Rei/Combos: Difference between revisions

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'''Midscreen to Corner #1'''
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
| 2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.B,j.C, \/, CD
| 2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.B,j.C, \/, CD
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'''Midscreen to Corner #2'''
{| style="width:100%" cellpadding=10 border="1"  
{| style="width:100%" cellpadding=10 border="1"  
|  2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,/5C, 623A, j.236C, 99, j.B, j.C, \/, CD
|  2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,/5C, 623A, j.236C, 99, j.B, j.C, \/, CD
|}
|}


===High Jump Combos===
===High Jump Combos===

Revision as of 23:29, 29 July 2016

Basic Combos

2D Combos

Midscreen to Corner #1

2D, iad.j.C, \/, (c)5C, j.A,j.C,j.236D, 66, j.B,j.C, \/, 5A/5C, 623A,j.236C, 99, j.B,j.C, \/, CD


Midscreen to Corner #2

2D, j.A.j.C, j.236D, 66, j.B,j.C, \/, (c)5C, 623A,j.236C, 99, (j.A,)j.C, \/, 5A,/5C, 623A, j.236C, 99, j.B, j.C, \/, CD

High Jump Combos

Banishing Strike Combos

CD> 6> (Heavy boot scan or 2Cor near C)> AC s> 2369D > falling JB> 2C> 966 JD> 99 > (J.2369 + C) * n> j.236D> down chasing out Sugoki network wave

※ aka 99 loop.

The timing of the input of 99 J cancel please grab to practice on their own. 99 × n is a damn good if Rarere to two orders of magnitude loop.


CD> 6> near C> 2C> JB> 2369D> 66 JB> near C> JB> j.236D> 66 JB> (j.236D> JB)> super 99 or down chasing out terrible care network wave


CD> 6> near C> 2C> (JB> j.236D> air dash cancel JB)> near C> (JB> j.236D> 66 JC> 99> j.236D> {JB> j.236D} × n)> greater than 99 or down chasing out terrible care network wave


Advanced Combos

Dribble Combos

Basic Dribble Combo

Advanced Dribble Combos

Banishing Debounce Dribbles

Other Advanced Dribbles

Dribble Followups

Throw Combos

Fatal KO Combos

Basic

2D> 669 JC> (near C >) Fatal KO

☆ -1

2D> 669 JC> near C > CD> E> near A near C> flight HakuUrara

☆ -2

CD> 6> ACs> j.236D > when falling JB > landing flight HakuUrara

☆ -3

CD> 2C> Torayaburyu (+ Add)> climbing JB> delay Hien flow Mai> down when JB> ACs> j.236D> E> JA> landing flight HakuUrara

CD> ACs> Boo Hien flow Mai> ACs> 2369D> JB> flight HakuUrara

Boo Hien, press simultaneously the A and E. To some extent necessary to delay because of the altitude limit

from the normal throw ☆ -1 + Fatal KO combo Usually throw> JB> delay JC> Standing C> CD> E> A> C> flight HakuUrara (If not the end of the screen, there is also that the direction is reversed)

from throwing grab ☆ -2 + Fatal KO combo BD> 669 JC> Standing A> C> CD> E> A> C> flight HakuUrara

Other Important Combos

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