4hits --- | |||
[_A(2hit)/_2_+_A(2hit)]_Ac[_C/_2_+_C/_3_+_Cj] | |||
_Cc(1hit)_Cc_C_6_4_+_Cj | |||
--- 5hits --- | |||
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_C | |||
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_2_+_C | |||
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_3_+_Cj | |||
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_C | |||
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_2_+_C | |||
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_3_+_Cj | |||
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_C | |||
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_2_+_C | |||
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_3_+_Cj | |||
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_C | |||
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_2_+_C | |||
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_3_+_Cj | |||
=Combos= | =Combos= |
Revision as of 11:01, 17 August 2016
Introduction
Movelist
Command Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Slide Palm | Dash Forward, d+P | ||
Ground Slash | d+S on downed opponent | ||
Crunch Kick | f+P while blocking |
Throw Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Uhcimata | f/b+S Close |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Geki Hi Sho Ken | qcb+S | ||
Spider Hold | d, d+S in air | ||
Zanei Ken | Charge db, f+S | ||
Yami Abisegeri | rdp+K | Breakshot move | |
Illusion Shiranui | Dash Forward f, df, d+D |
S-Power Move
Move Name | Motion | Nickname | Description |
---|---|---|---|
Choreppa Dan | Charge d, df, f+K+S |
P-Power Move
Move Name | Motion | Nickname | Description |
---|---|---|---|
Neo Zanei Reppa | hcf+S |
Chains
--- 4hits ---
[_A(2hit)/_2_+_A(2hit)]_Ac[_C/_2_+_C/_3_+_Cj]
_Cc(1hit)_Cc_C_6_4_+_Cj
--- 5hits ---
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_C
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_2_+_C
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_3_+_Cj
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_C
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_2_+_C
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_3_+_Cj
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_C
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_2_+_C
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_3_+_Cj
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_C
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_2_+_C
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_3_+_Cj
Combos
1)Jump C, crouching Bx2, standing Bx2, standing C, {forward, down, down-forward + C}
2)Jump C, standing Cx3, HCB + C, dash, {forward, down, down-forward + C}
3)Jump C, standing A, B, down-forward C, {forward, down, down-forward + C}