(Geese Howard Frame Data) |
(→Frame Data: Added Start Up frames) |
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! scope="col"| Move Name | ! scope="col"| Move Name | ||
! scope="col"| Hitbox | ! scope="col"| Hitbox | ||
! scope="col"| Startup | |||
! scope="col"| Advantage on Block | ! scope="col"| Advantage on Block | ||
! scope="col"| Advantage on Hit | ! scope="col"| Advantage on Hit | ||
|- | |- | ||
! scope="row"|Far A | ! scope="row"|Far A | ||
| | | | ||
| 2 | |||
| -1 | | -1 | ||
| 0 | | 0 | ||
|- | |- | ||
! scope="row"| Close A | ! scope="row"| Close A | ||
| | | | ||
| 2 | |||
| 0 | | 0 | ||
| +1 | | +1 | ||
|- | |- | ||
! scope="row" |Far B | ! scope="row" |Far B | ||
| | | | ||
| 3 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
! scope="row" |Close B | ! scope="row" |Close B | ||
| | | | ||
| 2 | |||
| 0 | | 0 | ||
| +1 | | +1 | ||
|- | |- | ||
! scope="row" |Far C | ! scope="row" |Far C | ||
| | | | ||
| 3 | |||
| -4 | | -4 | ||
| -3 | | -3 | ||
|- | |- | ||
! scope="row" |Close C | ! scope="row" |Close C | ||
| | | | ||
| 2 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
! scope="row" |Far D | ! scope="row" |Far D | ||
| | | | ||
| 4 | |||
| -5 | | -5 | ||
| -4 | | -4 | ||
|- | |- | ||
! scope="row"|Close D(Both Hits) | ! scope="row"|Close D(Both Hits) | ||
| | | | ||
| 3 | |||
| -2 | | -2 | ||
| -1 | | -1 | ||
|- | |- | ||
!scope = "row"|Crouching A | !scope = "row"|Crouching A | ||
| | | | ||
| 3 | |||
| -1 | | -1 | ||
| +1 | | +1 | ||
|- | |- | ||
!scope = "row"|Crouching B | !scope = "row"|Crouching B | ||
| | | | ||
| 3 | |||
| 0 | | 0 | ||
| +1 | | +1 | ||
|- | |- | ||
!scope = "row"|Crouching C | !scope = "row"|Crouching C | ||
| | | | ||
| 2 | |||
| -3 | | -3 | ||
| -2 | | -2 | ||
|- | |- | ||
!scope = "row"|Crouching D | !scope = "row"|Crouching D | ||
| | | | ||
| 5 | |||
| -1 | | -1 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Standing CD | !scope = "row"|Standing CD | ||
| | | | ||
| 6 | |||
| -2 | | -2 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Reppuken | !scope = "row"|Reppuken | ||
| | | | ||
| 4 | |||
| -4 | | -4 | ||
| -3 | | -3 | ||
|- | |- | ||
!scope = "row"|Double Reppuken | !scope = "row"|Double Reppuken | ||
| | | | ||
| 8 | |||
| -12 | | -12 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Jaei Ken A | !scope = "row"|Jaei Ken A | ||
| | | | ||
| 5 | |||
| -4 | | -4 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Jaei Ken C | !scope = "row"|Jaei Ken C | ||
| | | | ||
| 10 | |||
| -7 | | -7 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Hishou Nichirin Zan A | !scope = "row"|Hishou Nichirin Zan A | ||
| | | | ||
| 4 | |||
| -4 | | -4 | ||
| KD | | KD | ||
|- | |- | ||
!scope = "row"|Hishou Nichirin Zan C | !scope = "row"|Hishou Nichirin Zan C | ||
| | | | ||
| 10 | |||
| -6 | | -6 | ||
| KD | | KD | ||
|- | |- | ||
|} | |} | ||
=Combos= | =Combos= | ||
Revision as of 04:28, 14 July 2016
Introduction
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Reppuken | qcf+A | ||
Double Reppuken | qcf+C | ||
Shippuken | qcb+P | Can only be done in air | |
Hishou Nichirin Zan | dp+P | ||
Jaei Ken | hcb+P | ||
Atemi Nage/Atemi Uchi | hcb+K | B Versions counters normal attacks and D version counters low attacks |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Raging Storm | db, hcb , df+P |
Frame Data
Move Name | Hitbox | Startup | Advantage on Block | Advantage on Hit |
---|---|---|---|---|
Far A | 2 | -1 | 0 | |
Close A | 2 | 0 | +1 | |
Far B | 3 | -2 | -1 | |
Close B | 2 | 0 | +1 | |
Far C | 3 | -4 | -3 | |
Close C | 2 | -2 | -1 | |
Far D | 4 | -5 | -4 | |
Close D(Both Hits) | 3 | -2 | -1 | |
Crouching A | 3 | -1 | +1 | |
Crouching B | 3 | 0 | +1 | |
Crouching C | 2 | -3 | -2 | |
Crouching D | 5 | -1 | KD | |
Standing CD | 6 | -2 | KD | |
Reppuken | 4 | -4 | -3 | |
Double Reppuken | 8 | -12 | KD | |
Jaei Ken A | 5 | -4 | KD | |
Jaei Ken C | 10 | -7 | KD | |
Hishou Nichirin Zan A | 4 | -4 | KD | |
Hishou Nichirin Zan C | 10 | -6 | KD |
Combos
- [J.C] Cl.D(1 hit), QCF+C
- [J.C]Cl.C or Cr. C, QCF+A
- [J.C]Cl.C or Cr.C, HCB+A
- Cr.A, Cr.A,Cr.A(Close)
Infinite
- Note: This is very hard to do, but if you can do it consistently by all means use it.
(During Max Mode)
(Corner Only) Hop C,C, Land[Repeat Until Stun]