Capcom vs SNK/Benimaru: Difference between revisions

From SuperCombo Wiki
Line 40: Line 40:


== CVS Pro Changes ==
== CVS Pro Changes ==
* (EX mode) He can no longer use his glitch with the Electrigger in 1P Arcade
mode to get mass amounts of Groove Points. No more quick and easy 100 GP
finishes like in CvS...
* (EX mode) His special command throw takes less frames to initate and has a much faster recovery when missed


[[Category: Capcom Vs. SNK]]
[[Category: Capcom Vs. SNK]]

Revision as of 12:49, 10 July 2016

Introduction

Move List

 Lightning Fist: n QCF+1/2,(2,2)(x QCF+P)

x Lighting Fist(air): DP+P

x Corridor Crunch: HCB-F+P

 Iaido Kick: QCF+K
 Shinku Katategoma: HCB+K (n- ALL to cancel)

n (spin kick): B/F+4

x (dash kick): F+3

 (drill kick): ^D+4
 BLAST FLASH: DQCF+P

x (air)BLAST FLASH: DQCF+K

n DISCHARGE SPARK: DQCB+P

x ELEC-TRIGGER: DHCB+P

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

EX Changes

CVS Pro Changes

  • (EX mode) He can no longer use his glitch with the Electrigger in 1P Arcade

mode to get mass amounts of Groove Points. No more quick and easy 100 GP finishes like in CvS...

  • (EX mode) His special command throw takes less frames to initate and has a much faster recovery when missed