Geese Howard(KOF96): Difference between revisions

From SuperCombo Wiki
(Geese Howard Frame Data)
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=Frame Data=
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Hitbox
! scope="col"| Advantage on Block
! scope="col"| Advantage on Hit
|-
! scope="row"|Far A
|
| -1
| 0
|-
! scope="row"| Close A
|
| 0
| +1
|-
! scope="row" |Far B
|
| -2
| -1
|-
! scope="row" |Close B
|
| 0
| +1
|-
! scope="row" |Far C
|
| -4
| -3
|-
! scope="row" |Close C
|
| -2
| -1
|-
! scope="row" |Far D
|
| -5
| -4
|-
! scope="row"|Close D(Both Hits)
|
| -2
| -1
|-
!scope = "row"|Crouching A
|
| -1
| +1
|-
!scope = "row"|Crouching B
|
| 0
| +1
|-
!scope = "row"|Crouching C
|
| -3
| -2
|-
!scope = "row"|Crouching D
|
| -1
| KD
|-
!scope = "row"|Standing CD
|
| -2
| KD
|-
!scope = "row"|Reppuken
|
| -4
| -3
|-
!scope = "row"|Double Reppuken 
|
| -12
| KD
|-
!scope = "row"|Jaei Ken A
|
| -4
| KD
|-
!scope = "row"|Jaei Ken C
|
| -7
| KD
|-
!scope = "row"|Hishou Nichirin Zan A
|
| -4
| KD
|-
!scope = "row"|Hishou Nichirin Zan C
|
| -6
| KD
|-
|}
=Combos=
=Combos=



Revision as of 22:24, 13 July 2016

Geese96win.gif

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Reppuken qcf+A
Double Reppuken qcf+C
Shippuken qcb+P Can only be done in air
Hishou Nichirin Zan dp+P
Jaei Ken hcb+P
Atemi Nage/Atemi Uchi hcb+K B Versions counters normal attacks and D version counters low attacks

Super Moves

Move Name Motion Nickname Description
Raging Storm db, hcb , df+P

Frame Data

Move Name Hitbox Advantage on Block Advantage on Hit
Far A -1 0
Close A 0 +1
Far B -2 -1
Close B 0 +1
Far C -4 -3
Close C -2 -1
Far D -5 -4
Close D(Both Hits) -2 -1
Crouching A -1 +1
Crouching B 0 +1
Crouching C -3 -2
Crouching D -1 KD
Standing CD -2 KD
Reppuken -4 -3
Double Reppuken -12 KD
Jaei Ken A -4 KD
Jaei Ken C -7 KD
Hishou Nichirin Zan A -4 KD
Hishou Nichirin Zan C -6 KD

Combos

[J.C] Cl.D(1 hit), QCF+C
[J.C]Cl.C or Cr. C, QCF+A
[J.C]Cl.C or Cr.C, HCB+A
Cr.A, Cr.A,Cr.A(Close)

Infinite

Note: This is very hard to do, but if you can do it consistently by all means use it.

(During Max Mode)

(Corner Only) Hop C,C, Land[Repeat Until Stun]

Strategies