Real Bout Fatal Fury Special/Jin Chonshu: Difference between revisions

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=Chains=
--- 4hits ---
[_A(2hit)/_2_+_A(2hit)]_Ac[_C/_2_+_C/_3_+_Cj]
_Cc(1hit)_Cc_C_6_4_+_Cj
                --- 5hits ---
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_C
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_2_+_C
[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_3_+_Cj
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_C
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_2_+_C
[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_3_+_Cj
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_C
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_2_+_C
[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_3_+_Cj
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_C
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_2_+_C
[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_3_+_Cj


=Combos=
=Combos=

Revision as of 11:01, 17 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Slide Palm Dash Forward, d+P
Ground Slash d+S on downed opponent
Crunch Kick f+P while blocking

Throw Moves

Move Name Motion Nickname Description
Uhcimata f/b+S Close

Special Moves

Move Name Motion Nickname Description
Geki Hi Sho Ken qcb+S
Spider Hold d, d+S in air
Zanei Ken Charge db, f+S
Yami Abisegeri rdp+K Breakshot move
Illusion Shiranui Dash Forward f, df, d+D

S-Power Move

Move Name Motion Nickname Description
Choreppa Dan Charge d, df, f+K+S

P-Power Move

Move Name Motion Nickname Description
Neo Zanei Reppa hcf+S

Chains

--- 4hits ---

[_A(2hit)/_2_+_A(2hit)]_Ac[_C/_2_+_C/_3_+_Cj]

_Cc(1hit)_Cc_C_6_4_+_Cj

                --- 5hits ---

[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_C

[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_2_+_C

[_A(2hit)/_2_+_A(2hit)]_Bc(2hit)_3_+_Cj

[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_C

[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_2_+_C

[_A(2hit)/_2_+_A(2hit)]_2_+_Bc(2hit)_3_+_Cj

[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_C

[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_2_+_C

[_B(2hit)/_2_+_B(2hit)]_Bc(2hit)_3_+_Cj

[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_C

[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_2_+_C

[_B(2hit)/_2_+_B(2hit)]_2_+_Bc(2hit)_3_+_Cj

Combos

1)Jump C, crouching Bx2, standing Bx2, standing C, {forward, down, down-forward + C}

2)Jump C, standing Cx3, HCB + C, dash, {forward, down, down-forward + C}

3)Jump C, standing A, B, down-forward C, {forward, down, down-forward + C}

Strategies