(→Combos) |
(Geese Howard Frame Data) |
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=Frame Data= | |||
{| class="wikitable" | |||
|- | |||
! scope="col"| Move Name | |||
! scope="col"| Hitbox | |||
! scope="col"| Advantage on Block | |||
! scope="col"| Advantage on Hit | |||
|- | |||
! scope="row"|Far A | |||
| | |||
| -1 | |||
| 0 | |||
|- | |||
! scope="row"| Close A | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
! scope="row" |Far B | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
! scope="row" |Close B | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
! scope="row" |Far C | |||
| | |||
| -4 | |||
| -3 | |||
|- | |||
! scope="row" |Close C | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
! scope="row" |Far D | |||
| | |||
| -5 | |||
| -4 | |||
|- | |||
! scope="row"|Close D(Both Hits) | |||
| | |||
| -2 | |||
| -1 | |||
|- | |||
!scope = "row"|Crouching A | |||
| | |||
| -1 | |||
| +1 | |||
|- | |||
!scope = "row"|Crouching B | |||
| | |||
| 0 | |||
| +1 | |||
|- | |||
!scope = "row"|Crouching C | |||
| | |||
| -3 | |||
| -2 | |||
|- | |||
!scope = "row"|Crouching D | |||
| | |||
| -1 | |||
| KD | |||
|- | |||
!scope = "row"|Standing CD | |||
| | |||
| -2 | |||
| KD | |||
|- | |||
!scope = "row"|Reppuken | |||
| | |||
| -4 | |||
| -3 | |||
|- | |||
!scope = "row"|Double Reppuken | |||
| | |||
| -12 | |||
| KD | |||
|- | |||
!scope = "row"|Jaei Ken A | |||
| | |||
| -4 | |||
| KD | |||
|- | |||
!scope = "row"|Jaei Ken C | |||
| | |||
| -7 | |||
| KD | |||
|- | |||
!scope = "row"|Hishou Nichirin Zan A | |||
| | |||
| -4 | |||
| KD | |||
|- | |||
!scope = "row"|Hishou Nichirin Zan C | |||
| | |||
| -6 | |||
| KD | |||
|- | |||
|} | |||
=Combos= | =Combos= | ||
Revision as of 22:24, 13 July 2016
Introduction
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Reppuken | qcf+A | ||
Double Reppuken | qcf+C | ||
Shippuken | qcb+P | Can only be done in air | |
Hishou Nichirin Zan | dp+P | ||
Jaei Ken | hcb+P | ||
Atemi Nage/Atemi Uchi | hcb+K | B Versions counters normal attacks and D version counters low attacks |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Raging Storm | db, hcb , df+P |
Frame Data
Move Name | Hitbox | Advantage on Block | Advantage on Hit |
---|---|---|---|
Far A | -1 | 0 | |
Close A | 0 | +1 | |
Far B | -2 | -1 | |
Close B | 0 | +1 | |
Far C | -4 | -3 | |
Close C | -2 | -1 | |
Far D | -5 | -4 | |
Close D(Both Hits) | -2 | -1 | |
Crouching A | -1 | +1 | |
Crouching B | 0 | +1 | |
Crouching C | -3 | -2 | |
Crouching D | -1 | KD | |
Standing CD | -2 | KD | |
Reppuken | -4 | -3 | |
Double Reppuken | -12 | KD | |
Jaei Ken A | -4 | KD | |
Jaei Ken C | -7 | KD | |
Hishou Nichirin Zan A | -4 | KD | |
Hishou Nichirin Zan C | -6 | KD |
Combos
- [J.C] Cl.D(1 hit), QCF+C
- [J.C]Cl.C or Cr. C, QCF+A
- [J.C]Cl.C or Cr.C, HCB+A
- Cr.A, Cr.A,Cr.A(Close)
Infinite
- Note: This is very hard to do, but if you can do it consistently by all means use it.
(During Max Mode)
(Corner Only) Hop C,C, Land[Repeat Until Stun]